German Advocacy Group to Hold Protest Against Violent Games

Killer Games

A German group called Aktionsbündnis Amoklauf Winnenden is holding a protest against violent games on October 17. The country has had its issues with violent videogames over the last few years and things appear to be escalating. According to Game Politics:

A German advocacy group has organized an event designed to get participants to bring their “killer games” to in order to dispose of them in a trash can.

Aktionsbündnis Amoklauf Winnenden, or Action Alliance (loosely translated), has setup the event for this Saturday, October 17 in front of the Stuttgart State Opera. One game tosser will win a signed jersey from the German national soccer team. No word on what will be done with the “donated” games, but presumably they will be smashed or discarded in some way.

I hate these kinds of protests. They’re stupid. Is the group holding a similar event so that people can trash their violent DVDs en masse? I thought it was lame when people protested The Beatles and The Dixie Chicks with mass album burnings or silly gatherings to destroy CDs. On a side note, I think it’s funny that the above quote says “game tosser”. That sounds like a phrase British gamers would use over Xbox Live.

What do you think of this protest?

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Street Fighter IV’s Abel Was Supposed to be a Girlie Man

Street Fighter IV Abel

Street Fighter IV’s Abel is a brawny and burly character, but apparently that wasn’t the original vision for him. At first, Abel was supposed to be a scrawny French judo master that looked like a girl. Andriasang translated Capcom battle planner Taisaku Okada from the Street Fighter IV blog:

With Abel, we wanted to make someone representative of ‘the weak can beat the strong,’ and so he was originally a small judo character who could be mistaken for a girl.

I know a lot of SFIV players that dig Abel, but I have to wonder if they’d still be into the character if he were a puny girlie man.

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Coffee Talk #3: Gaming Guilty Pleasures

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, celebrating Rocktober, when you expect to win a Nobel Peace Prize, Manny Pacquiao vs. Miguel Cotto, Coffee Talk is the place to do it.

Yesterday, I was incredibly pleased to have R.A. Salvatore’s The Ghost King arrive at my doorstep. His books about Drizzt Do’Urden and friends are one of my guilty pleasures. Some of them are pretty good (The Dark Elf Trilogy and Jarlaxle’s books are my favorite), but a lot of them…aren’t the best. Still, I read all of them — sometimes over and over again — and thoroughly enjoy them.

Britney's Dance Beat

This got me thinking about my gaming guilty pleasures. I’m sure you know what I mean — games that you know aren’t great (or sometimes not even good), but can’t stop playing. The two biggest offenders in my collection are Britney’s Dance Beat for PlayStation 2 and Wakeboarding Unleashed for Xbox. For the former, I should really just be playing Bust-a-Groove, but I love how corny the game is with Britney’s music. As for Wakeboarding Unleashed, it’s certainly not in the same league as Tony Hawk’s Pro Skater, but I may or may not have dated one of the girls in the game and it was always amazingly amusing to play as her.

Today I’d like to know about your gaming guilty pleasures. Are there any mediocre or bad games you can’t stop playing? Why can’t you shake them?

SwitchGames SoCal Game Trading Meetup!

Switch Games logoCalling all SoCal residents! The excellent people at SwitchGames are trying to organize an event where you can eat, drink, be merry, and trade games! Think of it as an evening swap meet for gamers. Here are some details:

DJ Sonic Pony spins the best indie rock, electronic, pop, classics and whatever else she feels like playing.

Food and drink will be available for purchase at the venue. All ages welcome. You must be 21+ to drink alcoholic beverages (ID required).

Plenty of parking (discount validation is available).

It sounds like a cool event. If my knee is cooperating, I’ll be there. It would be excellent to see you at the event! Even if you can’t attend this time around, be sure to sign up so that you can receive updates on future events.

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Coffee Talk #2: Fantasy Games vs. SciFi Games

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Toy Story 3 trailer, the upcoming “Super 6” middleweight tournament, or Rob Schneider’s birthday, Coffee Talk is the place to do it.

Fantasy vs. SciFi — it’s a debate that will last an eternity. Most gamers I know enjoy both settings, but strongly lean towards one or the other. Some folks dig games with swords and sorcery, others prefer laser rifles and warp drives. Personally, I’m way more of a fantasy guy than a sci-fi guy. Space battles are cool and all, but I rather jump into an adventure filled with mystical spells, magic weapons, and cool frickin’ dragons. I liked Star Wars: Knights of the Old Republic, but I loved Baldur’s Gate.

Dragon Age Origins chicky

My reasoning is simple; fantasy settings are more ridiculous, ergo more imaginative. Science fiction — good science fiction anyway — is often based on…(get this) science. Sure, it might be theoretical, but in many cases it’s plausible and not a huge leap from reality. Even though a lot of sci-fi features alien races and futuristic weaponry, it’s just too “real” for me. At the end of the day I see science as cold and clinical (I’m sure a psychiatrist would tell me that I’m just afraid of death).

