Insomniac Says it’s 2 to 3 Years Until PS3 is Maxed Out

Ratchet and Clank Future

While some people believe that we’re already past the midpoint of this console generation, others think that we still have a ways to go. Developer Insomniac Games (Resistance, Ratchet & Clank) is part of the latter group. The company believes that it will be two to three years until the power of the PlayStation 3 is fully realized. In a recent interview with CVG community manager James Stevenson said:

The first couple of years are all about developers getting games up and working. You see what Naughty Dog has had the chance to do in the past two years. You’ve seen what we’ve been able to do in that time. This is where it gets exciting.

I still think you’re not going to see the PS3 really maxed out for another two to three years. We’re using all of the PS3 right now, but you can always be more efficient in the way you use it.

While I do think there are still ways for developers to exploit the power of the PS3, three years seems too long. With games like Uncharted 2, God of War III, and Heavy Rain, it seems like developers are pretty close to maxing out the PS3. While I like and respect Stevenson, his words would have been more powerful coming from someone on the development team.

Still, I could be wrong. What do you guys and dolls think? Will it be three years until the PS3 is pushed to the limits? Or are developers close to that point now?

Source

Gamers Buying Digital Add-ons, Full Games…Not so Much

Digital Distribution study

A recent study on digital distribution by Today’s Gamers produced some interesting numbers on gamers’ purchasing habits. While around 40 percent of American gamers buy levels or add-ons, only 22 percent buy full games. Here are some other tidibits found by Gamasutra:

58 percent of the U.S. population plays games on consoles, and 41 percent plays PC games; 43 percent of those console players download either levels or complete games.

But for Xbox and PlayStation 3 alone, the figures jump to 73 percent and 68 percent, respectively. The download figure for Wii users is 46 percent.

While I expected the number of people that buy full games via digital distribution to be lower, I didn’t think it would half the number of people that buy levels. A lot of you have mentioned that you still prefer having a box and physical copy, while a few of you have stated that you don’t like that you can’t resell a digital copy. I wonder what’s stopping most people.

Either way, if similar studies produce these kinds of results, it might make publishers think twice about digital distribution. Even publishers that equate it to probable death.

Source

New Nintendo DSi with Larger Screens on the Way

According to Japanese newspaper Nihon Keizai Shimbun, Nintendo is readying a new DSi model with larger screens. The company is targeting the new model towards older consumers that have problems reading text on the DS and DSi, as well as people looking for a portable console that’s suited for watching movies and reading digital books. Andriasang reported:

The Tuesday morning edition of the Nihon Keizai Shimbun reports that Nintendo will be attempting to spur sales of its DS line of portable systems. Domestically, the company will be releasing a DSi hardware revision within the calendar year. By the end of the fiscal year, it aims to release the current DSi in Korean and Chinese markets.

The new domestic DSi, which goes unnamed in the paper, is the current DSi with a larger screen. The new screen size is over four inches, well above the current model’s 3.25 inch size.

Nintendo DSi

I’m curious to see if the upcoming model will be snatched up as quickly as its predecessors. With the DS and DSi doing way better than I expected, I’m not going to question Nintendo on this. Still, I have to wonder if older consumers are clamoring for a larger screen and if people want to use a handheld gaming system to read books. Perhaps that’s the case in Japan, but in North America and Europe? I’m doubting Nintendo on the need for this model, but the company has made me eat crow too many times in the past so….

Continue reading “New Nintendo DSi with Larger Screens on the Way”

Coffee Talk #11: Achievements vs. Trophies — Fight!!!

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, if Lyoto Machida deserved that decision over Shogun Rua, T-Mobile’s new pricing plans, or how awesome it is to have the Yankees in the World Series, Coffee Talk is the place to do it.

First off, kindly vote in the Saved by the Bell poll. It’s important…like very. Now getting back to the topic at hand….

RPad TV Achievement

Achievements and trophies. Trophies and achievements. They’re essentially the same thing — a little pat on the back for doing something in a game. In some cases, the reward is for something you would have done anyway. In others, you’re coerced to play more of a game and/or play it in a different way just to get some meaningless points or symbols. Don’t get me wrong, I love these things. I want them. (Even if I don’t know why.) What I find curious is that some gamers greatly prefer one over the other.

Familiarity might have something to do with it. Microsoft wisely incorporated achievements during the early planning stages of the Xbox 360. By introducing the system on day one, it was able to establish achievements as the norm and get gamers hooked on the whole idea. Sony’s trophies came much later and support hasn’t been consistent. This has changed, but there are some early releases that don’t support trophies. All that aside, some people prefer trophies because they rather have a symbol than a number. Personally, I don’t care either way — I want them all!!! (Unfortunately, I’ve played so many games on debug units and/or under shared accounts that my personal scores suck *sniff*)

On this fine Monday Monday (so good to me), I want to know which system you prefer and why. Are trophies your bag? Or do you dig achievements?

Continue reading “Coffee Talk #11: Achievements vs. Trophies — Fight!!!”

