People in the gaming business love creative games. Titles like Flower, Limbo, Braid, Swords and Sworcery, etc. are almost universally loved by people in the gaming the business. Some feel that…
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People in the gaming business love creative games. Titles like Flower, Limbo, Braid, Swords and Sworcery, etc. are almost universally loved by people in the gaming the business. Some feel that these games deserve every bit of praise they get. Others feel that insiders get overly enamored with games that are different, simply because they’re different.
I think both are true to a certain degree. I adore Flower for its originality and uncanny resemblance to several dreams I’ve had. I also understand that most gamers are of the balls-and-guns variety — Madden and Halo are way more important to them than some artsy game with flower petals that may or may not be the result of too many marijuana brownies. I can count on writing about a Madden game or a Halo game every year or so, but a game like Flower is more exciting to write about because it’s atypical.
Do you think the gaming business is guilty of overrating and over-hyping creative games? Or should these titles be lauded for being refreshingly different? Do you like reading about and playing unique games from indie developers? Or would you rather stick to balls and guns?