Jason Rubin Believes Digital Distribution Will Help Gaming Thrive

Naughty Dog founder and current Monkey Gods chief executive monkey Jason Rubin believes that there’s one thing that will help the gaming industry thrive: more cowbell. Wait, that’s not right. I meant digital distribution. In an interview with Character Arcade Rubin said:

Inefficiencies in distribution tied to the box release are hampering that part of the business. If publishers and developers could recapture the 20 percent stores’ take, plus a substantial part of revenue lost to piracy, rental, and resale, not to mention the cost of shipping pieces of plastic all over the world, then I think that part of the industry would be in a better position financially, without a single extra dollar of cost to gamers. Digital distribution can help with all of those inefficiencies, at the same time as it improves the gamer’s experience.

From a developer’s perspective, I totally see where he’s coming from. From a consumer’s perspective, I know that some of you have issues and concerns about digital distribution. What do you think of Rubin’s take on the matter?

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Drake’s Fortune Multiplayer Pack Available for Uncharted 2

Sony has released the Drake’s Fortune multiplayer pack for Uncharted 2: Among Thieves. New maps and skins are available for your online gaming pleasure. He’s the official word from Sony:

The “Drake’s Fortune Multiplayer Pack” includes two maps and six character skins inspired by Nathan Drake’s debut adventure, Uncharted: Drake’s Fortune. The six skins are available $2.99 and the two maps are available for $3.99 — or you can get all of skins and maps in a convenient, value-priced bundle for $5.99.

Any of you downloading these goodies today?

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BioWare Just Says No to Vampires

BioWare has developed several outstanding games that use traditional fantasy and sci-fi settings. It even took gamers on a mystical adventure in ancient China (Jade Empire). The company has considered other backgrounds, but one you won’t be seeing any time soon is horror (or as it’s known these days, vampiric romantic teen angst). BioWare’s Dr. Greg Zeschuk recently told me:

Years ago we talked about horror as a genre setting. We just didn’t feel like it really worked for us. It’s funny how crazy that’s going — the vampire stuff.

I’m mostly relieved, but a little disappointed. I was never into vampires and the Twilight phenomenon currently has me hating the bloodsuckers. If there’s one company that could get me interested in vampires, it’s BioWare. So while I’m glad it appears to be sticking to its bread and butter, I’m curious about what BioWare could do with a vampire game.

Are you happy or disappointed that BioWare isn’t going all Twilight?

Coffee Talk #94: Playing Heavy Rain “Only” Once is Stupid

Yesterday GamePro’s Tae Kim posted an editorial on why you shouldn’t play Quantic Dream’s Heavy Rain more than once. It’s an interesting argument that’s supported well. Check out what Tae had to say:

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Alex (not Adam) Lambert’s awesome dancing on American Idol, where Zydrunas Ilgauskas will end up, or the return of Fraggle Rock, Coffee Talk is the place to do it.

Yesterday GamePro’s Tae Kim posted an editorial on why you shouldn’t play Quantic Dream’s Heavy Rain more than once. It’s an interesting argument that’s supported well. Check out what Tae had to say:

By choosing to let your actions stand, and by refusing to go back in an attempt to change things, you can better appreciate the turmoil felt by the characters in the game. You are also able to buy into the spirit of the overall game design more fully. It’s the fact that no matter how hard they try, they cannot change their pasts that makes the characters’ plight so much more meaningful; by applying the same sense of inevitability and immutability to your own decisions, you can impart more meaning to your time with Heavy Rain.

Before I get into things, I need you to understand that I like and respect Tae. If he wants it, he could have a long and successful career writing about games. He’s really good. Having said that, I think his entire premise is stupid and slightly pretentious. It’s easy to say that you should only play the game once when you got to do it for free several weeks ago. I spent $65.84 on my copy and I sure as hell want to get more than nine hours of entertainment out of the deal.

Fiscal responsibility aside, Heavy Rain is a great game and it should be enjoyed more than once. Would you listen to The Beatles’ Rubber Soul just once? Would you watch American Ninja just once (and deprive your life of the brilliance of Michael Dudikoff on a regular basis)? Of course not. Sure, those two examples are forms of linear entertainment and Tae is saying that the interactivity of Heavy Rain is more meaningful if you experience it just once (James Ingram?), so let’s try another example.

For some reason, Tae’s editorial made me think of my friend Karen, who is the queen of Las Vegas buffets. Playing Heavy Rain once would be like her paying $50 at The Bellagio buffet and only getting one plate of food. (That analogy was awesome if you know Karen or me.)

Yeah, I understand what Tae is saying and it’s an interesting point, but I vehemently disagree. What about you guys and gals? Do you subscribe to Tae’s dreamer stance on Heavy Rain? Or do you have a more pragmatic view?

Go to Work with Gas Powered Games’ Chris Taylor

The second entry in Gas Powered Games’ Kings and Castles video blog shows you a day in the life of creative director Chris Taylor. Join him on his morning commute and for a tour of the office. Chris Taylor is funny and awesome (even if he did miss our DICE 2010 meeting), so you should watch this video. It’s good, clean fun that gives you a behind-the-scenes look at Gas Powered Games.

Today’s Poll: Heavy Rain vs. Chocolate Rain vs. Mark Rein

In honor of the release of Heavy Rain for PlayStation 3, I wanted to see what your favorite type of rain is (in the context of gaming and nerd culture). In addition to Quantic Dream’s excellent game, you can choose from “Chocolate Rain” by Tay Zonday, Epic Games vice president Mark Rein, and Prince’s outstanding “Purple Rain” (the song, not the movie). Make your choice and leave your explanation in the comments section if you have a moment!

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PSA: GameStop Offering 50% Trade-In Bonus Until March 14

GameStop has a pretty sweet promotion running until 3/14/10 that allows you to receive 50 percent more credit for your game trade-ins. While GameStop’s trade-in value is usually pretty poor, the bonus makes it decent to good, depending on the title. While I’d love for all of you to buy your games through Amazon using my links, this deal is too good to dismiss. I’m going to go sort through my collection to see if I can scrounge up funds for Pokemon: SoulSilver and Dragon Age: Origins Awakening pre-orders.

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Nintendo 2010 Release Dates: Mario Galaxy, Metroid, and More

Nintendo of America announced a slew of software release dates today. Here are the most notable titles. As always, let me know if you’re interesting in picking any of these games up.

Super Mario Galaxy 2 (Wii): May 23, 2010

Metroid: Other M (Wii): June 27, 2010

Sin and Punishment: Star Successor (Wii): June 7, 2010

Picross 3D (DS): May 3, 2010