Blast From the Past: Reset’s Pilot Episode

As I mentioned earlier, I’ll be posting episodes of Reset (my old show for Yahoo! Games) while I’m in Asia. Think of it as rerun season. Ha! Seriously though, this was one of the best times of my life. I got to work closely with one of my dearest friends, the amazing Zoe Flower. I adored working with the gang at Yahoo! Studios. Producing video was fresh and new and exciting for me. It was truly the best work experience I’ve ever had. Now here’s the pilot!

(If you only want to watch one of these segmemts, I highly suggest part two.)

Part 1 — Zoe and I hit the show floor at E3 2005. She totally carried me here. At this point, I only hosted a dozen or so videos for GameSpy, while Zoe had a ton of experience hosting The Electric Playground (on real television). I did way too many fae things with my hands. The Scarface gag still cracks me up. You can also see mock-ups of the PS3 and a forgotten handheld known as the Game Boy Micro (did any of you have one?).

Part 2 — This was one of the best times I’ve ever had at work — I got made up as a zombie by a professional makeup artist!!! I’ll never ever forget this experience. It was totally fun walking around E3 as a zombie and goofing off with Zoe. Really…just watch this one. It’s fun.

Part 3 — I love doing man-on-the-street pieces. Those were my best videos at GameSpy. Here I asked a bunch of people (some friends, some randoms) about their E3 2005 experience. One person in this video ended up being my roommate, while another ended up being a coworker. Ha! You can also watch Zoe and I fight with inflatable swords. For the record, I let her win.

Coffee Talk #122: If You Could Visit One Developer in Japan….

Since I’m making a brief stop in Japan, I wanted to ask you ladies and gents a question about the Land of the Rising Sun: If you could visit any Japanese game developer, which one would it be and why?

There are so many great ones to choose from! Would you stay in Tokyo and visit Kojima Productions? Maybe you’d go to Kyoto and pay homage to Nintendo? Perhaps you’d want to visit Capcom in Osaka?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Mark Buehrle’s ridiculous play, Jack Swagger as your World Heavyweight Champion, or the iPad selling 300,000 at launch, Coffee Talk is the place to do it.

Since I’m making a brief stop in Japan, I wanted to ask you ladies and gents a question about the Land of the Rising Sun: If you could visit any Japanese game developer, which one would it be and why?

There are so many great ones to choose from! Would you stay in Tokyo and visit Kojima Productions? Maybe you’d go to Kyoto and pay homage to Nintendo? Perhaps you’d want to visit Capcom in Osaka?

So yeah! Let’s play this game. Which Japanese developer would you visit? What would you want to see? What kind of questions would you ask?

(Btw, the header image is of the Yokohama skyline from when I visited Yuke’s last September.)

Crackdown 2: This Summer’s Blockbuster Hit?

Last week I caught a demo of Crackdown 2 (Microsoft Xbox 360) and was really impressed with what the boys and girls at Ruffian Games have come up with. The original was one of the most unique and refreshing action games released this generation — I don’t recall an action game that offered such a thrilling sense of vert. The sequel aims to bring all the excitement of its predecessor along with several new tricks. From what I’ve seen, Crackdown 2 is the perfect videogame equivalent of a summer blockbuster movie. Here are some assorted thoughts from the demo.

Crackdown 2 takes place 10 years after the original game. Some areas of Pacific City are prosperous, while others have become slums populated by the mutated “freaks”. The city’s network is the same, so it will feel familiar to gamers that played the first game. However, a lot of the buildings are different or have changed, so it will feel different as well.

– As expected, the game has a big vertical feel — the exaggerated high jumping returns, but this time around it’s accompanied by underground levels. Since it would be a little odd to greatly expand the width of Pacific City, the developers expanded downwards. There are several underground areas populated by the freaks. Some of the areas are connected to the ones above them, expanding the vertical feeling.

– There’s an interesting day/night mechanic that changes the feel of the game. During the day, humans walk the streets freely and you have to be careful not to kill too many of them (assuming you’re playing as a good guy). At night, the freaks come out and terrorize the streets. You can attack them with reckless abandon since the humans are inside.

– Jumping out of a helicopter is totally fun. You’re able to glide around the city quickly. In some cases it’s the most convenient way to move from area to area. More importantly, the sensation is cool. It reminded of Goliath from the Gargoyles cartoon.

