Apple CEO Steve Jobs is currently speaking at the D8 conference hosted by All Things Digital. Esteemed writers Kara Swisher and Walt Mossberg are moderating. I’ll pull some choice quotes from you, courtesy of Engadget’s excellent live blog. Keep refreshing for updates (if you wish)!
On why he wrote that lengthy diatribe about Adobe Flash:
We aren’t going to make an effort to put this on our platform. We told Adobe to show us something better, and they never did. It wasn’t until we shipped the iPad that Adobe started to raise a stink about it. We were trying to have a fight, we just decided to not use one of their products. They made a big deal of it — that’s why I wrote that letter. I said enough is enough, we’re tired of these guys trashing us.
On the stolen iPhone HD prototype that ended up with Gizmodo:
The person who took the phone plugged it into his roommates computer. And this guy was trying to destroy evidence… and his roommate called the police. So this is a story that’s amazing — it’s got theft, it’s got buying stolen property, it’s got extortion, I’m sure there’s some sex in there (huge laughs)… the whole thing is very colorful. The DA is looking into it, and to my knowledge they have someone making sure they only see stuff that relates to this case. I don’t know how it will end up.
On Google suddenly becoming a competitor:
Well they decided to compete with us. We didn’t go into the search business!
On the iPhone giving more choice to consumers and taking away software control from carriers:
When you bought a phone the carrier dictated what you had on the phone. iPhone was the first phone where we said, “You worry about the network. We’ll worry about the phone.”
We found a way to sell the phone that we want to sell. We didn’t think we could do it, but we did. We’d never been in this business, and AT&T took a big leap on us, and it’s worked out really well. And we really changed the rules of the game.
On the App Store approval process:
We have a few rules: has to do what it’s advertised to do, it has to not crash, it can’t use private APIs. And those are the three biggest reasons we reject apps. But we approve 95 percent of all the apps that are submitted every week.
[I’m still wondering why Google Voice got rejected….]
It’s audience Q&A time and the questions have been boring so far. I’m going to watch NXT and check in again later.
Answering a question on gaming:
Clearly iPhone plus iPod Touch have created a new class of gaming. It’s a subset of casual gaming, but it’s surprising how good some of them are. They’re almost as good as console gaming in terms of graphics. Console games the software is $30 or $40 a game. It’s cheaper on iPhone, so the market has exploded.
[Wow, Jobs has no idea what the hell he’s talking about when it comes to games.]















