E3 2013: Nyko Booth Tour

I stopped by the Nyko’s E3 2013 booth to check out a bunch of accessories for PlayStation 4, Xbox One, Nvidia Shield, and Android. The new PlayPad controllers for Android were particularly impressive. The PlayPad Pro 2 is great for Android users that are heavy gamers. It has a rubberized grip for a solid feel and Alps analog sticks for precision control. It’s definitely one of the best Android gamepads I’ve ever tried. For Android users that are more into multimedia, there’s the PlayPad Media, which features a row of media-specific controls along the top of the gamepad. The PlayPad Media is no slouch in the gaming department either, using the same body as the original PlayPad for Android.

Kindly check out the video above and let me know what you think of Nyko’s E3 2013 lineup.

Special thanks to Rich Brown for his excellent camera work!

Today’s Poll: Do You Want a PlayStation 4 or Xbox One?

After a pair of reveal events, a pair of E3 2013 press conferences, and an evening to think about it all, I’m sure that you have a pretty good idea of what the Microsoft Xbox One and Sony PlayStation 4 have to offer. Which next-gen console do you want more? Kindly vote in today’s poll and, if you have time, explain your pick in the comments section.

[poll id=”182″]

Coffee Talk #588: Scattered Thoughts on E3 2013 Day Zero

Yesterday I went to three E3 2013 press conferences: Microsoft, EA, and Sony. I watched some of Ubisoft’s with a few friends through streaming video, but quickly got bored (to be fair, I was pretty tired at the time). Here are some random thoughts on the day’s pressers…more

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, iOS 7, Ian Ziering working at Chippendales, or Tim Tebow signing with the New England Patriots, Coffee Talk is the place to do it.

Yesterday I went to three E3 2013 press conferences: Microsoft, EA, and Sony. I watched some of Ubisoft’s with a few friends through streaming video, but quickly got bored (to be fair, I was pretty tired at the time). Here are some random thoughts on the day’s pressers.

Sony Curb Stomps Microsoft: The biggest talk of the day was Sony giving Microsoft a major beatdown — at least in the eyes of hardcore gamers. Enthusiasts love that Sony isn’t following Microsoft’s strict stance on game licenses, allowing PS4 owners to sell, trade, and gift games as they see fit. Mainstream consumers will see the $100 difference in price points: $499 for Xbox One and $399 for PS4. To be fair, the Xbox One package comes with Kinect, which is required to use the system. The new PlayStation Eye will cost an extra $59, but isn’t required to use the PlayStation 4.

Still, the sentiment right after the Sony presser was one of disbelief. Some people couldn’t believe how thoroughly Sony one-upped Microsoft. Some couldn’t believe the manner in which the company did it, equating it with the beating in American History X, repeated curb stomps, and repeated kicks to the testicles. The words to used to describe Sony’s delivery were fascinating. Some thought it was funny, some thought it was arrogant, and others thought it lacked class. No matter what they thought of the delivery, almost everyone agreed that Sony had a point and shoved it in the competition’s face.

Microsoft hosted a party shortly after the Sony presser was over. Several joked that the party should have been reclassified as a wake.

The Rape Joke: Blogs, forums, and social media services blew up over some trash talk used during the Killer Instinct portion of the Microsoft presser. A guy was trouncing a girl in the game and said, “Just let it happen. It’ll be over soon.” Several people labeled the comment a “rape joke” and lambasted Microsoft for using misogynistic comments in its press conference. I really want to hear your take on the matter.

Rape didn’t come to my mind at all. At first I thought of Muhammad Ali using similar lines against his opponents. Then I thought of an Ultimate Spider-Man arc that had Spidey and Wolverine switching bodies. When Spidey (in Wolverine’s body) got shot in the head, he panicked. Wolverine (as Peter Parker) pulled out the bullet and said, “Relax. Let it happen.” I had no idea that phrase was a rape reference and didn’t think of it as a rape joke. However, I want to check myself. There’s a good chance that I’m ignorant of the connotation because I’m older, a boxing fan, and a comic-book nerd. Did you guys and gals think anything was wrong with comment?

