Coffee Talk #115: Will the Apple iPad Change the World?

The Apple iPad is set to launch in a little over a week. The device is supposedly the most important thing Steve Jobs has launched in his illustrious career, as well as better than a notebook for some things and better than a smartphone for other things. Some industry pundits and tech enthusiasts feel that it will be one of the most world-changing consumer-electronics devices ever released. Others feel that it will be another cool and overpriced gadget. What do you think?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, what kind of punishment Gilbert Arenas will get today, why the hell Erik Morales is still boxing, or the sheer awesomeness of Scrabble, Coffee Talk is the place to do it.

The Apple iPad is set to launch in a little over a week. The device is supposedly the most important thing Steve Jobs has launched in his illustrious career, as well as better than a notebook for some things and better than a smartphone for other things. Some industry pundits and tech enthusiasts feel that it will be one of the most world-changing consumer-electronics devices ever released. Others feel that it will be another cool and overpriced gadget. What do you think?

As far as bridging the gap between laptops and smartphones, I can totally see the appeal. The iPad’s form factor is perfect for browsing the web on your couch or checking email (without straining your eyes) at a coffeehouse. I do a ton of web browsing on my iPhone and often wish I had something a little bit bigger — but still handheld — to surf the web on. While the iPad would be extremely convenient for people like me, I don’t know that the majority of consumers want the same things I want.

The iPad is also being heralded as the savior of magazines and newspapers. From what I’ve seen so far, the potential is tremendous. When Apple showed the demo of The New York Times at its iPad unveiling, I thought it was nice, but I wasn’t sure that it was something I’d pay for. When I saw Wired’s iPad mock-up, I was blown away! It looked like a ridiculously cool and fun way to absorb information. That said, it also looked expensive to produce and I’m not sure how many magazine publishers are willing to invest in a highly interactive and video-heavy version of a magazine. I also question whether advertisers will pay a premium for iPad magazine ads.

Today I want you to look at the iPad as a whole. Look at the apps. Look at the functionality that bridges laptops and smartphones. Look at potentially cool forms of media that will be available for it in the next year. When you add it up, do you see a device that will change the world similar to how the iPod and iPhone did? Or is it a cool and overpriced product that will only serve a niche audience?

Coffee Talk #114: Your Dream Videogame Team-Up

In the spirit of the old Marvel Team-Up comics, I want to ask you about the videogame team-up of your dreams. There are so many wonderfully talented developers in Asia, Europe, and North America. Maybe you’d like them to collaborate? Or maybe there are characters from different publishers that you’d like to see in the same game? Whatever the case, I want to know what you’re thinking (pure energy).

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, American Idol getting it right last night, why the hell Roy Jones, Jr. is still boxing, or everyone swooning over the HTC Evo 4G even though it won’t be out until the end of the summer, Coffee Talk is the place to do it.

In the spirit of the old Marvel Team-Up comics, I want to ask you about the videogame team-up of your dreams. There are so many wonderfully talented developers in Asia, Europe, and North America. Maybe you’d like them to collaborate? Or maybe there are characters from different publishers that you’d like to see in the same game? Whatever the case, I want to know what you’re thinking (pure energy).

As for me, I’d love to see BioWare and Square Enix get together. (It’s not going to happen, but it’s my silly dream so I’m just going to go with it.) I would love a game that combined the gameplay mechanics of Baldur’s Gate or Dragon Age with the art of Final Fantasy or Kingdom Hearts. A game like that would totally own me.

Now let me know about your videogame team-ups! Perhaps you want a cooperative game with Kratos and Mario? Or maybe Warren Spector designing a game with Tetsuya Nomura directing the art? Dream big people (please)!

Dragon Age: Origins Awakening Character Grades + Gift Guide

This article on Dragon Age: Origins Awakening contains spoilers on Anders, Justice, Mhairi, Nathaniel, Oghren, Sigrun, and Velanna. You’ve been warned, now let’s get to it! I’m just about done with my second run on this fine Dragon Age expansion pack. In case you’ve been wondering about the new characters, here’s a quick write-up on each of them (and Oghren too!), along with the gifts they like. I’ve graded them based on how useful they were to my party and how much I enjoyed their dialogue. Your mileage may vary depending on your play style and personal tastes.

