The Perfect Rental: (Not) A Review of Quantic Dream’s Heavy Rain

[100% spoiler free, in case you’re worried.] I love Heavy Rain. It’s one of the most impressive games I’ve played in years. Its graphics, music, characters (minus some spotty voice acting), and storytelling are phenomenal. Entertainment aside, it’s the kind of game that moves the industry forward and leads to greater experiences. As much as I want everyone with a PlayStation 3 to buy Heavy Rain, I have to say that it’s a rental for most people — quite possibly the perfect rental.

Before I get to that, I’ll go over various aspects of Heavy Rain. First and foremost, the way the game creates suspense and tension is extraordinary. I was literally on the edge of my couch during several portions of the game. There were a few times when I completed a thrilling chase scene, paused the game, and thought, “When was the last time a game made me feel that way?” That’s just totally cool.

The story is fantastic, which I expected from a Quantic Dream game. Learning the identity of The Origami Killer genuinely surprised me. (The killer is not Jesse Divnich, btw.) There were a few characters that I suspected, but when the criminal was finally revealed I was all, “Wow. I didn’t see that one coming…at all!” What’s even cooler is that the choices you make result in different twists and turns. While the game will take most of you eight or nine hours to complete, I think it’s worth replaying to see how the different paths play out. Like I said in another article, it would be stupid to only play this game once.

Most of you have seen screens and videos of the game, so you know how beautiful it is. To be completely honest, the graphics didn’t really matter to me most of the time. The other aspects of the game were so engaging that I didn’t really pay close attention to the gorgeous visuals. Stepping back for a moment, I’m glad the game looks the way it does. I loved Indigo Prophecy on Xbox, but its ugly graphics often pulled me out of the experience.

Some gamers dislike the gameplay in Heavy Rain, dismissing the entire game as a series of quick-time events. That’s just close-minded. Considering that my favorite games are turn-based RPGs, I don’t see how Heavy Rain’s gameplay is “lesser”. Some gamers with a heavy preference for shooters will find the gameplay slow and dull, but players that are opened to other genres will dig what Heavy Rain — in its entirety — has to offer.

So yeah! Right about now you’re thinking, “If you love the game so much then why do you think it’s only a rental?” Well, it’s $60 and you can can play through several branches and get multiple endings in a week. Most players will get their fill of Heavy Rain by then. They’ll enjoy it and “get” it. While the DLC should extend the experience, I don’t think the majority of gamers will care enough to hold onto the game for its DLC. Is Heavy Rain worth experiencing? Absolutely! Is it worth $60 for most gamers? Probably not. (Related note: remember this old discussion on gaming value?)

As someone that’s peripherally involved in the gaming business, I hate saying that Heavy Rain is a “rent” instead of a “buy”. As someone that can influence the amount of money in your wallet, it’s my responsibility to give you this answer.

Agree? Disagree? Either way, let me know (please)!

Jason Rubin Believes Digital Distribution Will Help Gaming Thrive

Naughty Dog founder and current Monkey Gods chief executive monkey Jason Rubin believes that there’s one thing that will help the gaming industry thrive: more cowbell. Wait, that’s not right. I meant digital distribution. In an interview with Character Arcade Rubin said:

Inefficiencies in distribution tied to the box release are hampering that part of the business. If publishers and developers could recapture the 20 percent stores’ take, plus a substantial part of revenue lost to piracy, rental, and resale, not to mention the cost of shipping pieces of plastic all over the world, then I think that part of the industry would be in a better position financially, without a single extra dollar of cost to gamers. Digital distribution can help with all of those inefficiencies, at the same time as it improves the gamer’s experience.

From a developer’s perspective, I totally see where he’s coming from. From a consumer’s perspective, I know that some of you have issues and concerns about digital distribution. What do you think of Rubin’s take on the matter?

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Drake’s Fortune Multiplayer Pack Available for Uncharted 2

Sony has released the Drake’s Fortune multiplayer pack for Uncharted 2: Among Thieves. New maps and skins are available for your online gaming pleasure. He’s the official word from Sony:

The “Drake’s Fortune Multiplayer Pack” includes two maps and six character skins inspired by Nathan Drake’s debut adventure, Uncharted: Drake’s Fortune. The six skins are available $2.99 and the two maps are available for $3.99 — or you can get all of skins and maps in a convenient, value-priced bundle for $5.99.

Any of you downloading these goodies today?

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BioWare Just Says No to Vampires

BioWare has developed several outstanding games that use traditional fantasy and sci-fi settings. It even took gamers on a mystical adventure in ancient China (Jade Empire). The company has considered other backgrounds, but one you won’t be seeing any time soon is horror (or as it’s known these days, vampiric romantic teen angst). BioWare’s Dr. Greg Zeschuk recently told me:

Years ago we talked about horror as a genre setting. We just didn’t feel like it really worked for us. It’s funny how crazy that’s going — the vampire stuff.

I’m mostly relieved, but a little disappointed. I was never into vampires and the Twilight phenomenon currently has me hating the bloodsuckers. If there’s one company that could get me interested in vampires, it’s BioWare. So while I’m glad it appears to be sticking to its bread and butter, I’m curious about what BioWare could do with a vampire game.