My Indie Darlings: While there were a lot of big-budget games to get excited about, two of the ones I’m amped for are smaller games from independent developers. I was delighted that Capybara Games’ Below was featured at the Xbox One presser and Supergiant Games’ Transistor was featured at the PlayStation 4 presser. I’m a huge fan of these independent developers. Capy is known for the lovely Superbrothers: Sword & Sworcery EP, while Supergiant Games created the fantastic Bastion.

I know that most of you aren’t nearly into indie games as I am and that journalists are often accused of overrating indies (though I’m a verbal entertainer, so I’m not sure that I count), but I’ve noticed that independent games have been catching my eye at these shows. At the last few E3s, I recall being enamored with JourneySound Shapes, and The Unfinished Swan. Perhaps it’s because I’ve covered and played so many big-budget games; maybe I find indie games refreshing? I’d like to think that I genuinely love these games, but as a philosophy major, I have to question the pattern.

Do you guys and gals pay any attention to the indies? Or is it all about the major releases for you at E3?

The Big Boys: Respawn Entertainment’s Titanfall got the most buzz according to the incredibly inaccurate survey I took (i.e. chatting with industry friends). A lot of people were high on Bungie’s Destiny. At the EA presser, the teasers for Mirror’s Edge 2 and Star Wars: Battlefront were met with joyous reactions. While I was psyched to see Kyrie Irving during the NBA Live demo, my inner 12-year old keep chucking at the repeated use of the phrase “ball handling.”

Games shown today that excited me include Dragon Age 3inFamous: Second SonKnackUFCCrimson DragonKingdom Hearts III, and Final Fantasy XV.

While most of my pals are certain that Watch Dogs will be a quality game, they’re starting to lose interest in it. It never clicked with me and I still don’t see what’s so amazing about the game.

Of course all of this stuff played differently to the people that watched the press conferences at home and/or read about them. What games shown at yesterday’s pressers have you jazzed?

Onto Day One: Tomorrow should be a light day and heavy night for me. I have one important meeting (at the Hooters across the street from the convention center) and will use the rest of my time to play stuff that I care about (journalists rarely get to do this, which is another advantage of being a verbal entertainer). The evening will be the outstanding Wedbush party (my favorite E3 party, affectionately called Pachter-palooza) followed by a Bethesda shindig. If there’s anything you want me to check out, please let me know in the comments section.

Snarky PlayStation 4 Meme Should Be a Real Sony Ad

This PlayStation 4 meme that pokes fun at the Xbox One’s vaunted television features should be a real advertisement. It’s a simple message that has an element of truth, has a witty edge, and will get the fanboys riled up. While Microsoft is looking to control the entire living room, Sony appears more focused on games. (That’s the narrative so far. It could be a different story after E3 2013.) The meme is edgy and snarky, reminiscent of Sony’s best marketing (ENOS Lives, Kevin Butler, etc.). It’s also fantastic ammunition for flame wars; members of the Sony Defense Force 4th Battalion are going to throw it in the face of every XBoner on the Internet.

Although consoles have evolved into multifaceted entertainment devices, enthusiast gamers are passionate about games first and foremost (duh). The Xbox One’s television and NFL features are novel, but don’t excite the core audience. Sony appears to be positioning the PlayStation 4 as the “gamer’s console” and I’d love to see a full-on ad campaign with an attitude similar to the one used in the meme. It would give SDF fanboys a charge and could possibly help win back gamers Sony lost to the Xbox 360. The Xbox One has (unfairly) been slapped with the “not for us” label by some enthusiast gamers. Wouldn’t it be fun if Sony launched an ad campaign that took advantage of that perception? The flame wars would be glorious. Fore!!!

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Today’s Poll: PlayStation 4 vs. Xbox One Reveal

Round one is over! Sony kicked things off way back in February with its PlayStation 4 reveal. Like an old-school videogame featuring turn-based combat, Microsoft countered months later with its Xbox One press conference. Which company had the more impressive show? Kindly vote in today’s poll and sound off in the comments section!

