Coffee Talk #301: Charged and Inspired From DICE 2011

For the last two years, actor Jay Mohr has told the attendees of DICE, “I will never be as good at what I do as you are at making games.” You can’t help but get that feeling at DICE. It’s crazy how many…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Cleveland Cavalier’s awesome winning streak, your favorite condiment for steak, or Manny Pacquiao’s Bieber hair, Coffee Talk is the place to do it.

For the last two years, actor Jay Mohr has told the attendees of DICE, “I will never be as good at what I do as you are at making games.” You can’t help but get that feeling at DICE. It’s crazy how many talented developers attend the show. It’s impossible not to bump into someone that has helped create a beloved game or a franchise that has sold tens of millions. Being around some of the gaming industry’s top creators at DICE 2011 was inspiring and an excellent way to kick off the year.

DICE was a great reminder how incredible the gaming business is and how lucky I am to be writing verbally entertaining about it (especially after that downer of a column I wrote last week — ha!). Being surrounded by people that have entertained millions and millions of gamers was amazing. What’s even more amazing is that so many of them — Ted Price, Dr. Ray Muzyka, Dr. Greg Zeschuk, Mark Cerny, etc. — are wonderful people too. I know that what I do pales in comparison to what these guys do, but seeing these brilliant creators has me motivated to do better and be nicer.

So yeah! DICE 2011 was amazing and I hope you like the interviews N8R and I worked on. I’m feelin’ groovy and hope you are too. Thanks DICE!!!

What Are You Playing This Weekend?

I’ll be flying home tonight after an excellent DICE 2011 and I’m positive that I won’t play any games tonight. I’ve been getting by on a couple of hours of sleep for the last two nights, including one night of crazy partying. My body is looking forward to a nice night of sleep.

That said, I’m sure as hell going to jump back into DC Universe Online on Saturday. There are a bunch of level 30 missions waiting for me and the rest of the Super Buddies. Random DCUO observation: when I’m waiting for friends to join me online, I love beating the crap out of random Sinestro Corps members. As some of you know, I’m a big Green Lantern fan. Pounding the crap out of Sinestro’s minions and his dreaded lieutenant Arkillo is just gratifying. Getting Kilowog’s approval is pretty excellent too.

How about you? What’s on your weekend playlist?

Dissidia 012 [duodecim] Screens: Prishe From FFXI

The latest batch of Dissidia 012 [duodecim] screens features Prishe from Final Fantasy XI. I thought the first game was above average, but I completely marked out when heroes and villains from different Final Fantasy games shared the screen. While I don’t expect a dramatic improvement in terms of gameplay (I could be wrong), I know that I’ll mark out when FF worlds collide in Dissidia 012. Additions like Lightning, Tifa, Prishe, and others up the ante.

Check out the screens and let me know what you think (please)!

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Dungeon Siege III Screenshots

Here are some screens for the upcoming action-RPG Dungeon Siege III. I enjoyed the first two installments of the series by the excellent Gas Powered Games and I’m curious to see where Obsidian takes things. Obsidian has done a fine job creating follow-ups to strong originals (Neverwinter Nights 2, Star Wars: Knights of the Old Republic 2, etc.) but was recently dinged for Alpha Protocol. I like those guys and I hope they do well with this game.

If you have a moment, kindly check out the screens and share your feelings like a Care Bear.

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HTC Invests $40-Million in OnLive, Boost for Android Gaming?

Here’s an interesting development that’s all Reese’s Peanut Butter Cups (you know, two great tastes that taste great together): mobile-phone manufacturer HTC has invested $40-million in streaming-game provider OnLive. Here’s the scoop from The Wall Street Journal:

HTC, which has gained popularity world-wide for its early adoption of Google Inc.’s Android software in its mobile phones, said it will acquire London-based mobile platform company Saffron Digital for £30.15 million ($48.6 million) and will buy a $40 million stake in U.S.-based on-demand games company Onlive Inc.

As many of you know, I’m a big fan of HTC phones like the G2 and the Evo 4G. I’m also intrigued by the potential of streaming videogames and have been impressed with OnLive’s partnerships. OnLive is just getting more interesting all the time. Between this and Sony’s PlayStation Suite, the future of Android gaming is looking better and better. Color me psyched (which in my head is cobalt blue)!

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Coffee Talk #299: Memorable Deaths in Videogames

Forrest Gump’s mama told him that dying is a part of life. It’s a part of videogames too. A friend and I were talking about the classic Infocom text adventure Planetfall and how Floyd’s death was one of the most…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Coava’s Costa Rica Helsar, A-Rod being fed popcorn by Cameron Diaz, or your favorite fruit juice, Coffee Talk is the place to do it.

Forrest Gump’s mama told him that dying is a part of life. It’s a part of videogames too. Yesterday, a friend and I were talking about the classic Infocom text adventure Planetfall and how Floyd’s death was one of the most uniquely powerful moments of gaming. Naturally, we started talking about other videogame deaths. While I believe the game is overrated, I can’t deny that Aerith’s death in Final Fantasy VII was a powerful moment that touched millions of gamers.