Oghren: Everyone’s favorite angry, drunken dwarf returns in Awakening and he’s better than ever! Players that are looking for a DPS (damage per second) warrior will love Oghren. He’s built for dealing heavy damage with a two-handed weapon. The writing and voice acting behind Oghren is more powerful than anything he could do with a sword, axe, or hammer. He provides brilliant comic relief no matter who’s in your party. Whether he’s trading barbs with Anders, hitting on Sigrun, or questioning Justice on the sex drive of a spirit inhabiting a decaying body, his lines are hilarious. In my first run, my party didn’t need a DPS warrior, but Oghren’s lines were so good that he stayed with me for most of my adventure.

Items for Oghren: Any alcoholic beverage (duh) and the toy horse.

Grade: Oghren steals the show with his dialogue and he’s great at doling out heavy damage. B

Anders: You would think that an apostate with wise-ass tendencies wouldn’t survive very long in Ferelden, yet Anders has made a record-breaking seven escapes from Circle of Magi and appears in fine health when you fist encounter him. Anders is a great healer that can provide buffs or offense depending on how you level him up. He has the abilities of Wynne matched with an Alistair-like personality. While his dialogue isn’t quite as funny as Oghren’s, Anders is no slouch in the humor department — particularly if you give him a pet cat (which he promptly names Sir Pounce-a-lot). I loved Anders conversations with Justice. The spirit thinks Anders has an obligation to help fellow apostates, while Anders feels that he has an obligation to not get killed.

Items for Anders: Kitten, bell collar, gold earring, scarf, book on phylacteries, and silver bracers.

Grade: Anders provides an outstanding blend of skills and entertainment. A

Nathaniel: Remember that prick Arl Rendon Howe from Origins? Well, here’s his son! Nathaniel went to Amaranthine to get revenge on the grey warden that killed his father, but had a change of heart. The good news is that you can recruit him and his lethal bow skills to the grey warden cause. In terms of gameplay, he’s just like Leliana — outstanding with a bow and useful for chests/traps. Although he learns that his father was a devious prick and warms up to you, he still has all the annoying personality traits you’d expect from someone with noble blood. His exchanges with Sigrun are particularly interesting; the contrast between a noble human and a casteless dwarf are pretty cool.

Items for Nathaniel: Howe bow, Delilah Howe’s letters, whetstone, locksmith’s tools, and sextant.

Grade: His bow skills are outstanding, but I usually don’t get along with rich people and he made miss Leliana. B

Sigrun: For someone that was born without a caste and ended up in the Legion of the Dead, Sigrun is a pretty perky lady. She has a bright personality, with some surprising deadpan humor thrown in. If you close your eyes, it’s almost like you’re adventuring with Janeane Garofalo. From a gameplay standpoint, her specialization makes her a great strength rogue with good survivability. Personally, I prefer cunning rogues for melee and dexterity rogues for archery. While I didn’t find her too useful in the game, I enjoyed her conversations on class with Nathaniel, watching Oghren hit on her (the payoff is awesome!), and watching her pickpocket Justice.

Items for Sigrun: Spyglass, potted plant, snow globe, warrior’s book, toy chariot, and soap-on-a-rope.

Grade: She’s a sweetheart, but I preferred Nathaniel as my companion rogue. Plus her personal quest is currently glitched on consoles. C+

Velanna: Replacing Morrigan as the party’s “angry magic bitch”, Velanna has that Dalish chip on her shoulder. If you like offensive mages — and they are ridiculously powerful in the game — Velanna is your girl. Although her specialization isn’t great, there are so many other offensive spells that more than make up for it. All that great wizardry aside, I just didn’t dig Velanna. She angrier than Morrigan and not nearly as sultry. When Justice was lecturing her on the wrongness of her actions, I was hoping that he’d just give her a shield bash after the third conversation. Some of you will dig her sharp barbs, but she just didn’t work for me.

Items for Velanna: Elven runestone, elven trinket, carved greenstone, shiny malachite, blank journal, discarded journal, and ornate silver bowl.

Grade: Incredible magic accompanied by an annoying personality? I’ll stick to Anders and Sir Pounce-a-lot, thank you very much. C-

Justice: The most unique playable character in Dragon Age, Justice is a spirit that got pulled into the physical world and placed in the partially decayed body of a dead grey warden. Unfamiliar with how things work in the “real” world, he’s struggles to understand things, but grows to appreciate the beauty in humanity. All that aside, he’s an awesome tank. Whether you prefer dealing damage as a DPS warrior, a backstabbing rogue, or a spell-hurling mage, it’s always good to have a tank to distract enemies and soak up some damage. Justice’s stats and specialization make him perfect for the job. Since his views are so alien, his interaction with the entire party is interesting.

