This Week’s Videogame Releases

March is going to be a great month for videogames, with loads of great franchises coming in like a lion. Kicking things off is Tomb Raider. Lara Croft’s return has been getting some great reviews and there’s just something comforting about having her back in the gaming world. MLB spring training is underway, so baseball fans will want to pick up MLB 13 The Show and MLB 2K13. Since my beloved Yankees are old and broken down, the videogame version of the team is probably the closest they’ll get to the world series. If you need to get your ninja on, then Naruto Shippuden: Ultimate Ninja Storm 3 is your game of the week. Has a recent overdose of Twilight given you the urge to slay bloodsuckers? Thankfully, Castlevania: Lords of Shadow Mirror Fate is here. Lastly, Atelier Ayesha: The Alchemist of Dusk will bring a smile to those of you that miss quirky Japanese RPGs with turn-based combat.

Any of you picking up new videogames this week?

Handmade Gamer/Nerd Jewelry at Fangirl Emporium

My Facebook friend Amanda has a really cool Etsy store called Fangirl Emporium. Right now she has a bunch of awesome necklace pendants for sale. Gamer neckwear includes a Pokeball from Pokemon, the Umbrella logo from Resident Evil, the Halo symbol, and more. Nerd neckwear includes a Klingon symbol from Star Trek, the bloody smiley face from Watchmen, the Starfleet symbol from Star Trek, and more. It’s pretty sweet stuff!

Kindly check out Fangirl Emporium when you get a chance and leave a comment if anything from Amanda’s store catches your eye. I’d totally wear the Pokeball…but put it on a necklace that’s more masculine.

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Kellee Santiago (thatgamecompany) Joins Ouya

Ouya has announced that Kellee Santiago has joined the company as DBF (Developer’s Best Friend). She’ll be heading up the company’s developer outreach. Santiago is best known as cofounder of thatgamecompany, the creators of Flower and Journey. In the official announcement, she said:

Oouya gets it. This is the first console company that really understands how important it is to remove the barriers to development. By freeing up the development process, Ouya is opening up new doors in console gaming.

This is a big score for Ouya. Santiago has a great reputation within the gaming business. Ouya will be leaning on independent and small developers to make games optimized for the system. Those kinds of companies will feel like they have a sympathetic ally in Santiago. Journalists view her as an “indie darling,” so it’s additional press for the company too.

What do you think of Ouya hiring Kellee Santiago? Will she help differentiate the company from others that are trying to console-ify Android?

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What Are You Playing This Weekend?

I have a bit of a dilemma. I’ve been anxiously awaiting the release of Baldur’s Gate: Enhanced Edition for OS X. It feels like the iPad and Windows versions were released forever ago. I kept getting annoyed when submission after submission was rejected by the Mac App Store. The good news is that it’s available now for OS X through the Beamdog client. The bad news is that I have a bunch of App Store credit, $20 of which was reserved for Baldur’s Gate. Should I be patient and wait for the Mac App Store release? Or should I go with Beamdog? The former would require waiting and cost me nothing. The latter would give me immediate gratification, though I’d be dealing with an unknown client. What to do?!?

How about you? What’s on your weekend playlist?

RPad.TV Invitational: Let’s Play Shufflepix (please)!

My pal Scott Foe dropped me a line to tell me about ShufflePix for iPhone. It’s a simple iOS puzzle game that turns your pictures into jumble puzzles. The goal is to put the puzzles together as fast as possible. You can check out how your puzzle-solving abilities stack up on the leader boards. While playing with strangers and strangers’ pictures is fun, playing with friends is even better. You can challenge your friends and use your photos for a more social experience.

If you’re so inclined, please download ShufflePix when you have a chance. You can use Facebook to connect, but can also use the game’s account system if you’re averse to the social network. This could be a fun RPad.TV activity and bragging rights will be on the line. I only ask that we keep the RPad.TV ShufflePix games schlong-free.

For more info on the game, check out the video below.