[poll id=”181″]

Shu Yoshida Talks PlayStation 4 Development

The excellent Frank Cifaldi from Gamasutra conducted an excellent interview with the excellent group CEO of Sony Computer Entertainment, Shuhei Yoshida. If you’re counting at home, that’s three times the excellence (E3). One of my favorite parts of the interview was Yoshida talking about making the PlayStation 4 accessible to small developers. Check it out:

We believe in smaller developers. They are very creative and they go out of the norm to do something really amazing. So we really want to make it easier for them to come to our platform and publish. And we know there are many things we can do, in talking with these guys and asking what they want us to do. And one effort we’ve been doing in that context is the PS Mobile platform. That doesn’t even require the purchase of a dev kit. It’s totally software driven, and they can develop games…on PC, for example. And once you decide to publish it, you want to test it on the final hardware, but you don’t have to acquire a pricey dev kit.

The approach to PS4 we’re internally working on is, I hope to see somewhere in-between the current model that we have on PS3 and the PS Mobile totally software-driven model. We could continue and go and expand the PS Mobile approach, but the beauty of developing games on console is we allow the developers to go really deep into the hardware, and to unlock the potential. And so in order for us to do that, the developer has to have the dev kit to work on. So at least initially, we have to provide the dev kit to make games on PS4.

One of the things I love about Sony Computer Entertainment is that it has consistently championed independent games from small developers. Games like Journey and The Unfinished Swan have helped developers like thatgamecompany and Giant Sparrow flourish. I believe that Sony has done a much better job than Nintendo and Microsoft at promoting these kinds of games. And it looks like that will continue with the PlayStation 4.

Having a wide variety of content is vital for the ecosystem of any console, especially since the console companies are competing with established mobile ecosystems (Amazon, Apple, Google), as well as each other. Small developers often bring games that are creative and different to the table. It’s cool to see Sony believing in their importance and making an effort to include them.

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Jack Tretton on Why Sony Didn’t Show the PS4 Box

Millions of gamers and dozens of game journalists were miffed that Sony didn’t show the actual console during its PlayStation 4 press event. From your comments and Google+ messages, I know that a few of you RPadholics didn’t like the move either. Personally, I think people are making a bigger deal out of the omission than they ought to. Either way, people are definitely talking and thinking about the PlayStation 4.

In an interview with Forbes, Sony Computer Entertainment America CEO Jack Tretton addressed the matter:

You know, that’s really interesting. I’ve heard that from multiple reporters and shame on me that I didn’t see that as a big issue. They’ll see it soon enough. I’m real proud of the fact that we’re talking about [launching in] holiday 2013 and we’ve already got a lot of detail out there, and a lot of game play, in February. But I was so focused on the content that when I think of the console I think of what comes through the screen, not the device that it emanates from. I just think there’s a lot of natural curiosity: What’s the controller gonna look like? What’s the box gonna look like? We made a conscious decision that wasn’t going to be a part of the first reveal, but I would look for E3 as a time when you’ll get a good look at it. Or sooner.

Check out the full interview for more details on the PS4 reveal. As a longtime Tretton fan (as much as anyone can be a fan of executives that aren’t Steve Jobs), I thought it was a great read.

What do you think of Tretton’s explanation? Does it make sense to you? Or did Sony make an unforgivable mistake (as seem people on the Internetz seem to think) by not showing the box?

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PlayStation 4 Specs

Although consumer electronics are as much about software and services these days, lots of people still go gaga over hardware specs. Here are the specs for the PlayStation 4, as per Sony’s press release.

  • Single-chip custom processor — CPU : x86-64 AMD “Jaguar”, 8 cores, GPU : 1.84 TFLOPS, AMD next-generation Radeon based graphics engine
  • Memory — GDDR5 8GB
  • Hard Disk Drive
  • Built-in Optical Drive (read only), BD 6xCAV, DVD 8xCAV
  • Super-Speed USB (USB 3.0)
  • Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
  • IEEE 802.11 b/g/n
  • Bluetooth® 2.1 (EDR)
  • AV output
  • HDMI
  • Analog-AV out
  • Digital Output (optical)

