Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Tiger Woods’ 18 holes (i.e. his mistresses), the return of Paulie “Little Mac” Malignaggi on Saturday, or Jerishow dropping the tag straps on Sunday, Coffee Talk is the place to do it.
The Grand Theft Auto series took sandbox games to new heights. It inspired dozens of copycat games and made “open world” a requirement for several years. While I appreciate the liberating feeling gamers get from sandbox games, they don’t really do much for me. It’s awesome that you get to experiment and play freely, but that’s not what I’m used to and that’s not what I want.
2D platform games and Japanese role-playing games dazzled me in my formative gaming years. I developed an attachment to that old carrot-and-stick formula. I enjoyed linearity. I enjoyed being led around by a level or narrative, getting a reward every so often. NES, SNES, and Genesis games conditioned me to love this simple formula. Even though I enjoy making choices in games like Dragon Age: Origins, ultimately I want to stick with the same carrot-and-stick formula.
I know a lot of you love open-world titles, but I also know that some of you enjoy RPGs. Do you have a preference? Do you like playing in your virtual sandbox? Or do you prefer being lead around by a carrot and stick?