GDC 2010 Pictures: Sony PlayStation Move Press Conference

Here are a bunch of photos from Sony’s Game Developers Conference 2010 presser on the PlayStation Move. Check out oodles of shots from the presentation and a few from the open demo area. There’s also a shot of the funky dancer chicks that appeared when the event transitioned into a God of War III launch party. Hmmm…what’s up with GDC 2010 and all the exotic dancers?!?

GDC 2010 Pictures: Pole Dancers at Activision’s True Crime Party

GDC was pretty interesting last night. I thought it was just going to be coffee, friend chatting, and sleep. Instead, this hottie producer from the Bioshock team took me out to a fancy dinner. Chris Taylor and Kellyn Beeck from Gas Powered Games were at the same restaurant and we caught up with them after an excellent meal. I remembered that I promised my friend at Activision that I’d stop by her party, so Sugar Mama and I left the excellent GPG people to check out the True Crime event. I was expecting the flowing libations, but I was surprised that there were pole dancers at the event. Here are some photos for your viewing pleasure.

Coffee Talk #103: Your Silly Gaming Quirks

Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Pinoy power prevailing on Saturday, your favorite bit of GDC news, or pole dancing, Coffee Talk is the place to do it.

Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).

I was totally prepared to lean into him and call him a wussy gamer…but then I remembered that I only watch scary movies during the day or with every light in the house on at night. Ha!

Do you have any quirky gaming habits similar to my friend’s? Do you play survival-horror games at night? Or are they something you have to experience during the day? Leave your gaming quirks in the comments section (please)!

EA Signs 38 Studios’ (Curt Schilling) First Game, Project Mercury

Electronic Arts has announced that it has partnered with Curt Schilling’s 38 Studios to publish Project Mercury for PC, PlayStation 3, and Xbox 360. Here’s a clip from the press release:

Electronic Arts Inc. today announced an agreement with 38 Studios, LLC to publish the company’s first video game, an epic single-player role-playing game codenamed Project Mercury. 38 Studios is the creative enterprise of World Series MVP and avid gamer Curt Schilling. Project Mercury is being developed at Big Huge Games, a wholly-owned subsidiary of 38 Studios, under the leadership of Ken Rolston, former lead designer of the critically acclaimed hits, Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion. The game marks the first entry into the company’s vast universe created by New York Times best-selling fantasy author R. A. Salvatore, with artistic direction by Todd McFarlane, renowned artist and creator of Spawn.

The game has a chance to be huge for the business. Rolston will bring the quality that he’s known for, but it’s the other creators that will get mainstream press for Project Mercury. Obviously Schilling is known for being one of the best pitchers in MLB history, R.A. Salvatore has millions of fans from his fantasy novels (Drizz’t rules!), and McFarlane buys really expensive baseballs (okay, he makes cool comics and toys too). I’m definitely interested in the game, but I’m more interested to see how mainstream outlets cover it.

What do you think of Project Mercury’s dream team?

Final Fantasy XIII Launch Party: The Search for Reona Rewis

As promised, here are some photos from Square Enix’s launch event for Final Fantasy XIII. The company took advantage of the GDC setting by having numerous high-profile developers in attendance. People like Tim Schafer (Double Fine), Corrinne Yu (Microsoft’s Halo Team), Mark Cerny (Cerny Games), Yoshinori Ono (Capcom), and Chris Taylor (Gas Powered Games) were in the house. The venue was super cool, decked out in all sorts of FFXIII decorations. Naturally, my mission was to find Leona Lewis, aka Reona Rewis singer of the FFXIII theme song “My Hands”. Here’s what I saw.

I got to the party late, due to a short flight delay. Reona Rewis was not at the entrance.

Just in case you forgot what company was throwing the party and which game it was for, Square Enix had these handy reminders.

Here’s some cool FFXIII art and a poster autographed by the development team.

I still couldn’t find Reona Rewis, but Shacknews‘ Garnett Lee is always fun to hang with.

Danny Masterson from That ’70s Show was spinning. I had to ask a friend, “Who the hell is Danny Masterson?”

The excellent Joseph Olin, president of the Academy of Interactive Arts and Sciences, is always fun to catch up with.

To the window…to the wall, the venue was decked out in cool FFXIII decorations.

I want to play games on a large screen with a DJ spinning and two girls dancing in front of it.

The girl on the left was definitely getting funky. I reviewed her — 8/10.

Still no Reona Rewis, but I found 1Up’s Alice Liang and 343’s David Ellis.

I decided to head to the VIP area. Maybe Reona was hanging out there.

VIPs got to play the game too.

1Up’s Sam Kennedy was hanging out with a woman that might have been Reona Rewis.

The chick had a L’Cie tattoo on her leg…as opposed to “My Hands”. *snicker*


Coffee Talk #102: Game Changers in 2010

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to the trends that are dominating the show’s programming. While enthusiast gamers and writers are interesting in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interesting in emerging markets — mobile gaming and social gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Sting’s heel turn, Brooke Hogan’s ridiculous push (again), or your favorite color, Coffee Talk is the place to do it.

