Coffee Talk #20: Bluetooth Headsets and Gaming

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, how badly you wish you were at the Canyon of Champions today, Nigel McGuiness’ corny lines on TNA Wrestling, or the sleep vs. Dragon Age: Origins debate Coffee Talk is the place to do it.

Up until a few years ago, I felt that Bluetooth headsets were exclusively for wankers. It was just impossible not to look like a complete tool when using one. My stance has softened after the sensible banning of mobile phone use while driving and the PlayStation 3’s inclusion of Bluetooth. One of the things I like about the PS3 is that it allows you to use any Bluetooth headset you want, rather than a proprietary one. I like that consumers can spend as much or as little as they wish for chatting with their fellow PS3 gamers.

jawbone 1

One line of Bluetooth headsets that I’ve had extremely positive results with is Aliph’s Jawbone series. The models are very stylish and also feature effective noise reduction. The “noise killer” feature of the Jawbone is fantastic for those that use their headsets outdoors or in crowded areas. Gamers that play in a living room full of noisy siblings will also appreciate the noise reduction. I’m playing around with Aliph’s latest model, the Jawbone Prime, and will have a review-type article up next week.

For now, I wanted to ask you if you use a Bluetooth headset with your PlayStation 3 or mobile phone. What model do you use? What are your priorities when selecting a Bluetooth headset? Price? Style? Features? Leave a comment and let me know (please)!

Shigeru Miyamoto Discusses His Design Goals for Zelda Wii

During a recent investor Q&A session, Nintendo’s Shigeru Miyamoto shared some of his design goals for the next Legend of Zelda game for Wii. As you know, the game will likely be significantly different from its predecessors due to its use of Wii MotionPlus. While some of you are down on the game and down on Miyamoto, I’m pretty sure the next Zelda for Wii will be great. Anyway, here’s what the game-design legend had to say:

Of course we are preparing gorgeous graphics for the sake of users’ anticipation for a grand role-playing adventure. But what I believe is very important is the realistic, actual feeling players have experienced themselves; the feeling to have really been on an adventure, to have explored the unknown terrains, to have solved the puzzle through trial and errors, to have themselves grown through various experiences! In that sense, a personal sense of creativity is becoming important among us. We have assembled one of the most creative team for the recent Zelda for DS, and we want to be as creative as possible for upcoming Wii Zelda.

Zelda Twilight Princess 2

A lot of Miyamoto’s design philosophies reminded me of my exchange with Rpadholic “LarcenousLaugh” in yesterday’s Coffee Talk. Miyamoto’s games aren’t about heavy-handed storytelling; they’re about the experience. While many modern games have been successful with strong storytelling, Miyamoto’s games succeed with their transparency, allowing gamers to feel like they’re the star of their videogame adventure. Some players might think this style is old fashioned, but I think it still works today.

As always, I want to know your opinion on Miyamoto’s style and what you expect from the next Zelda Wii. Do you prefer heavy-handed storytelling (Kojima games) or do you like transparency (Miyamoto games)?

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Coffee Talk #19: I’m So Excited and I Just Can’t Hide It

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, your awesome World Series 2009 champions, this super expensive Beatles digital set, or your awesome World Series 2009 champions (again), Coffee Talk is the place to do it.

Sorry for the lateness. You see, yesterday I picked up Dragon Age: Origins. As you can imagine, I was incredibly psyched to get the game. BioWare is one of my favorite developers of all time — so much so that if the company was snubbed for an award, I’d totally interrupt the winner and pull a Kanye. RPGs are my favorite genre. Fantasy settings are my favorite. This is the most excited I’ve been for a game in years.

Dragon Age Origins 3

It all goes back to Baldur’s Gate for me. I played through the game 18 times. Even though I only played through Baldur’s Gate 2 11 times, I was (clearly) hooked by BioWare’s RPG mastery. I love how the company handles role-playing, storytelling, character development, music, and more.

When it comes down to it, I don’t remember the last time I was this excited to get a game. How about you? When was the last time a new game made you go all fanboy?

