Coffee Talk #109: What Game Companies Do You Miss?

Are there any videogame companies that you miss? There are several ways to answer that question. When I asked myself this question yesterday (yes, I sometimes talk to myself), I thought of two companies — one that’s still around and one that’s been gone for years.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, why the hell Tim Urban is still on American Idol, March Madness, or the Google Nexus One on all four major American mobile carriers, Coffee Talk is the place to do it.

Are there any videogame companies that you miss? When I asked myself this question yesterday (yes, I sometimes talk to myself), I thought of two companies — one that’s still around and one that’s been gone for years: Sega and Working Designs.

I miss what Sega used to be. The company rocked me with early Sonic games, Toejam & Earl, and so many others. I loved the end of the Saturn era with Burning Rangers, Panzer Dragoon Saga, and Shining Force III. The company was cutting-edge cool during the Dreamcast years with Jet Set Radio, Samba De Amigo, Seaman, Space Channel 5, and more. Sega was a creative powerhouse and these days it’s…a serviceable publisher.

As for defunct companies, I miss Working Designs. The company brought so many cool Japanese role-playing games to America. I loved that I got to play titles like Arc the Lad, Alundra, Dragon Force, and Lunar thanks to Working Designs. The company also served up the best “collector’s editions” in the world back in the day. The packaging and goodies were top-notch. They really made you feel like you were buying something special.

I better stop before I get all misty…. How about you guys and dolls? What are some of the game companies you miss?

Coffee Talk #108: Your Favorite Videogame Cliches

Today’s Coffee Talk is a suggestion from RPadholic N8R. What’s your favorite videogame cliche? To stick with N8R’s examples, are you a fan of doors that lead to nowhere? Do you love how waterfalls are used to hide important objects?

As for me, I’m a huge fan of barrels, boxes, and crates in role-playing games. Who puts treasure in barrels? Why do adventurers think it’s okay to break and plunder every crate they come across? It’s not like I’ve ever read townspeople in an R.A. Salvatore book say, “Oh crap. It’s that Drizz’t guy again. Better hide the crates before he and Bruenor wreck everything!” Yet for some reason, it’s totally acceptable in games.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Siobhan Magnus slaying it on American Idol, Bryan Danielson’s losing streak on NXT, or Jeff Hardy’s latest day in court, Coffee Talk is the place to do it.

Today’s Coffee Talk is a suggestion from RPadholic N8R. What’s your favorite videogame cliche? To stick with N8R’s examples, are you a fan of doors that lead to nowhere? Do you love how waterfalls are used to hide important objects?

As for me, I’m a huge fan of barrels, boxes, and crates in role-playing games. Who puts treasure in barrels? Why do adventurers think it’s okay to break and plunder every crate they come across? It’s not like I’ve ever read townspeople in an R.A. Salvatore book say, “Oh crap. It’s that Drizz’t guy again. Better hide the crates before he and Bruenor wreck everything!” Yet for some reason, it’s totally acceptable in games.

[Tangent: Computers are a modern-day equivalent of crates. My friend and I love playing as Wolverine in X-Men Legends and Marvel Ultimate Alliance, just so we can shred every computer we come across. In our heads, Logan is frustrated that he never learned how to “work a computer” and goes into a berserker rage every time he sees a PC. This is a lot funnier is you’re actually playing the game with me.]

So tell your fellow readers and me about your favorite videogame cliches! This should be a fun one. I can’t wait to read your comments!

Today’s Poll: Motion Controls vs. 3D Gaming

Today’s poll is designed to help you get all your hate out. For various reasons, many enthusiast gamers are down on the burgeoning trends of motion controls and 3D gaming. As a writer, they’re interesting topics to cover and new subjects to explore. I’m bummed that a lot of “hardcore” gamers aren’t digging them (yet). Which one do you dislike more? Put down the Haterade, take the poll, and explain your choice in the comments section if you have time.

[poll id=”31″]

Coffee Talk #107: Stereoscopic 3D Gaming Revisited

Despite what some outlets have reported, I didn’t spend my “entire” time at GDC 2010 snooping for Nintendo information. One of the coolest things I saw at the show was stereoscopic 3D gaming on the PlayStation 3. This was a big deal at CES 2010, but I didn’t attend that show so I couldn’t experience it for myself. After seeing a few PlayStation 3 games in 3D, I must say that the tech is really cool and adds a new kind of fun.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, “Stone Cold” Steve Austin on Monday Night Raw, Tiger Woods returning to golf at The Masters, or Agassi vs. Sampras, Coffee Talk is the place to do it.

Despite what some outlets have reported, I didn’t spend my “entire” time at GDC 2010 snooping for Nintendo information. One of the coolest things I saw at the show was stereoscopic 3D gaming on the PlayStation 3. This was a big deal at CES 2010, but I didn’t attend that show so I couldn’t experience it for myself. After seeing a few PlayStation 3 games in 3D, I must say that the tech is really cool and adds a new kind of fun.