Coffee Talk #570: The Ewing Theory and Videogames

As a Bill Simmons fanboy, the “Ewing Theory” is far more relevant to my life than any scientific theory. When Simmons posted a column revisiting the Ewing Theory, I started thinking about it in videogame terms. Obviously videogames are larger team efforts than sports are, so some of the principles of the theory don’t apply, but it was a fun exercise. Over the last week, I asked a bunch of friends if they could think of any videogame franchises that improved when a “celebrity” developer moved on or left the team.

The most common answer I received was the God of War series. A lot of my friends feel…more

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Shia LaBeouf getting booted off a Broadway play, Floyd Mayweather, Jr. switching from HBO to Showtime, or celebrities wearing pajama pants, Coffee Talk is the place to do it.

As a Bill Simmons fanboy, the “Ewing Theory” is far more relevant to my life than any scientific theory. When Simmons posted a column revisiting the Ewing Theory, I started thinking about it in videogame terms. Obviously videogames are larger team efforts than sports are, so some of the principles of the theory don’t apply, but it was a fun exercise. Over the last week, I asked a bunch of friends if they could think of any videogame franchises that improved when a “celebrity” developer moved on or left the team.

The most common answer I received was the God of War series. A lot of my friends feel that the series reached new heights after David Jaffe left the team. The answer surprised me. Part of it is because I hold Jaffe in high regard and part of it is that I believe the series simply progressed. Of course Cory Balrog and Stig Asmussen did wonderful jobs directing the next two God of War games, but I believe the series would have improved similarly with Jaffe at the wheel. (Hmmm, now I want to rewrite the song “Jesus Take the Wheel” with the lyrics “Jaffe Take the Wheel.”) While I understood their points, I don’t think it was a “Ewing Theory” situation. God of War definitely got better, but I don’t think it was because of David Jaffe taking a different role (II) or leaving the team (III).

A few people mentioned John Romero and the Quake series. I understood this argument morebut felt that the older guys I spoke with still had Daikatana on their minds. That said, Tim Willits and Graeme Devine definitely took the franchise to new heights.

Now it’s your turn! What videogame franchises can you apply the Ewing Theory to?

Sony PlayStation 4 Launch Event Reactions

Sony just wrapped up its PlayStation 4 launch event and the Internet (mixed) reactions have been fun to read. I want to start my thoughts on the presser by talking about how it ended — new hardware wasn’t shown and price points weren’t announced. A lot of Twitter gamers are pissed about this, but I kind of like what Sony did. In pro-wrestling terms, tonight’s event was an episode of Monday Night Raw; there was no need to send the crowd home happy and it was important to keep fans wanting more. The big announcements will be at E3 2013, which is the videogame business’ WrestleMania; that’s when you make sure the fans go home happy. At the very least, it was a controversial ploy. At best, it’ll have people talking and thinking about the PlayStation 4 for months to come.

Now here are some scattered thoughts based on the notes I took during the press conference. Naturally, I’d love to hear your thoughts on the PlayStation 4 and the games/demos shown when you have a chance.

Our House: The show was led by Sony Computer Entertainment group CEO Andrew House. It was interesting to hear him refer to the PlayStation 4 as a “place” or an entertainment hub, rather than a new piece of hardware. It’s indicative of what today’s consumer electronics have become. They’re not just about hardware. As Apple has shown, people want and will buy an experience fueled by a combination of hardware, software, and services.

The Cerny Method: I was thrilled that Mark Cerny had a prominent role in the show and was announced as the lead system architect for PlayStation 4. I also loved that Cerny acknowledged that the ambitious CELL processor in the PlayStation 3 wasn’t the most developer-friendly and said that the PlayStation 4 architecture will be more accessible: “Our goal was to develop an ecosystem that would facilitate the expression of their ideas.”

Cerny also showed his upcoming game Knack. It’s a platformer featuring a cartoon art style and an adorable — but hugely powerful — robot as the protagonist. A few years ago, he told me that he was working on a new project and I’m thrilled that it has been unveiled. The Twitter reaction to the game was overwhelmingly positive, but keep in mind that most of the people I follow are in the gaming business and many are aware of the awesomely awesomeness that is Mark Cerny.

Having someone like Cerny was really refreshing. He’s crazy smart, but also sincere and real.