Relive the Glorious 2009 World Series on PSN

Just in case you didn’t get enough of the NY Yankees’ brilliant 2009 World Series victory, you can relive the whole thing on Sony’s PlayStation Network. The company announced:

We’ve just launched MLB content — the current 2009 World Series featuring the Philadelphia Phillies vs. New York Yankees (in case you’ve missed any of the games so far), and also a section with classic games.

Yankees World Series 2009

Programming from Lucasfilm, Image Entertainment, ContentFilm International, New Video, and Image Entertainment was also announced, but that stuff isn’t nearly as important as watching the Yankees christen their new ballpark with a World Series win.

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Coffee Talk #18: Do You Believe in Miyamoto Magic?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, if the Yankees will be Pedro’s daddy tonight, the Prince of Persia: Sands of Time movie trailer, or Josh Duhamel allegedly cheating on Fergie with an Atlanta stripper, Coffee Talk is the place to do it.

The other day, I wrote about the next Legend of Zelda game using Wii MotionPlus for swordplay and targeting. The reactions weren’t surprising. You’ve told me why you’re down on the Wii in the past, so I was expecting some of you to roll your eyes at the news. Yes, a lot of Wii games use motion controls in ways that are…less than entertaining, but aren’t you forgetting something in this case? Shigeru Miyamoto is working on this game!

Shigeru Miyamoto

Nintendo’s legendary game designer is responsible for some of the greatest videogame series of all time. His left pinky has more creativity in it than most game developers have in their entire body. Miyamoto has been written off as out of touch and behind the times before, but he’s always managed to come back and prove his doubters wrong.

So what’s different this time? Don’t you think Miyamoto will find a way to make Wii MotionPlus in The Legend of Zelda fun and unique? Don’t you believe in Miyamoto magic?

Remastered Beatles Tracks Available Digitally for $279.99

The Beatles Store is taking pre-orders for a @279.99 USB apple containing the entire remastered works of the band. According to the site:

This unique, apple-shaped USB drive is loaded with the re-mastered audio for The Bealtes’ 14 stereo titles, as well as all of the re-mastered CDs’ visual elements, including 13 mini-documentary films about the studio albums, replicated original UK art, rare photos and expanded liner notes. A specially designed Flash interface has been installed, and the 16GB USB’s audio and visual contents will be provided in FLAC 44.1 Khz 24 bit and MP3 320 Kbps formats, fully compatible with PC and Mac.

Beatles apple

On one hand, this is a really expensive item. On the other, it’s still the frickin’ Beatles! For those of you with three hands, keep in mind that this is a pretty cool collector’s item. I’m happy that both FLAC and MP3 versions are included.

Anyone going to bite the apple bullet and pick this baby up?

AT&T Sues Verizon Over “There’s a Map for That” Commercials

Verizon has been kicking out some pretty clever television commercials that poke fun at rival AT&T’s deficiencies. Between the “iDon’t” and “There’s a Maps for That” (seen below) spots, Verizon has attacked the iPhone’s shortcomings and the AT&T network’s inferior coverage. AT&T has had enough and is doing the American thing by suing its rival. According to GigaOm:

AT&T today filed suit against Verizon for its “There’s a Map for That” advertising campaign. The AT&T complaint alleges that the Verizon ads use misleading maps that show wide areas of the country where AT&T doesn’t have 3G coverage, and implies that in those areas AT&T has no coverage at all. The two companies had been back and forth since Oct. 7 on the ads, with Verizon apparently tweaking them a bit, and adding some fine print, but AT&T isn’t satisfied. So it wants them taken off the air and Verizon to pay for any losses incurred by AT&T as a result of the ad being successful.

Can’t we all just get along?

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Coffee Talk #17: PS3 vs. Xbox 360 Controller Battle!

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Ozzy Osbourne hosting Monday Night Raw, Apple possibly getting into subscription television, or the French press vs. drip machine debate, Coffee Talk is the place to do it.

