Star Wars Reenacted on a NYC Subway

Here’s an excellent video by Matt Adams that takes a scene from Star Wars: A New Hope (the real first movie) and changes the setting to a New York City subway car. It’s pretty funny and makes me miss New York…until I remember that it’s July and it’s disgustingly humid over there. Anyway, check out the clip. It’s good stuff.

Double Fine Tim Schafer Goes Off on Activision Bobby Kotick

At the recent Develop conference, Double Fine founder Tim Schafer had some scathing words for Activision CEO Bobby Kotick. As many of you know, Brutal Legend was stuck in limbo for a ridiculous period of time, partially due to Kotick not believing in the franchise’s sequel potential. Crave quoted Schafer as saying:

His obligation is to his shareholders. Well, he doesn’t have to be as much of a dick about it, does he? I think there is a way he can do it without being a total prick. It seems like it would be possible. It’s not something he’s interested in.

Hopefully he’ll go back to another industry scene. He could go to an industry that makes more money. Ball bearings… something that suits his passions more. Weapons manufacturing?

That’s just funny, funny stuff…and part of the reason it’s funny is because it’s true. Crave has more quotes from Super Tim and I highly recommend checking them out. Wait a minute…that guy owes me an interview. Maybe I’ll head to San Francisco soon.

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Coffee Talk #178: Your Favorite Videogame Endings

One of the disadvantages of being Ted (as mentioned in Coffee Talk #173) is that he doesn’t get to see many game endings. While not all games have huge payoff endings, some are so good that they make all the annoyances of a game dissolve as you’re enveloped by a wave of climactic bliss. Look at the clip of Crisis Core: Final Fantasy VII, for example. The end is emotionally charged and cleverly uses a gameplay mechanic as a storytelling device. It’s just brilliant, brilliant stuff.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the chances of Snooki hooking up with John McCain, if Bud Selig should move the all-star game away from Arizona, or the ridiculous contracts going to above average NBA players, Coffee Talk is the place to do it.

One of the disadvantages of being Ted (as mentioned in Coffee Talk #173) is that he doesn’t get to see many game endings. While not all games have huge payoff endings, some are so good that they make all the annoyances of a game dissolve as you’re enveloped by a wave of climactic bliss. Look at the clip of Crisis Core: Final Fantasy VII, for example. The end is emotionally charged and cleverly uses a gameplay mechanic as a storytelling device. It’s just brilliant, brilliant stuff.

What are some of your favorite game endings? Why did they move you? The comments in today’s Coffee Talk could be a good way to encourage each other to beat games that we haven’t finished. Maybe we just need to see the light at the end of the tunnel, the pot of gold at the end of the rainbow, or the slinky girl wrapped in satin sheets on a water bed. Kindly share some of your favorite game endings today!

Evo 4G vs. Droid X Part II: Call Clarity, Screen Quality, and More

That battle between two of the best Google Android phones available this summer continues! This time around I’ll be comparing the HTC Evo 4G (Sprint) and the Motorola Droid X (Verizon) in terms of call clarity, user interface, form factor and display quality. These are two great phones with different advantages. Which one has the edge in the categories I mentioned above? Read on to find out!

Call Clarity
The Evo 4G works very well as a phone. After using it for about two months, I’m very satisfied with its call quality. The Droid X is simply in a different league. Motorola made a big deal about the phone’s call quality when it was announced and it was right to play up that aspect of the phone. The Droid X’s two noise-canceling microphones are brilliant for making and receiving calls in crowded places like a mall or in an area with heavy traffic. I made a few calls at the congested intersection of Wilshire and Vermont with dozens of cars and buses zipping by. The friends I called had no idea I was calling from such a busy street.

Remember, call quality greatly depends on how well your area is wired. Both Sprint and Verizon cover Los Angeles well, so it came down to hardware for me. In terms of call quality, the Evo 4G is good but the Droid X is great.

User Interface
Both phones use customized versions of Google Android 2.1 (Eclair). Motorola decided to go with a fairly basic modification, instead of the heavy handed Motorola Blur. While I prefer the Droid X’s UI over Blur, it still feels a little clunky. Sure, it does a few things better than stock Android, but it’s not nearly as polished and elegant as HTC Sense.

The Evo 4G simply has a smoother interface, better widgets, and better web browser customizations. It adds a bunch of little touches that add up for a superior Android exprience. HTC Sense is just a much better Android customization than anything Motorola has served up.

Form Factor
Both phones feature 4.3-inch screens, so they’re pretty close in terms of size. However, their displays feature different resolutions, resulting in slightly different form factors. Looking at both phones in portrait mode, the Droid X is taller and the Evo 4G is wider. The Droid X is also thinner. Being narrower and thinner makes the Droid X slightly more pocketable and a bit more functional for portrait viewing than the Evo 4G.