Fantasy is more fun for me. A sword of sharpness? Ludicrous. A bag of holding? Preposterous. A race of miniature creatures that live inside trees and bake cookies? Waitaminute…those actually exist. So many elements in fantasy games, books, etc. are just impossible. Call me a romantic, but I enjoy dreaming about the impossible.

I’d love to hear about your preference. Are you SciFi or fantasy? Pick a side and explain your choice (please)!

Gearbox’s Randy Pitchford Equates Game Design With Magic

Borderlands

I have the utmost respect for game developers. They work so hard to craft the fantastic experiences that we all enjoy. The art of making games, to use some of Queen’s lyrics, “It’s a kind of magic.” According to Gearbox Software co-founder Randy Pitchford (Borderlands), game making and magic have a lot in common. The former professional magician (as opposed to the amateurs that cast spells in the Olympics) told Gamasutra:

A magician can create wonder by creating a set of logic, and then proving that the logic is impossible and false. Now if I repeat the same trick over and over again, as long as it’s still surprising, it’s fine. I’ve got you. But as soon as you start understanding how the trick works, you get bored and you lose interest. So, I’ve got to create a new trick. I’ve got to hit you with new magic.

I’ve always pegged Pitchford as some sort of sorcerer. I’m pretty sure he just admitted it in the quote above. I wonder what house he belonged to. Gryffindor? Hufflepuff maybe?

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Dragon Age Origins Launch Trailer — Sacred Ashes

Okay, I’m pretty much a BioWare fanboy, so when the company says anything or releases new media — like a new Dragon Age: Origins trailer — I pay attention. Here are some official lines from the press release, followed by the video.

This trailer takes a look into a quest in search of the Sacred Ashes, where danger awaits the band of warriors in the glacial, jagged edges of a treacherous mountainside. Darkspawn assault the group, and pressed into action, the soldiers leap into battle. Using world-class skill, magic, might and outright brute force, the Darkspawn are being eviscerated; just when the situation appears to be under control, a massive Dragon – stunning in its size and might – swoops in and crushes everything in its path, threatening the very survival of the heroes. Check it out and let me know what you think (please)!

China Hates Foreign Game Investors

Chinese Flag

According to Katie Melua, there are nine-million bicycles in Beijing…and soon there will be zero money from foreign game investors. Reuters has reported:

China’s video game industry regulator the General Administration of Press and Publication (GAPP) and copyright watchdog issued a circular on Saturday prohibiting foreign investment in domestic online gaming operations through joint ventures, wholly owned enterprises and cooperatives.

The new directive also disallows foreign firms from indirectly influencing Chinese gaming firms through agreements or technology support.

Hundreds of game companies have been trying to take advantage of the billions of people (millions of gamers?) in China. It looks like the government has put a stop to that, at least in the online gaming space.

I have a few friends in Shanghai attending GDC China. Hopefully they’ll be able to dig up some more info on this development.

Source via Game Politics

Jordan Mechner Talks Prince of Persia at GDC China

Prince of Persia The Sands of Time

Gamasutra has an excellent write up of Jordan Mechner’s keynote from GDC China. The Prince of Persia creator covers a wide range of topics. One of the tidbits I found interesting was him talking about his mindset going into Prince of Persia: The Sands of Time. Mechner said:

You really couldn’t find a better example of what not do than the first 10 years of Prince of Persia. The franchise was like a garden that I was neglecting. By 2001 Prince of Persia was really a dead franchise — completely and totally dead.

We really felt we were underdogs, because it was a dead franchise. We really felt we had to make an original game, as if nobody had heard of it.

And take a look at the franchise now, with Jake Gyllenhaal flashing his pecs as the prince. My, we’ve come a long way.

Seriously though, The Sands of Time was an excellent game and really brought the franchise back to life. While some of its sequels were not quite as good, the whole reboot is a fine of example of how to modernize a classic franchise. Hopefully someone will reboot a franchise so that Jake’s sister will bare her chest in a movie (again).

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Coffee Talk #1: Does Replay Value Impact Your Gaming Purchases?

Welcome to the first edition of Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the return of Barry Allen, Chris Jericho carrying the WWE for two years running, or how awesome the NY Yankees are, Coffee Talk is the place to do it.

Today I want to talk about replay value. It’s mentioned in practically every videogame review you see and many critics use it as a scoring factor, but does it really have a role in your purchasing decisions? For me, it’s not really an issue when it comes time to plop down cash on a new game. It’s more of an added bonus that I enjoy after I’ve beaten a game.

Final Fantasy Tactics

Don’t get me wrong — I appreciate games that have extraordinary replay value, but that’s not why I buy (or pass) on a title. I’ll pick up every game in the Final Fantasy Tactics series because I love the world of Ivalice and the gameplay style. The fact that I’ll play it for dozens of hours after I’ve beaten it isn’t the point. That said, I completely understand that I’m not a normal customer since I get to play a ton of games for free and can be picky with the ones I buy.

My question for you on this fine Monday is whether replay value impacts your purchases. Are you more likely to buy games that you can play over and over again? Will you skip on a game because it’s not really worth playing after the initial 10 to 15 hours? Or is it a case-by-case basis? Leave a comment and let me know (please)!