Are you happy or disappointed that BioWare isn’t going all Twilight?

Coffee Talk #94: Playing Heavy Rain “Only” Once is Stupid

Yesterday GamePro’s Tae Kim posted an editorial on why you shouldn’t play Quantic Dream’s Heavy Rain more than once. It’s an interesting argument that’s supported well. Check out what Tae had to say:

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Alex (not Adam) Lambert’s awesome dancing on American Idol, where Zydrunas Ilgauskas will end up, or the return of Fraggle Rock, Coffee Talk is the place to do it.

Yesterday GamePro’s Tae Kim posted an editorial on why you shouldn’t play Quantic Dream’s Heavy Rain more than once. It’s an interesting argument that’s supported well. Check out what Tae had to say:

By choosing to let your actions stand, and by refusing to go back in an attempt to change things, you can better appreciate the turmoil felt by the characters in the game. You are also able to buy into the spirit of the overall game design more fully. It’s the fact that no matter how hard they try, they cannot change their pasts that makes the characters’ plight so much more meaningful; by applying the same sense of inevitability and immutability to your own decisions, you can impart more meaning to your time with Heavy Rain.

Before I get into things, I need you to understand that I like and respect Tae. If he wants it, he could have a long and successful career writing about games. He’s really good. Having said that, I think his entire premise is stupid and slightly pretentious. It’s easy to say that you should only play the game once when you got to do it for free several weeks ago. I spent $65.84 on my copy and I sure as hell want to get more than nine hours of entertainment out of the deal.

Fiscal responsibility aside, Heavy Rain is a great game and it should be enjoyed more than once. Would you listen to The Beatles’ Rubber Soul just once? Would you watch American Ninja just once (and deprive your life of the brilliance of Michael Dudikoff on a regular basis)? Of course not. Sure, those two examples are forms of linear entertainment and Tae is saying that the interactivity of Heavy Rain is more meaningful if you experience it just once (James Ingram?), so let’s try another example.

For some reason, Tae’s editorial made me think of my friend Karen, who is the queen of Las Vegas buffets. Playing Heavy Rain once would be like her paying $50 at The Bellagio buffet and only getting one plate of food. (That analogy was awesome if you know Karen or me.)

Yeah, I understand what Tae is saying and it’s an interesting point, but I vehemently disagree. What about you guys and gals? Do you subscribe to Tae’s dreamer stance on Heavy Rain? Or do you have a more pragmatic view?

Go to Work with Gas Powered Games’ Chris Taylor

The second entry in Gas Powered Games’ Kings and Castles video blog shows you a day in the life of creative director Chris Taylor. Join him on his morning commute and for a tour of the office. Chris Taylor is funny and awesome (even if he did miss our DICE 2010 meeting), so you should watch this video. It’s good, clean fun that gives you a behind-the-scenes look at Gas Powered Games.

Today’s Poll: Heavy Rain vs. Chocolate Rain vs. Mark Rein

In honor of the release of Heavy Rain for PlayStation 3, I wanted to see what your favorite type of rain is (in the context of gaming and nerd culture). In addition to Quantic Dream’s excellent game, you can choose from “Chocolate Rain” by Tay Zonday, Epic Games vice president Mark Rein, and Prince’s outstanding “Purple Rain” (the song, not the movie). Make your choice and leave your explanation in the comments section if you have a moment!

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Nintendo 2010 Release Dates: Mario Galaxy, Metroid, and More

Nintendo of America announced a slew of software release dates today. Here are the most notable titles. As always, let me know if you’re interesting in picking any of these games up.

Super Mario Galaxy 2 (Wii): May 23, 2010

Metroid: Other M (Wii): June 27, 2010

Sin and Punishment: Star Successor (Wii): June 7, 2010

Picross 3D (DS): May 3, 2010

PadCast: BioWare’s Dr. Greg Zeschuk Talks Games, Social Media, Fitness Titles, and Being Awesome

BioWare’s Dr. Greg Zeschuk completely rules. He truly is one of my favorite people in the business (as is his partner in crime, Dr. Ray Muzyka). After the diabolical Chris Taylor missed our interview session at DICE 2010, Dr. Greg was there to save the day. Naturally I asked him about the crazy three months BioWare has had, with two giant games — Dragon Age: Origins Awakenings and Mass Effect 2 — released in short period of time. The good doctor revealed which characters he used in Dragon Age. I also asked him about BioWare’s efforts to extend its properties through web games, Facebook games, iPhone titles, books, and more.

Since he was a practicing physician before starting up one of the best development houses in the business, I wanted to get Dr. Greg’s view on games like Wii Fit and EA Sports Active. This led to a pretty cool tangent about performing remote operations with Wii-like controls. The interview ends a little abruptly because the press room was being shut down, but it was an absolute pleasure chatting with Dr. Greg and I think you’ll enjoy our chat.

(Yes, it sounds like I’m totally kissing his ass, but I’ve known Greg and Ray for several years. I assure you that my fondness is genuine.)