– Naturally, there’s a huge sandbox element to the game. I spent about five minutes knocking down lamp posts with various weapons and vehicles. I’m pretty sure I was having flashbacks to Animal Crossing; my friend James and I used to visit our friends’ towns and chop down all their trees. Good times.

– There’s a lot more hand holding in the early stages of the game. Apparently some features and mechanics were not obvious to some players of the original. The issue has been addressed with a series of straightforward tutorials. There are also missions that help lead players to new areas. For example, you’ll be tasked to find absorption units that can take out freaks. After finding beacons that lead to the unit, you’ll find it tucked away in a central area.

– The magnetic grenade will be a fan favorite. In addition to blowing things up with them, you can create tethers between two objects. There are all sorts of fun ways to experiment with this weapon. You can create a slingshot to launch cars at your enemies. In a cooperative setting, players can attach them to a helicopter and a car. This allows the player in the chopper to tow his/her friend in the car to other areas.

– Turrets are a pretty fun weapon. While manning one is completely straightforward, they can also be ripped out at higher strength levels, allowing you to run around town with a powerful turret. In cooperative mode, multiple turrets can be attached to trucks, allowing a gang to operate a wheeled death machine.

– Collecting orbs was always fun in the first Crackdown. This time around it won’t be so easy. There are power-ups called “renegade orbs” that flee from the player. While they don’t exactly use an advanced AI, they are smart enough to alter their flight pattern depending on your actions. Early renegade orbs are easy enough to catch, but they get tougher to snag as the game progresses.

– There’s a freak-specific weapon called the UV gun. It’s awesome for blasting away freaks…or getting a tan.

In my mind, Crackdown clearly inspired other action games like Infamous and Prototype. With that in mind, the sequel has to work harder than its forerunner to impress people. From what I saw last week, Crackdown 2 certainly has the potential to dazzle gamers. The single-player aspects looked like great, ridiculous fun. If the cooperative elements are similarly engaging then this should be the summer blockbuster game. Heavy action, ridiculous weaponry, and monstrous explosions — sounds like fun, hey?

Anyway, let me know what you think of the game. Did you dig the original? Are you looking forward to the sequel? Do you think it will be on your summer wish list? Leave a comment and let me know (please)!

Resident Evil: Afterlife Trailer

Here’s a new trailer for Resident Evil: Afterlife. It looks…okay. The new twist this time around is 3D. After seeing the crappy 3D in Clash of the Titans, I’m a little scared of the 3D in RE: Afterlife.

Are any of you fans of the movies? I’ve tried watching them on cable, but I couldn’t get into any of them. Let me know if I’m missing anything.

Coffee Talk #121: Sazh and Me

I’m totally fascinated by Sazh from Final Fantasy XIII. He’s one of the most interesting videogame characters I’ve encountered in years. He’s different and real and way cooler than I was expecting him to be. Before I get to why I dig Sazh, let’s take a look at how my thoughts on the character have changed.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Yankees’ bullpen sucking, the sad fighter Roy Jones, Jr. has become, or Reona Rewis, Coffee Talk is the place to do it.

I’m totally fascinated by Sazh from Final Fantasy XIII. He’s one of the most interesting videogame characters I’ve encountered in years. He’s different and real and way cooler than I was expecting him to be. Before I get to why I dig Sazh, let’s take a look at how my thoughts on the character have changed.

  • Saw the Japanese scans of Sazh. I thought it was stupid for a chocobo to live in his hair.
  • Heard the initial English voice acting for Sazh at E3 2009. He sounded like Robert Downey, Jr. in Tropic Thunder.
  • Saw the game in Tokyo in September 2009. The Tropic Thunder factor was still a mystery.
  • Finally played the final game in March 2010. I was glad that Sazh didn’t sound like Robert Downey, Jr. in Tropic Thunder. That would have been ridiculous. I was also disappointed that Sazh didn’t sound like Robert Downey, Jr. from Tropic Thunder. The unintentional comedy would have destroyed millions of PlayStation 3 consoles in English-speaking countries.