That said, I still have a lot of concerns about stereoscopic 3D gaming. RPadholic Smartguy pointed out that gamers that wear glasses might find it uncomfortable. I’m concerned about the additional weight on my head and a different type of eye strain limiting my playing sessions. It was totally fine for a few minutes MLB: The Show, but will I be able to pull off FFXIII or Dragon Age sessions with the 3D glasses?

Sony is going full-on with its stereoscopic 3D blitz (interesting story about that…later), but I wanted to see how you felt about this trend. Are you down with 3D gaming? Do you think 3D is the real deal? Or is it a fad that will get buried in a few years?

Sony Announces Metal Gear Solid: Peace Walker PSP Bundle

Sony Computer Entertainment of America has announced a limited-edition bundle for Metal Gear Solid: Peace Walker (PSP). The bundle includes a “spirited green” PSP-3000, a 2GB Memory Stick Pro Duo, and a movie voucher. It carries an MSRP of $199.99 and will be available on June 8, 2010. Here’s some more info from the press release:

  • Metal Gear Solid: Peace Walker game on UMD — Metal Gear Solid: Peace Walker marks the return of the world-renowned stealth-action series. Hand-crafted by series creator Hideo Kojima, the all-new sequel delivers an original game design, story, and scenario as it picks up where Metal Gear Solid 3: Snake Eater for the PlayStation 2 system leaves off
  • PlayStation Network downloadable movie voucher (U.S. residents only; title to be announced)
  • 2GB Memory Stick Pro Duo — Leverages the PSP system’s multimedia functionality by storing photos, music, videos, and game saves

I totally dig the Peace Walker PSP’s color, but it’s not enough to get me to buy another PSP. I totally would have gone for a camouflage PSP Go, but that bundle would be too pricey for a lot of gamers. Any of you tempted by the “spirited green” PSP bundle?

Binary Preview of Dragon Age: Origins Awakening

I stopped by BioWare’s suite at GDC 2010 to check out Dragon Age: Origins Awakening. Most of you know that Dragon Age was my favorite game of 2009 and I played through that sucker four times. As much as I love the Final Fantasy and Pokemon series, those games will have to take a backseat to this expansion pack. I already know that I’m going to love it, but in the spirit of my friend Augustine’s binary system, here’s a preview of the expansion using two categories: good and bad.

Good: Accompanying Awakening is a title update that will fix several issues with the original game. One of the biggest glitches it will patch is the dreaded dexterity bug in dagger-damage calculation. This bug made dexterity-based rogues far less effective than they should have been.

Bad: Players that went with cunning rogues will be steamed that their carefully crafted thieves will not be able to exploit the dexterity fix out of the box.

Good: Thankfully, the expansion has tomes that will allow you to redistribute character stats and specs. Keebler, my city elf rogue, will be deadlier than ever by the end of the week.

Bad: I don’t care if intelligent, talking darkspawn are supposed to be menacing. They (pictured in the header image) still look like evil raisins to me.

Good: Several characters will make cameo appearances in Awakening. Those of you keeping up with the expansion’s trailers already know that Alistair takes a break from ruling Ferelden to check up on your party.

Bad: Only Oghren returns as a playable character. I understand that new blood needs to be introduced and I’m looking forward to adventuring with the new characters, but I got super attached to Leliana, Shale, and Dog. I’m sure that those of you that worked hard to avoid the Leliana romance glitch will be disappointed that the sexy Orlesian bard will not playable.

Good: Fans of the original game will want to play the expansion at least twice. If you play as your original Dragon Age character, you’re viewed as the hero of Ferelden. People will treat your favorably and there should be some nice perks you can enjoy during Awakening. You can also start from scratch and play as a grey warden from Orlais. Some people will view you as an outsider, remembering the harsh treatment Ferelden received during the Orlesian occupation.

Good: There are loads of new talents and skills to enjoy. Characters will be able to craft their own enchantments (enchantment!). Bow slingers will get to abuse a new area-of-effect attack. As a rogue fan, I saw some outstanding defensive and offensive skills that left me drooling. Realizing that mages were ridiculously powerful in the original, BioWare wanted to beef up the other classes in the expansion.

Good: Enchantments (enchantment!) can be used in armor now!

Good: The dialogue seems well done. The characters had lots of great banter, with Oghren and Anders providing excellent comedy to Mhairi’s straight woman.

Good: Speaking of Mhairi, she was apparently requested by Dragon Age fans. All the tanks in the original were male. Mhairi will show that women can tank with the best of them.

Good: Each class has two new specializations to learn. It’s the same deal as the original; specializations can either be learned from other characters or through tomes.

Good: You have a new base of operations called Vigil’s Keep. No more crappy campsites for you and your party!

Bad: Vigil’s Keep requires some management. You can fortify its defenses or keep the local peasants happy. Sure, you can let your seneschal take care of things, but you really ought to do this yourself. It’s cool that it adds another activity to an already deep game, but it’s bad because it takes time away from killing evil raisins that are threatening the land.

Good: Since you’re the new commander of the grey wardens, you’ll be able to recruit new members to the cause. This includes busting out the right of conscription.

