Lorne Lanning Talks Oddworld’s Future, Reaching New Fans Through Digital Distribution, Citizen Siege, Social Gaming, and More

Lorne LanningOne of the most wonderfully imaginative developers in the business, Oddworld Inhabitants (Oddworld: Abe’s Oddysee, Oddworld: Stranger’s Wrath) has been a little quiet for the last few years. Its recent PSN releases indicate that the company is ready to make a move. Oddworld looks poised to shake things up in the near future, doing it with its trademark creativity and independence (naturally!). I recently caught up with company co-founder Lorne Lanning to talk about what’s going on with Oddworld, what the PSN releases mean to him, social gaming, being a creative developer in a harsh economic climate, the status of Citizen Siege, working with Electronic Arts, and more. While he didn’t say anything outright, it’s pretty clear where he thinks the gaming business is going and how he thinks Oddworld should approach it.

Raymond Padilla: First off, how are you doing? What’s new and exciting with you, Lorne?

Lorne Lanning: Doing great, in spite of the economy, which definitely makes all efforts more challenging.

We’re working on something new / something different, but we haven’t been able to talk about it yet — hope to in the not too distant future.

RP: With Abe’s Oddysee and Abe’s Exoddus hitting the PlayStation Network, your games have a chance to reach a whole new generation of players. How does it feel to introduce Abe to gamers that could barely hold a controller when the games were originally released?

LL: You mean, beyond feeling old?!? Beyond that, of course it’s a joy to see the fan mail from new players that have just discovered these games. A bit time machine’ish I should say. The feedback is fresh, it’s new to them, so there’s something that feels very much like it did when the games first came out. A lot of people got passionate about Abe. Now we’re seeing it again, and it’s the same vibe and reaction of newness, but a different generation. A bit Déjà to the last millennium.

When I see them write, “I remember my father used to play, but I was too young” it’s a serious testament to just how quickly time flies and how quickly the times change. We’re thrilled that the Abe games are finding a new audience, especially considering that we didn’t even foresee the future of digital distribution back when we originally built these games. I mean, most people still didn’t know what www.com meant back in ‘94 when we started building Abe. Strange how different a world it already is today.

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This Week’s Videogame Releases

The gaming year is coming to a close, but it’s going out with a bang! There are lots of great games available this week for all the major platforms. Assassin’s Creed 2, New Super Mario Bros. Wii, and God of War Collection are just some of the titles you can pick up. Here are this week’s PlayStation 3, Xbox 360, Nintendo Wii, PlayStation Portable, and Nintendo DS releases…along with some brief commentary. I’ve taken out most of the garbage and kids games (unless I found them funny). As always, let me know if you’re planning to buy any of this week’s new releases.

God of War slider

PlayStation 3
Assassin’s Creed II — All my industry buddies are saying this one is awesome and addresses all the flaws in the original.
God of War: Collection — You get revamped version of two awesome games and a God of War III demo!!!
LEGO Indiana Jones 2: The Adventure Continues — The adventure will continue…until Indy needs hip surgery.
NCAA Basketball 2010
Planet 51
Scene It: Bright Lights Big Screen
— It’s not Buzz.
Tony Hawk: Ride Skateboard — Surely this will sell better than DJ Hero, right?

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Anti-Handshaking Movement Gets Pretentious Awareness Wristbands — Skip the Shake, Fight the Flu

Skip the Shake Fight the Flu

Ever since Lance Armstrong started pushing those LiveStrong rubber bracelets in 2004 to raise money and awareness for cancer research, every cause has gotten its own rubber wristband. Hundreds of great non-profit organizations used similar bands to spread their messages. Sadly, most of the ones churned out today are used to promote for-profit products. This makes most of them easy to ignore, but Skip the Shake’s got my attention.