Seriously though, Sazh is very different from your typical videogame protagonist — especially for a Japanese RPG. He’s old for a hero. He’s also a single father. That aspect of the Sazh was the most interesting and atypical. Without spoilarizing things, it’s just powerful and moving to see how things play out between Sazh and his son Dajh. In a genre full of angst-filled teen and tween characters, Sazh was refreshing.

Plus, Tetsuya Nomura allegedly based Sazh’s design on Lionel Richie. I totally want to see him sing the words, “Hello! Is it me you’re looking for?”

Anyway, let me know what you think of Sazh. For that matter, let me know about any recent videogame characters that stood out to you.

Final Fantasy IX Confirmed for PlayStation Network Japan

Square Enix Japan has confirmed that Final Fantasy IX will be available for download on Sony’s PlayStation Network. CEO Yoishi Wada left a short video containing the good news on the Square Enix Members Twitter page. Andriasang translated the information.

Like I said before, I’m really excited for FFIX on PSN, simply because I never got around to finishing it. Any of you planning to download it when it comes to America?

Source via Andriasang

What Are You Playing This Weekend?

I’m totally into Final Fantasy XIII. I just started chapter eight and I really don’t understand why some people have bashed the game. The music is great; Masashi Hamauzu knocked it out of the park with a ton of pressure on him (mainly for not being Nobuo Uematsu). I started digging the gameplay after five hours and really enjoyed it after nine — I don’t understand the criticism that the game takes 25 hours to get going. The story is confusing at first, but a lot of the people that criticize the story go nuts over Final Fantasy VII’s, as if that story made a whole lot of sense. Plot aside, I’m really loving the characters. They’re different and interesting, dealing with a ridiculous situation in ways I can identify with.

So yeah! I’m completely satisfied with FFXIII so far and I’m excited to play more of it over the weekend. How about you? What are you playing this weekend?

Coffee Talk #120: What Bands Should Get Their Own Music Game?

My friend and I were talking about Green Day: Rock Band the other day. While we both like Green Day to a certain extent, we’re both puzzled as to why they have their own Rock Band game. Certainly there are better and more deserving bands, no? Perhaps it has everything to do with the band appealing to people in their ’30s and below, but shouldn’t bands like Queen and The Rolling Stones have their own Rock Band games before Green Day?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the start of a new MLB season (go Yankees!), cute Didi Benami getting booted over the incredibly lame Tim Urban, and tomorrow’s Apple iPad launch, Coffee Talk is the place to do it.

My friend and I were talking about Green Day: Rock Band the other day. While we both like Green Day to a certain extent, we’re both puzzled as to why they have their own Rock Band game. Certainly there are better and more deserving bands, no? Perhaps it has everything to do with the band appealing to people in their ’30s and below, but shouldn’t bands like Queen and The Rolling Stones have their own Rock Band games before Green Day?

To be fair, Queen does have their own Singstar game, but this conversation was focused on the Guitar Hero and Rock Band franchises. In that context you have Aerosmith, Metallica, Van Halen, and, of course, The Beatles. And coming soon…Green Day! Really?!?

With Green Day breaking down barriers to music games, I wanted to see what bands and artists you think should get their own Guitar Hero or Rock Band game. And no, The Monkees: Rock Band is not an acceptable answer.

Mafia II Developer Diary: Story and Characters

Here’s a cool developer diary for the upcoming Mafia II. The game is kind of flying under the radar, but I suggest keeping an eye on it. I saw it last spring and was very intrigued by its potential. The video features 2K’s director of creative production Jack Scalici, senior producer Denby Grace, cinematics director Thomas Hrebicek, and associate producer Alex Cox.

Jack is awesome because he likes to drink at my San Francisco dive bar.

Iron Man 2 Behind-the-Scenes Developer Video

Here’s an excellent video that gives you a behind-the-scenes look of the upcoming Iron Man 2. I guarantee you that this sequel will be way better than the original game. Sharing their insights are Sega Studios SF studio director Constantine Hantzopoulos, creative director Kyle Brink, development director Michael McHale, associate producer Beejey Enriquez, and producer Dean Martinetti.

McHale is an awesome guy. I’ve known him for like a decade and he’s just a sharp, sharp individual. Plus, he has awesome MacGyver hair. Martinetti is also a really cool guy. I met him randomly at a San Francisco dive bar and we bonded over being transplanted New Yorkers.

Anyway, check the video out and let me know what you think of the game (please)!