Oddworld’s Lorne Lanning on Reaching a New Audience on PSN

A few weeks ago, I wrote about Oddworld: Abe’s Oddysee and Oddworld: Abe’s Exoddus hitting Sony’s PlayStation Network. These are two fantastic games from one of the most creative and imaginative developers in the business: Oddworld Inhabitants. I recently asked company co-founder Lorne Lanning what it was like reaching a whole new generation of gamers through PSN. He told me:

It’s a joy to see the fan mail from new players that have just discovered these games. A bit time machine’ish I should say. The feedback is fresh, it’s new to them, so there’s something that feels very much like it did when the games first came out. A lot of people got passionate about Abe. Now we’re seeing it again, and it’s the same vibe and reaction of newness, but a different generation. A bit Déjà to the last millenium.

When I see them write, “I remember my father used to play, but I was too young” it’s a serious testament to just how quickly time flies and how quickly the times change. We’re thrilled that the Abe games are finding a new audience, especially considering that we didn’t even foresee the future of digital distribution back when we originally built these games. I mean, most people still didn’t know what www.com meant back in ’94 when we started building Abe. Strange how different a world it already is today.

Oddworld Abe 2

Strange? How about odd?!? Bwahahahahaha!!! Seriously though, this is just a snippet from my conversation with Lorne. He went over a wide variety of topics with me and his answers were most interesting (some of them even juicy!). Stay tuned for my full interview with Oddworld Inhabitants’ Lorne Lanning!

For now, I wanted to see if any of you have downloaded these Abe re-releases or if you’re planning to. Anyone digging the Oddworld universe more than a decade after it was revealed? Are you excited by the possibilities of more Oddworld games in the future?

Coffee Talk #24: Hilarious Happenings When Gaming Until 4AM

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Verizon possibly getting a CDMA iPhone, how Filipinos around the world are preparing for Saturday’s Manny Pacquiao fight, or the odd things happening at Oddworld (hint, hint), Coffee Talk is the place to do it.

Today’s Coffee Talk is probably going to be a little weird. I’m going to chalk it up to spending most of my nights playing Dragon Age: Origins until I’m passed out on my sofa. Maybe it’s because some of my game time has been logged while I’m loopy, but there are several things in DA that I find unintentionally hilarious.

Dragon Age Loghain

Let’s start with Teryn Loghain. Whenever I hear his name, I think of how many Asian people reverse their L’s and R’s. Lots of Asian peeps — including a lot of my friends and family — would call him Teryn Rogaine. If that were really his name, Ferelden would be safe from male pattern baldness.

Then there are the dwarven cities that are call “ortans”, as in Ortan Thaig. As a WWE fan, I can’t help but think of Randy Orton whenever these towns pop up. So yeah, I was totally adventuring in Randy Ortan Thaig.

I actually had a third one to mention, but then I realized that none of these things are that funny. They might be hilarious at 4AM when you can barely keep your eyes open or hold your controller, but Dragon Age already has all the humor you need. After all, it has a bisexual elf assassin in it — pretty hard to top that.

Can you remember any instances when a game railed you with unintentional comedy? How about a time when you found something in a game hilarious, but realized it wasn’t the next day?

Project Natal Pricing and Release Date Leaked

Gathering information from Microsoft’s visits with European publishers and developers, MCV has discovered possible pricing and release date info on Project Natal. The site reported:

Our sources say the innovative controller-free 360 camera will be released worldwide in November 2010.

The device should cost under £50 when sold solo. One publishing source says Microsoft is “trying to get as close as possible to ‘impulse buy’”. Another even says the camera could even retail for just £30.

Project Natal 2

For those of you that aren’t up on current currency conversions, that’s around $75 and $45, respectively.

Any thoughts on the rumored pricing for Project Natal?

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BioWare’s Mike Laidlaw Talks Combat in Dragon Age: Origins

BioWare lead designer Mike Laidlaw discusses combat design in Dragon Age: Origins in this video clip. He talks about how the team attempted to modernize the feel of Baldur’s Gate II and create “sword porn” for the game. All sorts of details on combat mechanics (accompanied by slick video) are shared by Laidlaw. Executive producer Mark Darrah, lead writer David Gaider, art director Dean Andersen, and lead character designer Shane Hawco bring their perspective to the mix too.

While I’m absolutely loving the game, I don’t really get the BG2 feel — more of a progression of Knights of the Old Republic and Mass Effect really — but perhaps you disagree. Maybe it’ll be more like BG2 when I play it on PC. Anyway, check out this cool video that talks about the combat in this outstanding game.

On a side note, let me know if you find it funny every time Laidlaw says about in his Canadian accent. “A-boot” always cracks me up.

Ken Kutaragi Working on Cloud Computing, Possibly Cloud Gaming

Ken KutaragiKen Kutaragi, often called “The Father of the PlayStation”, has started Cyber AI Entertainment Inc., along with another former Sony executive. According to Nikkei.com:

The executive who oversaw the development of the PlayStation game console has established a company that will tap the latest networking technologies.

With the spread of cloud computing, he is said to be considering the development of an advanced platform for entertainment.