Skip the Shake is selling its wristbands in order to get people to stop spreading germs by shaking hands. The bracelet reads, “Skip the Shake, Fight the Flu.” While the company does have a point about spreading germs, wearing a rubber band to show that you care enough not to shake hands is a little ridiculous…like something ridiculous enough for Larry David to do in Curb Your Enthusiasm. It’s so silly that I might pick one up.

Source via TechCrunch

OnLive Cloud Gaming Service Shown Running on iPhone

OnLive on iPhone

OnLive CEO Steve Perlman showed of a version of the company’s cloud gaming service running on an iPhone at a Wedbush financial conference last week. Perlman blogged:

I showed OnLive running simultaneously on 2 iPhones, a TV, and a computer. What is really cool is that all 4 devices had access to the full OnLive Game Service, so they could play the same games, spectate on each other’s (and Beta users’) game play, watch Brag Clips, check out Gamer Profiles, etc.

For now, OnLive on a cell phone is only a technology demo. But, for those of you who have been asking about OnLive on cell phones, the answer is yes, it is coming. And, it is REALLY cool.

This is a huge development for the cloud-gaming startup, as well as a potentially cool one for the iPhone platform. While all sorts of approvals and permissions have to be set for OnLive to be an approved app, it would be tremendous if the company could take advantage of huge installed base of the iPhone and iPod Touch. Not only would it be big for OnLive, but it would also further the iPhone’s position as the fastest growing segment of the gaming market.

It will be interesting to see how OnLive progresses and whether it can overcome the hurdles facing cloud gaming. For now I’ll ask you if you think the service would be more appealing with an iPhone/Android/WebOS/S60 app. How about it?

Source

Coffee Talk #26: How Many Games Will You End Up Buying in 2009?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Manny Pacquiao’s amazing victory over Miguel Cotto, if you can throw more interceptions than Jay Cutler, or helping me find a new coffee company, Coffee Talk is the place to do it.

[poll id=”8″]

Ted DiBiase boxGaming is more expensive than ever. Consoles cost more. Games cost more. The addition of downloadable content adds to a game’s total cost of ownership. With a languishing economy, it’s no wonder that software sales are down.

As someone that has been writing about games for more than a decade, it’s sometimes hard for me to maintain a “real person’s” perspective on gaming economics. While I no longer receive most game releases automatically, it’s usually not a problem for me to call a publisher to get a game that I want to play.

With all that in mind, I wanted to see what your game purchasing was like in 2009. Be sure to add your choice in today’s poll and give an estimate of how many titles you’ll end up buying this year. Did you buy less than usual due to economic conditions? Are you renting more than buying? Or is your gaming budget immune to an economic downturn?

Sunday Housekeeping: Text Ads, Amazon, and Contest Winners

– Some of you have probably noticed that I turned off the Kontera text ads. I gave them a shot for a couple of weeks, but I found them to be annoying and the ads they brought up were mostly irrelevant. Hopefully I can get on another ad network shortly.

– I have some Amazon spots on the site. A few of you have used them already and I thank you for that! Basically how it works if that if you click on the Amazon spots, I get a tiny cut of the sale. The good part is that they’re good for most products you buy on Amazon, not just the product specified in the ad. Please keep this in mind for your future Amazon purchases, whether you’re buying yourself a game or buying someone a holiday gift. Maybe I’ll get lucky and one of you will buy a dozen television through my Amazon links. Ha!

RPad.tv has its first contest! N8R, Sandrock323, and Iceman have already won prizes. The latest winner is SlickyFats for this comment. I’ll email you shortly to get a mailing address for your prize.

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Matt Hazard: Blood, Bath, & Beyond Video + Questions Wanted

Here’s a fun video of the upcoming Matt Hazard: Blood, Bath, & Beyond. This game blends old-school, 2D shooting with an irreverent, satirical tone. I loved the writing and style of the first game and am looking forward to this sequel (coming to PSN and Xbox Live). I have an opportunity to interview the developers of the game, so if you have any questions, please leave ’em in the comments section!