Controller: The Dual Shock 4 rumors were on the money. In addition to what was already revealed, the new controller will sport a microphone input for chat, a speaker, and a light bar to easily identify different players. Cerny said that the analog sticks and trigger buttons have been improved and are tighter.

Social: Cerny said that the PS4 will have always-on hardware for video compression and decompression. Gamers can record and share clips through Sony’s new social network. In addition to watching your friends play, “famous” people can share their videogame exploits, allowing for an all-new form of stalking. In addition to accessing the network on a console, gamers can catch up with their gamer friends on the PlayStation Vita, smartphones, tablets, and PCs. Expect a flood of companion apps that extend the gaming experience.

Tech Demos: Visually impressive demos using Unreal Engine 4 and Havok were shown to illustrate the power of the new CPU and GPU. While they were very impressive, it wasn’t surprising. New hardware is supposed to have better graphics and tech demos rarely represent what actual games will be like. I was more interested in the new social features and cloud services (more below).

PlayStation Cloud: Dave Perry took the stage to talk about what Sony’s acquisition of Gaikai would bring to the company’s upcoming cloud services. PlayStation Cloud’s mantra is, “Everything Everywhere.” There are two huge goals for the service. First is to have the majority of every PlayStation, PlayStation 2, and PlayStation 3 game available through the cloud. Second is to have every PlayStation 4 game available on the PlayStation Vita through Remote Play.

One of the neat things about PlayStation 4 is background downloading. You’ll be able to start playing a game shortly after the download starts. The early portion of the game hits your system first, while the rest downloads as you play.

Cerny mentioned that the PlayStation 4 will monitor your game choices and pre-download games that it’ll think you like. The recommendation engine will check out what genres you play and what developers you enjoy. This is a nice touch that will help many gamers connect with new games in a more convenient way.

Perry mentioned that developers will be able to find “expert” players on the cloud and grant them special in-game privileges. This caused my Twitter feed to explode with snarky comments about the PlayStation 4 watching you.

I love where Sony is going with digital downloads and streaming. I’m also going to enjoy watching the flame wars about the PS4 not having backwards compatibility with PS3 discs. Flame on!

First-Party Games: Sony trotted out a bunch of first-party games and demos.
Killzone Shadow Fall — While I respect the Killzone series and this demo looked great, it’s not really my thing. I was a little bored.
Driveclub — This is a team-based racing game, which the developer equated with squad-based shooters. My initial thought was to combine the two in a game called Drive-by Club. It looked sweet and team-based driving should make for a fresh racing experience.
inFamous Second Son — Sucker Punch showed a pretty slick demo of its upcoming action game, but I was laughing at my snarky Twitter friends making comparisons to Marc Ecko’s Getting Up: Contents Under Pressure.
The Witness — From the makers of the critically acclaimed Braid comes a bright and colorful puzzle game. While I was charmed by what was shown, the big deal here is that Sony is being very open and friendly to independent developers that want to self-publish. Making a powerful system that millions of people will own accessible is a marvelous thing that should lead to all kinds of creative games hitting the PS4. I love that Sony is continuing down the road it paved with games like FlowerJourney, and The Unfinished Swan.
David Cage — The head of Quantic Dream showed a tech demo of a very detailed and emotive decapitated head. Again, I’m not big on tech demos. As a Quantic Dream mark, I was disappointed that Cage didn’t have something more tangible to show.
Alex Evans — Media Molecule’s co-founder took the stage to show how the PlayStation Move can be used as a 3D modeling tool. My Twitter feed dogged this demo because it involved Move, but I like what was shown here. Giving gamers powerful and easy-to-use tools to make user-created content is a wonderful thing.

