Mark Cerny Talks Mobile, Social, Motion, and More

Here’s an interview I did with the legendary Mark Cerny. For those of you not familiar with the man, he has been designing games since he was a teenager, working on titles like Marble Madness, Sonic the Hedgehog 2, Spyro the Dragon, Crash Bandicoot, Jak& Daxter, Ratchet & Clank, and so much more. Since he has pretty much seen and done it all, I wanted to get his take on newer trends in gaming, such mobile, social, and motion. As expected, his answers were interesting and insightful…which was great because I totally went fanboy in the interview. I think I called him awesome like 50 times. Ha!

Anyway, check out this interview with Mark Cerny. He is awesome.

Author: RPadTV

3 thoughts on “Mark Cerny Talks Mobile, Social, Motion, and More”

  1. Interesting.

    A question or thought popped into my head during his stance on social gaming and movement gaming though. Will the big companies allow the devs to break the mold? I question if a social game can attain top tier franchise status because of the very nature of them and the fact that a company like EA or Activision will just microtransaction the hell out of you once they get in to the scene more.

    Refreshing to know he enjoys a more relaxed method of input over the chic new motion controls though.

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