Prior to this console generation, Sony was the undisputed king of console controllers. Then out of nowhere (at least, that’s how it seemed to me), the Xbox 360 controller took the throne. Personally, I don’t get it. I love the shape of the Dual Shock, prefer its more precise analog sticks, and hate the d-pad on the 360 controller. All that said, I understand why the Xbox 360 became so popular. It all started last console generation….

xbox 360 ps3 controllers slider

Shooters became prominent on consoles. Initially, shooter aficionados scoffed at the idea of playing with anything that wasn’t a mouse and keyboard. As consoles became more popular and PC gaming less popular, a lot of gamers begrudgingly lived out their World War II and space-marine fantasies on consoles. Eventually, the control schemes became better and more precise. A lot of shooter fans — especially Americans — preferred the larger Xbox and Xbox 360 controllers for shooting.

The Type-S controller for the original Xbox is also worth mentioning. The original Xbox controller was a giant piece of crap. The Type-S was much, much better — especially for shooters. The Xbox 360 pad is a nice evolution of the Type-S. Sony’s Dual Shock 3, on the other hand, isn’t much of a progression from the Dual Shock 2. Some, myself included, will argue that the company was right not to stray from an already excellent design. Others will say that Microsoft’s advancements give it an edge. I guess there’s something to be said about going to crap (original Xbox controller) to very good (Xbox 360 pad).

Anyway, I want to know which controller you prefer and why. Do you dig the small footprint and classic design of the Dual Shock 3? Or do you like the larger and more evolved Xbox 360 pad?

Shigeru Miyamoto Says Next Zelda to Use Wii MotionPlus

Zelda fans better get their arms ready because series creator Shigeru Miyamoto confirmed that the next version of the game will use Wii MotionPlus for swordplay and targeting. Wired Game|Life’s Chris Kohler did a nifty bit of translating and reporting on the matter. In a recent Q&A session, Miyamoto said:

In this (installment of the series), we’re using MotionPlus to make you feel much more like you’re actually fighting while holding a sword in your hand. In the previous game, you aimed at things by pointing at the screen, but this time we’ll use MotionPlus to create a much more convenient targeting system and a more pleasurable playing experience.

Zelda Twilight Princess

I’m glad that Wii MotionPlus is being used in key Nintendo franchises like The Legend of Zelda. However, I expect that some purists are not going to be happy. How do you feel about Wii MotionPlus in Zelda? Love it? Hate? Or are you taking the wait-and-see approach?

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Epic Games Cliff Bleszinski Talks Digital Distribution, Used Games, Motion Controls, Hideo Kojima, and Getting Punched by RPad

Cliff BleszinskiEpic Games design director Cliff Bleszinski is one of the most prominent game developers in the business. He’s just a smart, talented, and quotable guy (though he whines like a little girl when you hit him…more on that later). Whether he’s talking about digital distribution, what games he’s been digging lately, used-game sales, or bars in San Francisco Chinatown, the man always has something interesting to say. Here’s my interview with one the main minds behind Unreal and Gears of War, the infamous Cliffy B.

Raymond Padilla: With games like Shadow Complex and systems like the Sony PSPgo, digital distribution is becoming a bigger part of the gaming business. How does digital distribution impact you as a game designer?

Cliff Bleszinski: A couple weekends ago, I was up in East Village at “Videogames New York”, a combination new/retro game store. On the front counter, they had Borderlands and in the back aisles, they had the Vectrex and Game & Watch. My feelings went from initially geeking out to immense nostalgia to overwhelming pride for how far this business has come in my lifetime alone. We go digital and that physical history starts drying up and eventually vanishes. Older games become the same as a 45 record.

Digital distribution has the potential to end the used game debate that’s currently raging across the business. I have mixed feelings about the whole thing. On one hand, I love having that pipeline into my house: Look, a new game is up on Live; download the title right to your hard drive and fire it up. At the same time, I love having games, movies, and books on my shelves at my home. It feels like an IRL representation of the facets of your personality and tastes whenever people come over to visit. The Kindle and other devices are equally fascinating. I fear not leafing through a book ever again but at the same time I cringe at the thought of having to deal with a CD and a jewel case in a world of digital music.

Finally, as far as the kinds of games I’d like to design and contribute to? Digital frees up some risk. You can make that little dream game you’ve always wanted to make and take more chances, which is incredibly appealing as a creative.

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