Sony PlayStation 4 Launch Event Reactions

Sony just wrapped up its PlayStation 4 launch event and the Internet (mixed) reactions have been fun to read. I want to start my thoughts on the presser by talking about how it ended — new hardware wasn’t shown and price points weren’t announced. A lot of Twitter gamers are pissed about this, but I kind of like what Sony did. In pro-wrestling terms, tonight’s event was an episode of Monday Night Raw; there was no need to send the crowd home happy and it was important to keep fans wanting more. The big announcements will be at E3 2013, which is the videogame business’ WrestleMania; that’s when you make sure the fans go home happy. At the very least, it was a controversial ploy. At best, it’ll have people talking and thinking about the PlayStation 4 for months to come.

Now here are some scattered thoughts based on the notes I took during the press conference. Naturally, I’d love to hear your thoughts on the PlayStation 4 and the games/demos shown when you have a chance.

Our House: The show was led by Sony Computer Entertainment group CEO Andrew House. It was interesting to hear him refer to the PlayStation 4 as a “place” or an entertainment hub, rather than a new piece of hardware. It’s indicative of what today’s consumer electronics have become. They’re not just about hardware. As Apple has shown, people want and will buy an experience fueled by a combination of hardware, software, and services.

The Cerny Method: I was thrilled that Mark Cerny had a prominent role in the show and was announced as the lead system architect for PlayStation 4. I also loved that Cerny acknowledged that the ambitious CELL processor in the PlayStation 3 wasn’t the most developer-friendly and said that the PlayStation 4 architecture will be more accessible: “Our goal was to develop an ecosystem that would facilitate the expression of their ideas.”

Cerny also showed his upcoming game Knack. It’s a platformer featuring a cartoon art style and an adorable — but hugely powerful — robot as the protagonist. A few years ago, he told me that he was working on a new project and I’m thrilled that it has been unveiled. The Twitter reaction to the game was overwhelmingly positive, but keep in mind that most of the people I follow are in the gaming business and many are aware of the awesomely awesomeness that is Mark Cerny.

Having someone like Cerny was really refreshing. He’s crazy smart, but also sincere and real.

Controller: The Dual Shock 4 rumors were on the money. In addition to what was already revealed, the new controller will sport a microphone input for chat, a speaker, and a light bar to easily identify different players. Cerny said that the analog sticks and trigger buttons have been improved and are tighter.

Social: Cerny said that the PS4 will have always-on hardware for video compression and decompression. Gamers can record and share clips through Sony’s new social network. In addition to watching your friends play, “famous” people can share their videogame exploits, allowing for an all-new form of stalking. In addition to accessing the network on a console, gamers can catch up with their gamer friends on the PlayStation Vita, smartphones, tablets, and PCs. Expect a flood of companion apps that extend the gaming experience.

Tech Demos: Visually impressive demos using Unreal Engine 4 and Havok were shown to illustrate the power of the new CPU and GPU. While they were very impressive, it wasn’t surprising. New hardware is supposed to have better graphics and tech demos rarely represent what actual games will be like. I was more interested in the new social features and cloud services (more below).

PlayStation Cloud: Dave Perry took the stage to talk about what Sony’s acquisition of Gaikai would bring to the company’s upcoming cloud services. PlayStation Cloud’s mantra is, “Everything Everywhere.” There are two huge goals for the service. First is to have the majority of every PlayStation, PlayStation 2, and PlayStation 3 game available through the cloud. Second is to have every PlayStation 4 game available on the PlayStation Vita through Remote Play.

One of the neat things about PlayStation 4 is background downloading. You’ll be able to start playing a game shortly after the download starts. The early portion of the game hits your system first, while the rest downloads as you play.

Cerny mentioned that the PlayStation 4 will monitor your game choices and pre-download games that it’ll think you like. The recommendation engine will check out what genres you play and what developers you enjoy. This is a nice touch that will help many gamers connect with new games in a more convenient way.

Perry mentioned that developers will be able to find “expert” players on the cloud and grant them special in-game privileges. This caused my Twitter feed to explode with snarky comments about the PlayStation 4 watching you.