Netflix Streaming Coming to PlayStation 3 in November

PS3 Slim Netflix

Sony Computer Entertainment of America announced that Netflix streaming will be hitting the PlayStation 3 in November. In a recent press release, SCEA president and CEO Jack Tretton said:

The PlayStation 3 system has always been about more than just gaming, and it will soon be the only platform in the industry to offer consumers such a variety of convenient options for enjoying movies and TV shows. Whether you want to watch content on Blu-ray disc and DVD, download it from the PlayStation Network’s video delivery service, or stream videos instantly from Netflix, the PS3 system is the only solution that offers it all.

Although Microsoft’s Xbox 360 has offered this feature for quite some time, it’s an important feature for Sony to have for attracting new customers. Both consoles offer downloadable movies, DVD playback, and Netflix streaming, but only the PS3 offers Blu-ray capabilities. Considering that both consoles are similarly priced (now), Microsoft has lost one of its differentiating features.

This Week’s Videogame Releases

We’re smack dab in the middle of the Q4 release rush. There are lots of interesting games this week, including some excellent platform exclusives. Lots of PS3 gamers are high on Ratchet & Clank Future: A Crack in Time, while Xbox 360 gamers will get their motors runnin’ with Forza Motorsport 3. Here are this week’s PlayStation 3, Xbox 360, Nintendo Wii, PlayStation Portable, and Nintendo DS releases…along with some brief commentary. I’ve taken out most of the garbage and kids games (unless I found them funny).

Let me know what games you plan on picking up this week (please)!

Forza Motorsport 3

Xbox 360
CSI Deadly Intent — You know Jim, sometimes the box exes you. (yooooowwwwww!)
DJ Hero — The reviews are good, but I wonder how many people are going to buy an expensive game in this economic climate.
Fairytale Fights — A lot of you probably haven’t been following this one, but it looks like fun.
Forza Motorsport 3 — Microsoft’s first-party racer makes its highly-anticipated return.
Grand Theft Auto IV: Episodes from Liberty City
Jurassic the Hunted
Tekken 6
— I wonder if Tekken will do as well as or surpass Street Fighter IV.

Continue reading “This Week’s Videogame Releases”

Fat Princess Gets Patched and Porked

Fat Princess

Titan Studios has released patch 1.03 for Fat Princess, which includes the new Pork City map. Creative director Craig Leigh said:

Your faithful developers at Titan Studios and team at Sony Santa Monica Studio are extremely happy to announce that after careful thought and great labor, Patch 1.03 is complete and ready for imminent release.

Patch 1.03 contains the awesome New Pork city level, and due to the amazing support we have received from the community, we have decided to release the map for free! Yes you heard us right, for free!

While the new map is the most exciting and obvious feature of the patch, there are several stability enhancements that should improve the game’s overall experience. Full details can be found on Sony’s PlayStation Blog.

Would anyone be up for a Team RPad.tv session of Fat Princess? We could take over the world!!!

Source

Final Fantasy XIII Special Edition Soundtrack Detailed

FFXIII soundtrack

In addition to a soundtrack coming out in conjunction with Final Fantasy XIII’s December 2009 release, Square Enix will be releasing a super-duper special-edition soundtrack a month later. Andriasang has the details:

On top of the four music discs, the limited edition adds a bonus drama CD featuring a retelling of the Encounter volume of the Final Fantasy XIII Episode Zero Promise web novel that’s currently being distributed at the FFXIII official site. The drama CD uses the same voice staff as the game.

Also included with the limited edition is a special box case, a special sleeve, and a 32 page visual book that’s also — you guessed it — special.

Look for the FFXIII soundtrack on January 27. Pricing is set at ¥3,990 for the standard version and ¥5,250 for the limited edition.

It’s expensive, excessive, and a little ridiculous…which means I’m probably going to buy it. *sigh* I love Japanese packaging.

Source

Sega Console Zippo Lighters Completely Rule!

Sega Genesis Lighter

Are you longing for the days when Sega was a major player in the console world? Do you also happen to need a lighter? Well you’re in luck! Andriasang has reported on two completely awesome Zippo lighters — one with a Sega Genesis (Mega Drive) design and the other shaped like a Sega Saturn!!! The site’s Anoop Gantayat wrote:

The lighters are officially known as the “Sega Memorial Hardware Zippo Lighter No.1 Mega Drive Model” and “Sega Memorial Hardware Zippo Lighter No. 2 Sega Saturn Model.” This seems to suggest that more variations are on the way.

You’re going to have to pay a bit to smoke so stylishly. Banpresto is charging ¥10,500 for each lighter. That’s the price of a later day Genesis, and you won’t get Sonic as a pack-in.

Even though these lighters cost over $100 each, I’m so tempted to pick one up. What’s cooler than lighting a girl’s cigarette and showing her how much you loved the 16-bit era? (Don’t answer that.)

Hit the break for a pic of the Sega Saturn lighter and lemme know what you think (please)!

Continue reading “Sega Console Zippo Lighters Completely Rule!”