This Week’s Videogame Releases

The gaming business is entering its final push before everything is on the table for the holiday rush. This week’s big release is Dragon Age: Origins from the outstanding Edmontonians at BioWare. Music games are facing off again, but this time the battle is for casual gamers with Band Hero and Rock Band: LEGO. Is the music-game genre to saturated? Or will these games sell to a different audience?

While you ponder that, here are this week’s PlayStation 3, Xbox 360, Nintendo Wii, PlayStation Portable, and Nintendo DS releases…along with some brief commentary. I’ve taken out most of the garbage and kids games (unless I found them funny). As always, let me know if you’re planning to buy any of this week’s new releases.

Dragon Age Origins chicky

PlayStation 3
Band Hero — Too bad this isn’t Band Camp Hero. I’d play an RPG about this one time, at band camp.
Dragon Age: Origins — BioWare rules!!!
Pro Evolution Soccer 2010
Rock Band: AC/DC Track Pack
Rock Band: LEGO
Star Wars The Force Unleashed: Ultimate Sith Edition
— I’m pretty sure the Sith invented repackaging.

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Final Fantasy XIII Crystalium Level-Up System Explained

Japanese magazine Shonen Jump has detailed Final Fantasy XIII’s “Crystalium” system, which is used to level up characters. Using “Crystal Points” and a chart with diverging paths, the system sounds like an advancement of the sphere grid used in Final Fantasy X. The good peeps at Andriasang have translated and analyzed the info:

FFXIII WP1

As you defeat enemies in battle, you earn Crystal Points (CP). These can be exchanged for new skills and abilities, shown on a circular chart in the Crystalium management screen. As you learn certain skills, new paths on the chart open up.

In addition to earning new skills like “Fire,” you can also use this system to increase your characters’ parameters. The screenshots in Jump show options for increasing character HP.

Character growth appears to be done on a per role basis. This is my speculation based off the screenshots, but it appears that each character can be raised individually in the various battle roles (Blaster, Defender, Attacker, and so-forth).

This system sounds great on paper. I loved the sphere grid in FFX. Crystalium sounds like the sphere grid taken to the next level. Even though FFXIII’s gestalt mode continues to vex me, I’m thinking (wishing?) that Crystalium will help me forget it’s there.

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Epic Games’ Cliff Bleszinski Thinks Project Natal is Amazingly Fun

Project Natal

Yesterday, you read Epic Games’ Cliff Bleszinski’s thoughts on OnLive. Today you get the renowned game designer’s opinion on Project Natal. In my recent interview with Cliff, I asked him what he saw in Microsoft’s motion-sensing wonder. He said:

I see an amazingly fun system that will expand the Xbox user base in a direction previously untapped by Microsoft and currently owned by Nintendo. When all is said and done, there are probably going to be “Wii Fit”-like games, more “hardcore experience”-based games as well as some that lie somewhere between the two.

I don’t believe that motion or gesture-based controls of any sort will replace the controller any time soon. They will merely enable yet another way to interact with your console, and Natal could potentially enhance classic controller-based games in many, many different and exciting ways. (None of which I’m ready to talk about at this time, so Internet, don’t go reading into this too much and start drawing random conclusions.)

What do you think of Cliffy B’s opinions on Project Natal? Agree? Disagree? What do you make of him addressing the Internet as if it were a person or a group of people? Is it a mental disorder that he developed while working so hard on Gears of War?

New Final Fantasy XIII Gestalt Modes: Bahamut and Brynhildr

Oerba summon

Square Enix has updated the official Final Fantasy XIII web site with new information and pictures on two gestalt modes. First up is Bahamut, Oerba Yun Fang’s summon. Longtime FF fans will remember Bahamut as one of the most potent summons around. In FFXIII, it becomes a…chocobo/bat machine…with a little AT-ST thrown in.

Sazh Katzroy’s summon is just as ridiculous.

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Xbox Live Avatars Get College Clothes

California Golden Bears

Disruptive Media has unveiled a slew of collegiate clothing for your Xbox Live dollies avatars. Available now, these threads will let you show other Xbox Live gamers how proud you are of your alma mater (if you happened to attend one of the 30 schools available). The company’s press release stated:

Disruptive Media Publishers (DP), a leading provider of Xbox 360 personalization content, announced the release of a new collection of avatar apparel items featuring 30 top U.S. universities. The release marks the first time users can personalize their Xbox Live Avatars with officially licensed university branded apparel licensed through The Collegiate Licensing Company (CLC), a division of IMG Worldwide. From varsity jackets to fitted caps, hooded sweatshirts, polo shirts and shoes, hundreds of unique university branded items are now available on Xbox Live Avatar Marketplace.