What videogame deaths moved you? Did a character’s death ever make you cry? Anyone’s videogame death surprise you? Not to get all (digitally) morbid on you, but I think we could have a fun discussion about dying in videogames. Let’s get to it (the discussion, not the dying)!

Dragon Age II Achievements Listed!

BioWare has posted images of the achievements list for the upcoming Dragon Age II. This was probably the worst thing that could happen to me. Not only is it my most wanted game of 2011, but a bunch of my journalist friends got to see it last week and I didn’t. It’s awesome when the people handling your favorite developer ignore you. *sigh* I want to play now!!!

Anyway, check out the achievement images below and let me know if there’s anything that interests or surprises you (please).

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DC Universe Online: Week Two

After two full weeks of DC Universe Online, I’ve decided that I’m likely to continue my subscription for another month. Most of the reasons are positive, but there are also some negative issues fueling this decision. Let’s break it down in my rolling review of DCUO.

Documentation — In my first two installments, I forgot to mention how poor DCUO’s documentation is. The manual helps you get started, but does sweet FA at explaining anything in detail. Even the in-game documentation is horrid. So many facets of the game are poorly explained or not explained at all, forcing gamers to search for answers on the Internet or do some trial-and-error learning.

My biggest annoyance was poor or inaccurate details on skills, abilities, and powers. Some of them sound cool or useful based on their text descriptions, but in practice aren’t very good. This makes character customization more difficult and expensive than in ought to be. I had to re-spec my character twice — at $500 a pop — to get his abilities to where I wanted them to be. This is mostly because powers I selected turned out to be different and/or less useful than they were described to be.

This is the negative reason for paying for another month. If the game’s instruction manual was worth a damn then I would have had a much better idea of how to manage powers and abilities from day one. Instead, it has taken me two weeks to understand how to optimally craft my hero. Starting another character with considerably different skills would take even more time to learn…but I’ll just find a “How to Build a DCUO Healer” guide on the Internet. Hell, one of my DCUO friends bought a strategy guide and said, “The strategy guide is what the manual should have been.”

No More Going Solo — I forget the exact level, but somewhere in the mid-20s going solo became a no-no. I could get through the initial stages of a quest by myself, but the boss fights were impossible. Keep in mind that my character isn’t a tank and can’t absorb the amount of damage these high-level bosses dole out. Thankfully my companions in the “Super Buddies” league — Complication and MarVol — and some random questers helped me vanquish these tough bosses.

The funny part is that while the bosses are tough when going solo, they’re a frickin’ joke with three or more characters.

Life After 30 — I hit level 30 — the game’s current cap — over the weekend and was surprised by how much content it unlocked. I knew that there were be raids and duo quests, but I was completely wrong in assuming that the game would completely change its focus to PvP activity. I was surprised and pleased by all the story-driven quests that become available when you hit the cap.

My next observation could be totally wrong, but I seem to be bumping into more DC heroes randomly fighting crime than I did prior to hitting the cap. This is cool since it makes the world seem more alive and I mark out when I bump into established DCU characters…though it is off-putting when their voice sounds nothing like the one I imagined it to be.

Una Mas — The level 30 content combined with finally understanding more about character creation makes me want to give the game another month. I’m going to keep tackling the high-level content with my first character, but I also plan to make a staff-wielding healer and adventure with one of my Sony friends on another server.

It’s interesting that so many people in DCUO focus on damage-per-second and want to play it like a pure action game. I’d bet that PC players generally do a better job crafting characters into specific roles like tanks, controllers, and healers. In my two weeks with DCUO, I haven’t encountered many healers. Hopefully my next character will be able to help others out…and hopefully some of you will start playing too! Anyone? Anyone?!?

This Week’s Videogame Releases

After a dull start, February roars back with several interesting releases. One surprise that a lot of my journalist friends are enjoying is You Don’t Know Jack; it’s just amusing that hardcore gamers are using their powerful consoles to indulge in a trivia game. A storied Atari (via Infogrames via Accolade) driving series makes its return in Test Drive Unlimited 2. Gamers looking for some action-RPG excitement should give Trinity: Souls Of Zill O’ll a look. Lastly, Mario and pals return to get their athletic groove on in Mario Sports Mix.

Any of you picking up new games this week?

Halo Remake Coming This Year, Not Using Reach Engine?

Joystiq has uncovered some interesting information on the rumored remake of the original Halo. As expected, the Halo remake will be out by the end of 2011, but the site said that it will not be using the Halo: Reach engine as rumored last December. Here’s the 411:

Sources explain that the re-release is not Bungie’s 2001 Xbox game simply running at a higher resolution — it’s being remade with new art assets. While Halo’s audio will likely remain unaltered, the controls will allow for more recent Halo configurations.

The Halo: Combat Evolved remake is allegedly being developed by New Jersey-based Saber Interactive, the company behind TimeShift and Namco’s upcoming Inversion, but we’ve been unable to confirm the nature of the engine powering it. We understand that it’s something other than the Reach engine.

A Halo remake in 2011 was an obvious choice considering the game’s 10-year anniversary. However, it’s surprising that the game isn’t using the Reach engine. The tech is there and it looks amazing. Using it seems like a no-brainer.

Any thoughts on this Halo remake rumor?

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