Items for Justice: Elven prayer book, verses of dreams book, lyrium book, lyrium ring, Kristoff’s locket, and Kristoff’s mementos.

Grade: He’s an awesome tank with a background that’s very different from the others. A-

Mhairi: BioWare pulled off a nice swerve by promoting Mhairi on the official Dragon Age web site and during its media tour. The sound of a female tank appealed to some players, while others liked the fact that she’s essentially a grey warden fangirl. Unfortunately for everyone, Mhairi doesn’t survive the “joining” ceremony and dies early in the game. So why am I including her in this article? Well, for the past week the search terms “Dragon Age Mhairi dies” and “Dragon Age Mhairi dead” have been leading to some nice traffic. Maybe her corpse will provide another week of decent hits.

Items for Mhairi: Flowers for her grave.

Nintendo DS2 Information Unearthed at GDC 2010

One of my missions for Game Developers Conference 2010 was to get more information on the successor to the Nintendo DS. I heard some cool rumblings about it in February and wanted to use the show to pester developers for confirmation. While nobody would tell me the name of the new handheld or the exact dimensions, I was able to extract some pretty cool tidbits on the “DS2”.

  • The system has two screens, just like the DS, but they are bigger and higher resolution. I’m sure most of you could have guessed that, but the interesting part is that the gap between the two screens is negligible. Developers will be able to use them as one giant screen. At the very least, this will allow for some awesome cutscenes. It also has some potentially cool gameplay potential, with developers shifting the action from dual screen to single screen depending on the situation.
  • The next Nintendo handheld has an accelerometer. I blame the iPhone for this. Everything has to have an accelerometer now. Yesterday I bought a sandwich at the Moscone Center and it had an accelerometer in it.
  • The dev kit is similar in power to the GameCube. Developers that worked on GameCube or Wii games will find it easy to create with. I found this information unusual. The DS successor is rumored to use an Nvidia Tegra chip, while the GameCube and Wii have PowerPC CPUs and ATI GPUs. The people familiar with the dev kit made it sound like there wasn’t much of a learning curve on the new system. I have to admit that I’m not familiar enough with Tegra, but I imagined developing for a system-on-a-chip platform to be different enough from developing for a CPU/GPU system. It could be ignorance on my part or maybe the DS2 uses something other than Tegra.
  • The developers I spoke with will be finished with their games before the end of the year. The Nintendo DS is still going strong and the company could delay the next handheld’s release if it wanted to, but it looks like an E3 2010 announcement and a late 2010 release.

That’s all I have for now. Remember, none of this information came from Nintendo. It came from developers that claim to be working on the new system. Some of them I’ve met before, while some were introduced to me by people that knew I was looking for DS2 details. Hopefully none of them were hammered and thinking, “Hey! Let’s mess with the guy trying to dig up Nintendo information.”

GDC 2010 Pictures: Sony PlayStation Move Press Conference

Here are a bunch of photos from Sony’s Game Developers Conference 2010 presser on the PlayStation Move. Check out oodles of shots from the presentation and a few from the open demo area. There’s also a shot of the funky dancer chicks that appeared when the event transitioned into a God of War III launch party. Hmmm…what’s up with GDC 2010 and all the exotic dancers?!?

OnLive Pricing and Launch Date Announced at GamesBeat/GDC

OnLive has announced that its streaming gaming service for Mac and PC will launch on June 17, 2010 for $14.95 a month. Publishing partners include Electronic Arts, Ubisoft, 2K Games, THQ, and Warner Bros. Interactive Entertainment. There will be up to 25 launch titles including Mass Effect 2, Borderlands, Metro 2033, Prince Of Persia: The Forgotten Sands, and Assassin’s Creed II.

In addition to the all-you-can-eat games, OnLive customers will be able to create custom clips of their gaming exploits and watch other gamers play games. The OnLive micro-console is still being worked on, but it will come after the Mac and PC versions of the service.

I know that several of you are Netflix and/or GameFly customers. Is there room in your life for another monthly subscription? Anyone leaning towards giving OnLive a shot? Why or why not?!?