Five Factors in the Manny Pacquiao vs. Miguel Cotto Fight

Pacquiao vs Cotto

The most anticipated fight of 2009 is tomorrow: Manny Pacquiao vs. Miguel Cotto. It’s a compelling matchup between two of the most exciting fighters in the sport. Even though the odds makers are favoring Pacquiao to win the fight — some experts would say unreasonably so — there are several interesting factors that make this bout so interesting. Let’s take a look at some of them.

1) Can Pacquiao Deal with Cotto’s Power? — Manny has never dealt with a fighter as strong as Cotto. A weight drained and old Oscar De La Hoya doesn’t count. Although Cotto is short for a welterweight (147 pounds), he’s thick and strong. Compare that to Manny, who was fighting at 135 in the summer of 2008 and has had most of his success at 130. You have to figure that at some point in the fight, Miguel is going to get leather on Manny. Will he be able to deal with Cotto’s fierce body shots? What about the left hook to the head?

2) Can Cotto Deal with Pacquiao’s Speed? — It’s true that Miguel has taken on some crazy fast fighters in the past, like Zab Judah and Shane Mosley. He was able to neutralize their speed through a strong jab and smart boxing tactics. That said, the mercurial Judah is an idiot with no heart. As fantastic as Mosley is, he’s never used his speed intelligently at 147 and above. While Pacquiao isn’t the smartest fighter in the world, he excels at using his speed to get in, do some damage, and get out. If Cotto can nix Pacquiao’s speed — and that’s a huge “if” — it’s going to take several painful rounds to do it.

3) Will Joe Santiago’s Inexperience Hurt Cotto? — Cotto recently fired his longtime trainer, his uncle Evangelista Cotto. He named his nutritionist, Joe Santiago, head trainer. Pacquiao, on the other hand, has been working with the excellent Freddie Roach for years. Roach has claimed that Santiago’s inexperience is hurting Cotto, since the fighter doesn’t have anyone correcting his bad habits. Some say this is Roach engaging in gamesmanship, but I think it’s a valid point. Perhaps Santiago has been training Cotto poorly, but the bigger issue is whether Santiago can analyze the fight and help Cotto make adjustments. I’m not sure how effective he can be in that capacity.

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Final Fantasy XIII Release Date and Developer Announcement Video

As many of you expected, Square Enix has announced the North American release date for Final Fantasy XIII: March 9, 2010!!! To bolster the announcement, the company released a video featuring Producer Yoshinori Kitase, director Motomu Toriyama, art director Isamu Kamikokuryo, and battle director Yuji Abe. Check it out!

Aside from being hosted by a total tool, the video is pretty slick. I love that it features the game and its creators. March 9, 2010 is just around the corner. I’m pretty sure I’ll have Dragon Age out of my system by the time FFXIII is released. I can’t wait!

Are you psyched for FFXIII? Is it a day one purchase for you? What did you think of the developer video?

Square Enix Taps Leona Lewis for Final Fantasy XIII

In addition to working with Bon Jovi for Crystal Chronicles, Square Enix has enlisted the aid of Leona Lewis for Final Fantasy XIII. Today’s press release (as part of Final Fantasy Friday the 13th!) stated:

Multi-platinum, Grammy-nominated singer and songwriter Leona Lewis has come on board with Square Enix to provide the theme song for Final Fantasy XIII. The song is entitled “My Hands,” and is featured on her highly-anticipated second album ECHO (J Records/Syco Music) set for release on November 17th. Leona Lewis took the music world by storm with her 2008 6x platinum debut album Spirit which features her chart topping, biggest selling single of 2008 “Bleeding Love,” and mega-hit “Better In Time.”

Leona Lewis ECHO cover

I like “Better in Time”. It’s a cute and catchy song. More importantly, Leona is totally hot. I’m all for her promoting FFXIII.

What do you ladies and gents make of the news?