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to see the trends that are dominating the show’s programming. While enthusiast gamers and writers are interested in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interested in newer, burgeoning markets — mobile gaming and social gaming.

Mobile gaming has been a big part of GDC for several years, but it’s bigger than ever in 2010. Obviously the iPhone market is enormous and potentially lucrative, but Google and Palm are at the show, pushing Android and WebOS gaming, respectively.

Social games like FarmVille and Mafia Wars have been immensely popular. At this year’s GDC, the next generation of social games are being discussed and shown off. Developers are working on improving the visual quality and overall experience of social games. In many ways, they’re more attractive to developers — cheaper to make, easier access to consumers, etc.

Gamers like you and me are most interested in the latest console games and technology, but these trends in gaming can’t be ignored. They’re already huge and getting bigger all the time. Today I wanted to see which trends you think are the most important. Do you see social games getting bigger and getting console-level graphics? Do you think mobile games will become bigger and more like PSP titles? Leave a comment and let me know (please)! Or do you prefer to bury your head in the sand and stay safe in the traditional console world?

Final Fantasy XIII Mega-Post!!!

With Final Fantasy XIII being released this week, I thought it would be nice to collect all the videos and stories on the game in one mega-post. For your convenience and entertainment, here they are!

Final Fantasy XIII Announcement Video (the one with the massive tool)

Final Fantasy XIII trailer with English voice actors

Leona Lewis (aka Reona Rewis) plays Final Fantasy XIII

Wired.com’s Chris Kohler Talks Final Fantasy XIII


Blog Posts

FFXIII graphics comparison

Poll: Which version of FFXIII are you buying?

Coffee Talk: What’s your favorite Final Fantasy game?

20 FFXIII screens

FFXIII Xbox 360 limited edition bundle details

FFXIII special edition details

Read FFXIII Zero Promise in English

13 FFXIII screens

FFXIII Japanese television commercial

FFXIII soundtrack sampler

Yoshitaka Amano’s take on FFXIII

Coffee Talk: Create your own videogame beverage

FFXIII Suntory beverage commercial

Mega 64 makes fun of the FFXIII launch date announcement

FFXIII North American box art revealed

How weapons level up in FFXIII

FFXIII Crystallium system explained

FFXIII gestalt mode: Bahamut and Brynhildr

This Week’s Videogame Releases

Final Fantasy XIII is obviously the big deal this week, but there are actually quite a few interesting games that you should keep your eye on. Also coming out for PlayStation and Xbox 360 is Resident Evil 5: Gold Edition. The PS3 returns to the Japanese underworld in Yakuza 3. On the other end of the spectrum is the lighthearted Sam & Max 2: Beyond Time and Space for Wii.

The handheld systems have some cool things going on too. The DS has Foto Showdown (the game with these awesome promo videos) and Spectral Force Genesis. The PSP has BlazBlue: Calamity Trigger.

As always, let your fellow RPadholics and me know if you’re picking up any new games this week!

Coffee Talk #101: Giacchino’s Incredible Career Started in Games

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Oscar Awards, the outstanding HBO documentary on Earvin “Magic” Johnson and Larry Bird, or wrestling’s Monday night wars, Coffee Talk is the place to do it.

New Coffee: Totally forgot about this, but I opened a bag of Colombia La Piramide Reserva from Stumptown last week.

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

As someone that’s followed his career for more than a decade, I’m thrilled for Giacchino’s success. Every time he snags an award, he creates an opportunity for people to learn about the gaming world. His success brings attention, prestige, and legitimacy to the relatively young business of videogames. I know he’s busy with movies and television, but I hope he still has time to create music for the medium that helped get him to where he is today.

Out of curiosity, do you have a favorite Michael Giacchino soundtrack? I absolutely love the score for The Incredibles. Giacchino’s music is one of the reasons The Incredibles is high on my list of all-time favorite movies. Let me know some of your Giacchino favorites when you have a chance.

Will Future Sony Demos Degrade Over Time?

Sony has filed an interesting patent for software that will cause game demos to lose functionality over time. Siliconera reported:

Sony appears to be working on a new kind of video game demo. A patent filed by SCEA details a system that gives users a full or nearly complete game to play with, but slowly removes features until you buy it.

The software has customizable triggers that disable features after a set number of plays or lapsed play time. Let’s see some theoretical examples of how this could work.

The good news is that gamers will get try more of a game before they make a purchasing decision. The bad news is that the practice is a little evil. The first thing that I thought was, “Great! Sony is following the crack-cocaine model. The first time is free!” Seriously though, depending on how it’s used, the software could be fantastic or it could piss of millions of gamers. I can’t wait to see it in practice.

What do you think? It this kind of software smart of evil? Clever or devious?

Source via Gamasutra