The Evo 4G feels better and is more functional in landscape mode. Whether it’s reading web pages or viewing videos, I feel that the Evo 4G uses its screen real estate more efficiently. The differences in form factors are a purely personal preference. Some people will favor one over the other, while others will not notice much of a difference. In my opinion, both phones have different advantages in terms of feel, so I’m calling this one a tie.

Screen Quality
Part of this I went over already in the last section. In terms of usability, I prefer the Droid X’s 854 x 480 screen in portrait mode. I prefer the Evo 4G’s 800 x 480 screen in landscape mode. Again, those are personal preference and I understand that other people will have different preferences.

What’s inarguable is that the Droid X’s screen is capable of more colors, has a better contrast ratio, and is brighter than the Evo 4G’s. Some people are fine with the Evo 4G’s 16-bit screen, but the gorgeous display on the Droid X is a noticeable step up. Motorola’s phone wins this round.

There are more Droid vs. Evo battles to follow! Check back to see how these phone compare in terms of their virtual keyboards, cameras, battery life, and more! As always, if you have any questions, please leave them in the comments section.

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R.I.P. George Steinbrenner, Owner of the NY Yankees

Days after Bob Sheppard, the voice of the New York Yankees, passed away, longtime Yankees owner George Steinbrenner has died of a heart attack. He was 80-years old. The most famous and controversial sports owner in America, Steinbrenner changed the way sports franchises operated and viewed free agency. He paved the way for sports teams to have their own networks and spread their brands on a global level. While he had numerous clashes with Major League Baseball, numerous players, and countless competitors in his decades-long run as Yankees owner, the one things he was always about was winning.

Above is a video of one of my favorite Yankees, Paul O’Neill, talking about the late George Steinbrenner.

Videogame Used in Philippines to Teach Catholicism

My friend sent me an article by PhilStar to poke fun at my people’s love of the Roman Catholic Church. A Filipino priest has developed a game that doubles at a catechism tool. So yeah, my people are using videogames to teach people about Catholicism. Here’s the deal:

The three-dimensional game called “Paolo’s Journey,” developed by Fr. Maximo Villanueva Jr. of the Diocese of Balanga, Bataan, is based on Pope Benedict XVI’s “Compendium of the Catechism of the Catholic Church.”

Lingayen-Dagupan Archbishop Socrates Villegas, who chairs the CBCP-Episcopal Commission on Catechesis and Catholic Education, said the Church needs to conduct a “new evangelization,” not for faith propagation, but to remind the faithful of the social teachings of the Church. The target gamers are Grade 3 pupils to college students.

I’m sure this will be followed up by a platformer starring St. Christopher or a first-person shooter where Pope Benedict annihilates demons with holy water. The possibilities are tremendous! If you’re not afraid of going to hell, kindly share your ideas for a Roman Catholic videogame.

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Apple Killing Off Discussions on Consumer Reports’ Findings?

Yesterday I decided not to write about Consumer Reports rescinding its recommendation on the iPhone 4 due to its reception issues. The story has been played out. Most tech enthusiasts have already made up their minds about the issue — they either believe it’s a problem or they don’t. What I did find interesting is that Apple has allegedly been killing of discussions about Consumer Reports’ findings in its forums. According to TUAW:

If you were looking for a message thread on Apple’s support forums pointing to Consumer Reports’ article ‘not recommending’ the iPhone 4, it’s not there any more. Apple’s support forum moderators deleted the thread. Bing cached it.

If it happened once, maybe you’d say it was a glitch. But what if it happened twice? Three times? Four times, five, six?

The approach is unusual. I’m surprised that Apple didn’t have a bunch of rapid responses at the ready. Deleting forum threads make it look like it’s trying to sweep the issue under the rug or ignore its existence.

Watching Apple deal with this issue is simply fascinating. First it was “you’re holding it wrong” then it was a “software issue” about the bars improperly reporting signal. Any guesses on what the next response will be?

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Coffee Talk #177: Your Videogame Development “Big Three”

With LeBron James, Dwyane Wade, and Chris Bosh creating the “big three” with the Miami Heat, people are coming up with all sorts of killer combos. Whether you’re talking about triumvirates in sports, television, or adult films, it’s fun to dream up “big three” combinations. Let’s do the same for videogame development! Who would be your videogame dream team?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Intelligentsia’s Finca San Jose Nicaragua, Mel Gibson’s anger, or the RAW mystery GM, Coffee Talk is the place to do it.

With LeBron James, Dwyane Wade, and Chris Bosh creating the “big three” with the Miami Heat, people are coming up with all sorts of killer combos. Whether you’re talking about triumvirates in sports, television, or adult films, it’s fun to dream up “big three” combinations. Let’s do the same for videogame development! Who would be your videogame dream team?

Perhaps a combination of Square Enix’s art direction, BioWare’s storytelling, and Epic’s gameplay would work for you. Maybe you’d love Cliff Bleszinski, Hideo Kojima, and Tomonobu Itagaki to collaborate on a videogame. The possibilities are endless! So let’s play this game. Come up with a combination of three developers — companies or individual designers — that would make your dream team.