This is a potentially huge development for the gaming world. Kutaragi was a huge part of Sony’s success with the PlayStation. While upcoming cloud gaming services like OnLive and Gaikai have generated some interest, a service backed by the “Father of the PlayStation” would make more people take a discless console more seriously. It’s important to keep in mind that Kutaragi just started the company and reasonable conditions for cloud gaming are still years away. While I’m excited the he’s getting back into the game, I don’t expect his company to produce anything any time soon.

Let me know what you think of Kutaragi possibly getting into cloud gaming. Just for the hell of it, here’s a picture of Ken and me from a Sony party at E3 2005.

Continue reading “Ken Kutaragi Working on Cloud Computing, Possibly Cloud Gaming”

How to Beat Every Monster in God of War in Less Than 10 Minutes

Lead QA tester Stephen Peterson shows off his mad God of War skills and shares tips on how to get one of the most difficult trophies in God of War: Collection: the “15 Min Fight Scenes” trophy. It’s a pretty rad video that’s sure to leave you impressed.

Any of you picking up God of War: Collection?

Coffee Talk #23: The Perils of Day One DLC

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the rage of the Red Lanterns, how crazy British fans are for WWE, or the awesomeness of in-flight WiFi, Coffee Talk is the place to do it.

Launching downloadable content on day one is a sticky situation. You just bought a game. You want to jump right in and experience everything, but before you can do that you have to enter a bunch of DLC codes or purchase some additional content. After dropping $60, shouldn’t you be entitled to experience everything a game has to offer as soon as you pop it into your system of choice?

Dragon Age Shale

Free DLC I can totally understand. Some developers are using free DLC to combat piracy. It’s still a minor inconvenience, but it helps out a larger problem. What I do have an issue with is DLC you have to pay for on day one. I’m alarmed that some games — even ones I adore like Dragon Age: Origins — have additional content that’s available for purchase as soon as the game comes out. This stuff should be included on the disc or available as a free download.

I understand that game budgets are getting bigger all the time, but gamer’s budgets have been shrinking over the last few years. Combating piracy is one thing, but essentially raising the initial cost of the game is another.

What are you thoughts on day one DLC? Does it bother you that paid content is available when a game ships? Or do you think it’s the future of the business and that we’ll be paying more money at launch between the retail copy and DLC?

Xbox 360 Gets 802.11n Adapter for $99.99, Still a Rip Off

Xbox 360 Wireless N

Microsoft’s Major Nelson confirmed that the Xbox 360 now has an 802.11n wireless adapter, which is available for$99.99. Although he said that the item will be available “this holiday season”, several online retailers are listing it as in stock.

While it’s nice that 360 users will be able to take advantage of the superior range and throughput of 802.11n, the $100 price tag is ridiculous. There’s no way a wireless adapter should cost this much. Similar to how people buy Microsoft’s overpriced hard drives for Xbox 360, people will buy this overpriced product too. Oy.

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The Evil Empire Strikes Back: EA to Focus on Sequels

Darth Vader

For the longest time, EA was the evil empire of the gaming world, relying heavily on sequels and licensed games. Recently, the company changed its image through games like The Orange Box, Skate, Dead Space, Mirror’s Edge, Brutal Legend, and more. Sure, the company still had its fair share of sequels and licensed titles, but it also offered a lot of original franchises from some of the best developers in the business. It looks like the economy has rained on EA’s parade of freshness and originality. According to Develop, the company will be focusing on sequels in the immediate future due to the economy.

Rapidly changing publisher EA has revealed that as well as shedding a huge 1,500 jobs, the company has also ditched a dozen announced projects to focus on its established and successful franchises.

The admission flies in the face of statements made by CEO John Riccitiello earlier this year where the outspoken exec claimed that EA had previously been too reliant on licenses and franchises and intended in future to focus on create its own new IP.

This saddens me. EA had a chance to be a huge publisher that was also cutting edge. Between EA’s fresh IPs and Activision taking sequelitis to new heights, EA wasn’t considered the evil empire anymore. Unfortunately, the economy sucks and there are shareholders to answer to. There’s a good chance that the emperor will reclaim the throne, but I will hold out hope that EA Partners will continue to be a creative force within the company.

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Coffee Talk #22: Gaming in the Friendly Skies

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Batman vs. Captain America, the upcoming fight between Manny Pacquiao and Miguel Cotto, or playing Dragon Age: Origins until 3AM when you have a 6:05AM flight, Coffee Talk is the place to do it.

I’m writing this blog entry on United Airlines flight 84. It’s pretty rad that airplanes have WiFi now. I’m actually one of the few people I know that sleeps very well on planes (I can fall asleep on the flight from SNA to LAX). Most of my friends can’t catch Z’s in the air, so WiFi gives them another entertainment option.

Pokemon Platinum

I’ve flown a lot over the last 11 years, particularly to various parts of Asia. When I’m not sleeping like a baby, gaming is a huge part of helping me get through a trans-Pacific flight. I’ve had epic Pokemon training and breeding sessions in the air (does this mean my Pokemon are part of the mile-high club?). More recently, I’ve conquered the world again and again in Civilization Revolution for iPhone. From my GBA to GBA SP to PSP to DS Lite, portable gaming is just an enormous part of my in-flight experience.

Today I wanted to ask you about your airplane gaming habits. Do you play lots of games in the friendly skies? What kinds of games do you prefer for flights? Do you recall any epic gaming sessions you’ve had while flying? Since I’m going to be in the air most of the day, I’m hoping for some great stories!