This is just smart. I know a lot of you aren’t big on Xbox dolly clothes, but this line of avatar apparel is sure to sell like crazy. Hit the jump for the full list and let me know if your school was included. Having attended a division III university with a crappy sports program, I’m out of luck.

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Xbox 360 Games Not Even Good Enough to Steal (in Japan)

Xbox 360 theft

A recent robbery of a videogame store in Moriyama, Japan revealed that Japanese thieves don’t care about the Xbox 360. Out of the 460 games stolen, only 20 were for the Microsoft console. Andriasang listed the complete breakdown:

  • PSP: 200 games
  • PS3: 140 games
  • Wii: 100 games
  • Xbox 360: 20 games

That’s just frickin’ hilarious. I know the Xbox 360 isn’t popular in Japan, but you know things are bad when thieves can’t be bothered to steal games for the system. Somewhere in Japan, a Microsoft executive is thinking, “Crap. We can’t even give these things away.”

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Coffee Talk #11: Achievements vs. Trophies — Fight!!!

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, if Lyoto Machida deserved that decision over Shogun Rua, T-Mobile’s new pricing plans, or how awesome it is to have the Yankees in the World Series, Coffee Talk is the place to do it.

First off, kindly vote in the Saved by the Bell poll. It’s important…like very. Now getting back to the topic at hand….

RPad TV Achievement

Achievements and trophies. Trophies and achievements. They’re essentially the same thing — a little pat on the back for doing something in a game. In some cases, the reward is for something you would have done anyway. In others, you’re coerced to play more of a game and/or play it in a different way just to get some meaningless points or symbols. Don’t get me wrong, I love these things. I want them. (Even if I don’t know why.) What I find curious is that some gamers greatly prefer one over the other.

Familiarity might have something to do with it. Microsoft wisely incorporated achievements during the early planning stages of the Xbox 360. By introducing the system on day one, it was able to establish achievements as the norm and get gamers hooked on the whole idea. Sony’s trophies came much later and support hasn’t been consistent. This has changed, but there are some early releases that don’t support trophies. All that aside, some people prefer trophies because they rather have a symbol than a number. Personally, I don’t care either way — I want them all!!! (Unfortunately, I’ve played so many games on debug units and/or under shared accounts that my personal scores suck *sniff*)

On this fine Monday Monday (so good to me), I want to know which system you prefer and why. Are trophies your bag? Or do you dig achievements?

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This Week’s Videogame Releases

We’re smack dab in the middle of the Q4 release rush. There are lots of interesting games this week, including some excellent platform exclusives. Lots of PS3 gamers are high on Ratchet & Clank Future: A Crack in Time, while Xbox 360 gamers will get their motors runnin’ with Forza Motorsport 3. Here are this week’s PlayStation 3, Xbox 360, Nintendo Wii, PlayStation Portable, and Nintendo DS releases…along with some brief commentary. I’ve taken out most of the garbage and kids games (unless I found them funny).

Let me know what games you plan on picking up this week (please)!

Forza Motorsport 3

Xbox 360
CSI Deadly Intent — You know Jim, sometimes the box exes you. (yooooowwwwww!)
DJ Hero — The reviews are good, but I wonder how many people are going to buy an expensive game in this economic climate.
Fairytale Fights — A lot of you probably haven’t been following this one, but it looks like fun.
Forza Motorsport 3 — Microsoft’s first-party racer makes its highly-anticipated return.
Grand Theft Auto IV: Episodes from Liberty City
Jurassic the Hunted
Tekken 6
— I wonder if Tekken will do as well as or surpass Street Fighter IV.

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Final Fantasy XIII Special Edition Soundtrack Detailed

FFXIII soundtrack

In addition to a soundtrack coming out in conjunction with Final Fantasy XIII’s December 2009 release, Square Enix will be releasing a super-duper special-edition soundtrack a month later. Andriasang has the details:

On top of the four music discs, the limited edition adds a bonus drama CD featuring a retelling of the Encounter volume of the Final Fantasy XIII Episode Zero Promise web novel that’s currently being distributed at the FFXIII official site. The drama CD uses the same voice staff as the game.

Also included with the limited edition is a special box case, a special sleeve, and a 32 page visual book that’s also — you guessed it — special.

Look for the FFXIII soundtrack on January 27. Pricing is set at ¥3,990 for the standard version and ¥5,250 for the limited edition.

It’s expensive, excessive, and a little ridiculous…which means I’m probably going to buy it. *sigh* I love Japanese packaging.

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