Third-Party Games: Sony had several third-party publishing partners show off games and demos too.
Capcom — Yoshinori Ono showed the Panta Rhei engine and a sweet-looking Medieval game called Deep Down (working title). It was pretty impressive, but my Twitter feed flooded with jokes about Deep Down Panty Raid. A few people assumed that this is the next Dragon’s Dogma game.
Square Enix — CTO Yoshihisa Hashimoto showed an impressive tech demo that used the company’s Luminous engine. It would have been way more impressive if the company hadn’t already shown the demo in June 2012. Final Fantasy brand director Shinji Hashimoto promised that a new Final Fantasy game for PlayStation 4 will be announced at E3 2013. My Twitter feed exploded with hate for the old demo and the announcement of a future announcement.
Ubisoft — Yves Guillemot showed a demo of Watch Dogs, which many people are really high on, but I still don’t get. The visuals are cool, but I have yet to see anything that looks fun to play.
Blizzard — Chris Metzen announced that Diablo III is coming to the PlayStation 3 and PlayStation 4. It will have full-screen four-player cooperative-play. My Twitter feed’s rage meter redlined, but I have no doubt that this “port” of Diablo III will do huge numbers.
Activision — Eric Hirshberg announced that Bungie’s Destiny will be available for PlayStation, which would have been a far bigger deal if it wasn’t already known three days ago.

Final Thoughts: As far as the games go, I’m really psyched for Knack. I’m also intrigued by inFamous: Second Son and Deep Down. That said, I wasn’t terribly excited for most of the announcements. I also would have liked to have seen more new IPs and less tech demos. Really though, this presser was more about the ecosystem. I love that Sony is using an x86 architecture for PlayStation 4, which will make things much easier for developers. I love that Sony is making a big effort with self-publishing for indie devs. I love that Sony found ways to make the PlayStation Vita and PlayStation Move more interesting. As someone that wants to eradicate all the physical media in his apartment, I’m excited for PlayStation Cloud too.

A lot of people are bagging on this presser for not being “Apple” enough, but I can’t think of another consumer electronics company that pulls off press conferences are well as Apple does. I undertand why people are upset — super upset if they didn’t care for the videogames shown — about not seeing the new box and not hearing about the price, but I also understand why Sony didn’t lay all its cards on the table. While it wasn’t perfect, the PlayStation 4 presser has given me a lot to think about. As a verbal entertainer, I have lots of new material to work with.

Now what’s your story? What did you think of the PlayStation 4 press conference?

Hideo Kojima’s Metal Gear Rising: Revengeance Trailer

Here’s the latest trailer for Metal Gear Rising: Revengeance. What makes this video special is that it was cut by Hideo Kojima himself! Normally, legendary videogame designers let their minions assemble trailers, so this is a special treat. Check out the video below and let me know what you think of Kojima’s latest and greatest. Are you itching to play this game?

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Bungie’s Destiny: The Straight Scoop

Bungie recently unveiled details on its upcoming MMO space-shooter Destiny. There are loads of previews out there full of hyperbolic preview-y text — so much so that several videogame journalists are having preview-event backlash. (I don’t want to get too into the issue. I believe that readers are thoughtful enough to figure things out on their own.) Thankfully, Gamasutra was at the Destiny event to provide a smart and balanced look at the game. I highly recommend reading the sage words of my former coworker and roommate Christian Nutt. Here’s the Cliffs Notes version:

  • Most of Bungie’s resources are being allocated to Destiny
  • The game is way, way early — Christian pointed out that the press didn’t receive screens or videos, only concept art
  • It’s an MMOFPS (Try pronouncing it. It’s almost as fun as duct tape.)
  • It’s for current and next-gen systems
  • It has several mobile and social features — An iOS app mockup was shown, while the social features of the game were heavily harped on

So please give Christian’s article a read when you get a chance. I believe it’s the best Destiny preview out there, even though it wasn’t written for consumers. After that, please let me know what you think about the game. Would you play an MMOFPS? Do you see yourself using the game’s iOS app? Do you think Destiny will reach Halo heights?

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Mortal Kombat Legacy Season 2 Trailer

Here’s the trailer for the second season of Mortal Kombat Legacy. Fans of the MK universe will be thrilled to see several returning characters accompanied by new ones. The real star of the show is Casper Van Dien, of course. The Starship Troopers legend plays an older and grizzled Johnny Cage. While I have no idea how good season two of Mortal Kombat Legacy will be, I know that Van Dien’s scenes will rock.

Check out the trailer below and let me know what you think (please!) Continue reading “Mortal Kombat Legacy Season 2 Trailer”