A lot of developers have complained that Sony’s PlayStation consoles are hard to work with. It has taken developers years to unearth the secrets of the PlayStation 2 and PlayStation 3. For its next console, Sony is taking a more developer-friendly approach by including its development partners in the creation process from the start. In an interview with Develop, Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida said:
When Ken Kutaragi moved on and Kaz Harai became the president of SCE, the first thing Kaz said was, ‘get World Wide Studios in on hardware development.’ So he wanted developers in meetings at the very beginning of concepting new hardware, and he demanded SCE people talk to us. We are undergoing many activities that we haven’t yet been talking about in public. Some future platform related activities.
First off, shame on Develop for spelling Kaz Hirai’s name wrong. *snicker*
Seriously though, I’ve always wondered why Sony seemingly made things so difficult for PlayStation developers. Having developers in on the process from the start just seems like a no-brainer. For the last two console generations I’ve heard so many complaints from third-party developers about Sony hardware being difficult to work with. While I suspect that first-party devs will always have an edge, hopefully the input provided by Worldwide Studios developers will make the PlayStation 4 easier for everyone.