Final Fantasy XIII Mega-Post!!!

With Final Fantasy XIII being released this week, I thought it would be nice to collect all the videos and stories on the game in one mega-post. For your convenience and entertainment, here they are!

Final Fantasy XIII Announcement Video (the one with the massive tool)

Final Fantasy XIII trailer with English voice actors

Leona Lewis (aka Reona Rewis) plays Final Fantasy XIII

Wired.com’s Chris Kohler Talks Final Fantasy XIII


Blog Posts

FFXIII graphics comparison

Poll: Which version of FFXIII are you buying?

Coffee Talk: What’s your favorite Final Fantasy game?

20 FFXIII screens

FFXIII Xbox 360 limited edition bundle details

FFXIII special edition details

Read FFXIII Zero Promise in English

13 FFXIII screens

FFXIII Japanese television commercial

FFXIII soundtrack sampler

Yoshitaka Amano’s take on FFXIII

Coffee Talk: Create your own videogame beverage

FFXIII Suntory beverage commercial

Mega 64 makes fun of the FFXIII launch date announcement

FFXIII North American box art revealed

How weapons level up in FFXIII

FFXIII Crystallium system explained

FFXIII gestalt mode: Bahamut and Brynhildr

Coffee Talk #101: Giacchino’s Incredible Career Started in Games

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Oscar Awards, the outstanding HBO documentary on Earvin “Magic” Johnson and Larry Bird, or wrestling’s Monday night wars, Coffee Talk is the place to do it.

New Coffee: Totally forgot about this, but I opened a bag of Colombia La Piramide Reserva from Stumptown last week.

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

As someone that’s followed his career for more than a decade, I’m thrilled for Giacchino’s success. Every time he snags an award, he creates an opportunity for people to learn about the gaming world. His success brings attention, prestige, and legitimacy to the relatively young business of videogames. I know he’s busy with movies and television, but I hope he still has time to create music for the medium that helped get him to where he is today.

Out of curiosity, do you have a favorite Michael Giacchino soundtrack? I absolutely love the score for The Incredibles. Giacchino’s music is one of the reasons The Incredibles is high on my list of all-time favorite movies. Let me know some of your Giacchino favorites when you have a chance.

Rumor (Again): Sony Working on PlayStation Portable Phone

Rumors of a PSP phone have been floating around for a few years, but the latest word comes from the prestigious Wall Street Journal. Here’s what the Pulitzer Prize-winning newspaper had to say about a mobile phone that happens to play PSP games:

Threatened by Apple Inc.’s growing stable of portable devices, Sony Corp. is developing a new lineup of handheld products, including a smart phone capable of downloading and playing videogames, according to people familiar with the matter.

It sounds like a great idea, but the mobile phone market is so crowded. Apple’s iPhone OS is popular with consumers around the world. Google’s Android OS is rapidly growing its installed base. Nokia’s Symbian is still hugely popular in Asia and Europe. Microsoft will be going large with Windows Phone 7 Series in late 2010. Heck, even Palm is struggling with its polished and innovative WebOS. Is there room for another player?

While playing PSP games on a phone would be cool, the rumored device would need more to compete with the aforementioned mobile operating systems. I doubt this will happen, but a Sony phone that featured a custom build of Android and PSP functionality would be terribly interesting.

Sony is allegedly working on another device that “blurs distinctions among a netbook, an e-reader and a PlayStation Portable”.

What do you think of all these Sony PSP phone rumors? Would you be interested in one?

Source

PadCast: Wired’s Chris Kohler Tells You All About Final Fantasy XIII

Wired’s Chris Kohler is the latest RPad.tv PadCast guest and you’ll want to pay attention as he talks about his experience with the Japanese version of Final Fantasy XIII. Kohler talks about the game’s music, battle system, graphics, linearity, funky “gestalt” system, and more. While he’s a big fan of the music and graphics, he’s not too keen on the “hands off” gameplay. He also compares heavy hand holding in FFXIII to Quantic Dream’s Heavy Rain.

As many of you know, the U.S. version of the game comes out next week, but if you’re still not sure if FFXIII is for you then you’ll want to hear Kohler criticize the game. It definitely sounds like the most polarizing Final Fantasy game in years! Oh yeah, Kohler also reveals why you’re on crack if you think you’re expecting a Final Fantasy VII remake with Final Fantasy XIII graphics.