I love where Sony is going with digital downloads and streaming. I’m also going to enjoy watching the flame wars about the PS4 not having backwards compatibility with PS3 discs. Flame on!

First-Party Games: Sony trotted out a bunch of first-party games and demos.
Killzone Shadow Fall — While I respect the Killzone series and this demo looked great, it’s not really my thing. I was a little bored.
Driveclub — This is a team-based racing game, which the developer equated with squad-based shooters. My initial thought was to combine the two in a game called Drive-by Club. It looked sweet and team-based driving should make for a fresh racing experience.
inFamous Second Son — Sucker Punch showed a pretty slick demo of its upcoming action game, but I was laughing at my snarky Twitter friends making comparisons to Marc Ecko’s Getting Up: Contents Under Pressure.
The Witness — From the makers of the critically acclaimed Braid comes a bright and colorful puzzle game. While I was charmed by what was shown, the big deal here is that Sony is being very open and friendly to independent developers that want to self-publish. Making a powerful system that millions of people will own accessible is a marvelous thing that should lead to all kinds of creative games hitting the PS4. I love that Sony is continuing down the road it paved with games like FlowerJourney, and The Unfinished Swan.
David Cage — The head of Quantic Dream showed a tech demo of a very detailed and emotive decapitated head. Again, I’m not big on tech demos. As a Quantic Dream mark, I was disappointed that Cage didn’t have something more tangible to show.
Alex Evans — Media Molecule’s co-founder took the stage to show how the PlayStation Move can be used as a 3D modeling tool. My Twitter feed dogged this demo because it involved Move, but I like what was shown here. Giving gamers powerful and easy-to-use tools to make user-created content is a wonderful thing.

Third-Party Games: Sony had several third-party publishing partners show off games and demos too.
Capcom — Yoshinori Ono showed the Panta Rhei engine and a sweet-looking Medieval game called Deep Down (working title). It was pretty impressive, but my Twitter feed flooded with jokes about Deep Down Panty Raid. A few people assumed that this is the next Dragon’s Dogma game.
Square Enix — CTO Yoshihisa Hashimoto showed an impressive tech demo that used the company’s Luminous engine. It would have been way more impressive if the company hadn’t already shown the demo in June 2012. Final Fantasy brand director Shinji Hashimoto promised that a new Final Fantasy game for PlayStation 4 will be announced at E3 2013. My Twitter feed exploded with hate for the old demo and the announcement of a future announcement.
Ubisoft — Yves Guillemot showed a demo of Watch Dogs, which many people are really high on, but I still don’t get. The visuals are cool, but I have yet to see anything that looks fun to play.
Blizzard — Chris Metzen announced that Diablo III is coming to the PlayStation 3 and PlayStation 4. It will have full-screen four-player cooperative-play. My Twitter feed’s rage meter redlined, but I have no doubt that this “port” of Diablo III will do huge numbers.
Activision — Eric Hirshberg announced that Bungie’s Destiny will be available for PlayStation, which would have been a far bigger deal if it wasn’t already known three days ago.

Final Thoughts: As far as the games go, I’m really psyched for Knack. I’m also intrigued by inFamous: Second Son and Deep Down. That said, I wasn’t terribly excited for most of the announcements. I also would have liked to have seen more new IPs and less tech demos. Really though, this presser was more about the ecosystem. I love that Sony is using an x86 architecture for PlayStation 4, which will make things much easier for developers. I love that Sony is making a big effort with self-publishing for indie devs. I love that Sony found ways to make the PlayStation Vita and PlayStation Move more interesting. As someone that wants to eradicate all the physical media in his apartment, I’m excited for PlayStation Cloud too.

A lot of people are bagging on this presser for not being “Apple” enough, but I can’t think of another consumer electronics company that pulls off press conferences are well as Apple does. I undertand why people are upset — super upset if they didn’t care for the videogames shown — about not seeing the new box and not hearing about the price, but I also understand why Sony didn’t lay all its cards on the table. While it wasn’t perfect, the PlayStation 4 presser has given me a lot to think about. As a verbal entertainer, I have lots of new material to work with.

Now what’s your story? What did you think of the PlayStation 4 press conference?