Bad: As you know, becoming a grey warden requires a ceremony that some of your recruits will not survive. I’m not even attached to the new characters in Awakening and I’m already sad that some of them will not make it to the end.

My binary preview is over, but I’ll be writing about the game a ton (not reviewing it!) as I play through it. I’m sure I’m going to have a blast and I hope some of you play it too so that we can chat it up. Is it Tuesday yet?!?

This Week’s Videogame Releases

There are so many great games coming out this week! PlayStation 3 owners have God of War III to devour. Nintendo DS fans have Pokemon HeartGold and SoulSilver to suck up hours of their lives. Although Final Fantasy XIII has been the only game I’ve played since I came back from GDC 2010, I’m going to drop it like a bad habit when Dragon Age: Origins Awakening comes out.

But wait, there’s more! If you can’t get enough RPG excitement then you ought to check out Resonance of Fate from the fine people at Tri-Ace. Wii owners have Fragile Dreams: Farewell Ruins of the Moon to keep them up at night. I’ve been saying this since last year, but my March is totally screwed. I have no idea how I’m going to be able to write for the site, work on Secret Project 2010 #1, play games, and sleep this month. Sheesh!

Let me know what games you’re planning to pick up this week. If you’re picking up a few, let me know what order you plan on playing them.

Coffee Talk #105: Do You Want Products or People From GDC?

After GDC 2009, I got in trouble for complaining about the type of coverage provided by the site I worked for at the time. Almost everything was about product — previews written off of demos shown outside the show. I thought there should have been more of an emphasis on the GDC panels, game developers, and what it’s like to attend the show.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, exotic dancers at videogame parties, one developer you’d love to have dinner with, or TiVo Premiere, Coffee Talk is the place to do it.

After GDC 2009, I got in trouble for complaining about the type of coverage provided by the site I worked for at the time. Almost everything was about product — previews written off of demos shown outside the show. I thought there should have been more of an emphasis on the GDC panels, game developers, and what it’s like to attend the show.

The argument against me is that readers are most interested in games. I completely understand that point of view and it’s definitely the way to get the most traffic. Still, as someone that was supposed to be writing about GDC 2009, I wanted to emphasize the “big D” — developers. Publishers can give a game demo whenever, but the opportunity to attend amazing talks given by the top talent in game development is rare, as is the opportunity to give that kind of information to you.

As always, I want to know what you think. Do you like to read GDC stories about developers, trends in game creation, and the wonderful creators in the business? Or are you happy reading game previews that put the focus on products rather than people?

What Are You Playing This Weekend?

*sigh* Game Developers Conference 2010 is coming to a close. I’ve really missed San Francisco (except for the cold-ish weather). It has been amazing catching up with friends, developers, PR people, agents, and game writers. The trip has been super fun and very productive (potentially huge story coming soon!). As much as I want to stay for more catchup and partying, part of me really wants to open my copies of Final Fantasy XIII that are waiting for me in my apartment.

I’m going to be all about FFXIII this weekend. How about you? What’s on your weekend playlist?!?

Coffee Talk #104: Is EyePet the Key to Sony’s Future in Motion?

Sony has been getting mixed reactions on its GDC 2010 press conference for PlayStation Move. Some writers and gamers are greatly intrigued by Move’s fidelity and tremendous creative possibilities. Some are dismissing it as “stupid Wii games…in HD”. Developers will determine the immediate future of PlayStation Move, but there’s one product that could shape Sony’s motion-control future for decades — EyePet.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, tonight’s IGDA awards at GDC 2010, Buddha Bar in San Francisco Chinatown, or Sting’s shoulder injury, Coffee Talk is the place to do it.

Sony has been getting mixed reactions on its GDC 2010 press conference for PlayStation Move. Some writers and gamers are greatly intrigued by Move’s fidelity and tremendous creative possibilities. Some are dismissing it as “stupid Wii games…in HD”. Developers will determine the immediate future of PlayStation Move, but there’s one product that could shape Sony’s motion-control future for decades — EyePet.

EyePet is already a success in Europe and I think it’ll be huge in North America. During yesterday’s Sony presser I tweeted that EyePet could be Sony’s Pokemon. While I doubt it will have the ridiculous success of Pikachu and friends, I do think it has a chance to be a hugely popular fad in its own right. More importantly, with PlayStation Move integration, there’s a chance that million of kids will use PlayStation Move with EyePet and get used to playing games that way.

Gamers like you and me were brought up on gamepads. Sure, there are more buttons these days, analog sticks have been added, and they rumble to match the onscreen action, but the basic concept has been the same for decades. Most gamers are used to playing with a gamepad and are uncomfortable with anything else. With EyePet, a whole generation of gamers will start their gaming lives with PlayStation Move. As they get older, they’ll adapt to future motion-control products. The same way you’re used to a gamepad, they’ll be used to motion devices.

Of course that’s just my theory. Do you agree or disagree with me? Do you think EyePet will help condition young gamers to motion controls? Or do you think it’ll just be an insignificant drop in the bucket?