Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the rage of the Red Lanterns, how crazy British fans are for WWE, or the awesomeness of in-flight WiFi, Coffee Talk is the place to do it.
Launching downloadable content on day one is a sticky situation. You just bought a game. You want to jump right in and experience everything, but before you can do that you have to enter a bunch of DLC codes or purchase some additional content. After dropping $60, shouldn’t you be entitled to experience everything a game has to offer as soon as you pop it into your system of choice?
Free DLC I can totally understand. Some developers are using free DLC to combat piracy. It’s still a minor inconvenience, but it helps out a larger problem. What I do have an issue with is DLC you have to pay for on day one. I’m alarmed that some games — even ones I adore like Dragon Age: Origins — have additional content that’s available for purchase as soon as the game comes out. This stuff should be included on the disc or available as a free download.
I understand that game budgets are getting bigger all the time, but gamer’s budgets have been shrinking over the last few years. Combating piracy is one thing, but essentially raising the initial cost of the game is another.
What are you thoughts on day one DLC? Does it bother you that paid content is available when a game ships? Or do you think it’s the future of the business and that we’ll be paying more money at launch between the retail copy and DLC?