Here’s a chat I had with Hendrik Lesser, CEO and founder of remote control productions (RCP). For those of you not familiar with RCP, it’s an international videogame production house that holds offices in Germany, Finland, and Romania. Prior to starting RCP, Hendrik Lesser was known for his time at Rockstar Games. At DICE Europe 2017, he’ll be talking about the various public subsidies available to game creators. It was a fascinating talk that covered a brief history of European videogame culture, the challenges of creating games in a diverse continent, and the various types of support governments offer game makers. Here are some excerpts from my conversation with Hendrik Lesser.
On what prompted European governments to view games differently:
I think it started as far back as Grand Theft Auto 3. I would argue that it was primarily two countries that spearheaded this — France and the UK. France because they also had a different relation to modern art, especially in the space of comic books. They were more open to games because it reminded them of comics. In the UK, games like GTA3 pushed the boundaries of what was regarded as culture. Then there were the Nordic countries, which understood the business opportunities for young people in the future.
On the advantages and challenges of making games in a diverse continent:
Continue reading “Hendrik Lesser Talks European Game Development Opportunities”
Hermen Hulst is the Managing Director and Co-Founder of Guerrilla Games. The company is best known for the Killzone series of first-person shooters for Sony PlayStation consoles. Those games have enjoyed a solid following and critical acclaim. In 2017, Guerrilla hit a new level with Horizon Zero Dawn. An open-world action-RPG with a lush setting, the game was a radical departure from the grim-and-gritty shooters Guerrilla was known for. Many consider it one of 2017’s best games.
At DICE Europe 2017, Hermen Hulst will be talking about Guerrilla’s evolution and the challenges he faced preparing the company for Horizon Zero Dawn. Here’s an excerpt from my chat with Heremen Hulst.
In the keynote I’ll be talking about how long this process has been. During the Killzone 3 days, we already started wondering about doing something new. “Is the time there now? Can our creatives do their best work within the same franchise? Is there enough room for wild design ideas?” We actually made the decisions to start investigating new roots towards the end of Killzone 3. That’s when we started the internal pitching processes of new ideas. So we’ve been working on this thing for six-and-a-half, seven years. That’s a very long time.
There were such a wide range of changes. For one, we had always focused on games in a particular genre — the first-person shooter genre. With that comes a certain set of expertise, which you would expect from a studio that operates within that genre. So when you move into a different genre, you’re looking for new areas of expertise. We moved from first-person shooter to open-world action-RPG, so we had to build out our narrative capability. The requirements in that new genre are much higher in narration then they are in the fps world.
Continue reading “Hermen Hulst Discusses the Transition From Killzone to Horizon Zero Dawn”
Here’s a chat I had with the absolutely delightful Mary DeMarle, narrative director of Eidos Montreal. She’ll be speaking at DICE Europe 2017 about maintaining motivation and innovation during long game development cycles. We talked about the challenges of reviving the Deus Ex franchise — bringing one of the most lauded IPs in PC gaming to a new audience more than a decade after the original release. Aside from talking to Mary DeMarle about Deus Ex: Human Revolution and Deus Ex: Mankind Divided, I had an excellent time enjoying her company. She was charming and fun. Yeah, yeah, I know you want to hear more about the game stuff, so here’s an excerpt from my interview with Mary DeMarle.
Continue reading “Mary DeMarle Talks Deus Ex (DICE Europe 2017)”
WWE faction The New Day rocked WrestleMania 33 with an assist from the legendary Final Fantasy videogame series. Serving as the hosts for WWE’s biggest event of the year, the team came out dressed as characters from Final Fantasy’s job system. Xavier Woods was dressed as a monk, Big E was decked out like a samurai, and Kofi Kingston made for a dashing red mage. The team even had a pushcart (filled with New Day ice cream, naturally) adorned with chocobos and moogles. Check out the clip below to see New Day’s spectacular WrestleMania 33 entrance.
Continue reading “New Day Rocks WrestleMania 33 With Final Fantasy”
March is going to a be a glorious month for nerds and people with nerdish tendencies. There are so many wonderful things to look forward to — potentially fantastic movies, a new videogame console, and an all-new, all-different television series from Marvel. While I’m still adjusting to life in America after a month in Asia, these things will certainly make the transition easier. Let’s take a look at all the brilliant nerd stuff coming in March 2017.
Continue reading “Five Reasons Why March 2017 Will Be an Awesome Nerd Month”
A few weeks ago, I had an extremely animated chat with Streamline Studios CEO and cofounder Alex Fernandez. Obviously, we spoke about his company, which develops original games and assists on some major franchises (Street Fighter, BioShock, Saints Row, and more). The conversation became loaded when Alex Fernandez wanted to discuss politics. He released a video statement (embedded below) speaking out against United States President Donald Trump’s immigration policy. As Alex Fernandez is a Latino-American that operates a business with offices in America, Europe, and Asia (in Malaysia, a primarily Muslim country), he had strong opinions on the matter. Here’s some of what he had to say.
Continue reading “Alex Fernandez DICE 2017 Interview (AIAS)”
Here’s a DICE 2017 chat I had with Jason Rubin, head of content for Oculus VR. Some of you will remember Jason Rubin as the cofounder of Naughty Dog, while those of you that follow the videogame industry closely will recall some controversial statements he made at previous DICE Summit events. In the chat below, he discusses what he said at DICE 10 years ago, how his views have developed over the years, and the tremendous potential of VR gaming. Here’s a clip from my conversation with Jason Rubin.
Continue reading “Jason Rubin DICE 2017 Interview (AIAS)”
Pop star Ariana Grande has teamed up with Square Enix for a special appearance in Final Fantasy Brave Exvius. In addition to appearing in the game during a mid-January event, the diminutive superstar with a larger-than-life voice has cut a remix of her song “Touch It” for the game. For those of you unfamiliar with Final Fantasy Brave Exvius, it’s a free-to-play RPG for Android and iOS devices. It uses a simple interface and old-school turn-based mechanics, similar to Brave Frontier.
Fans of Ariana Grande are surely familiar with her predilection for wearing bunny ears. On her Instagram account, she showed off some pixel art from her appearance in Final Fantasy Brave Exvius in all her bunny-eared glory. Check out the short video she posted below.
Continue reading “Ariana Grande to Appear in Final Fantasy Brave Exvius”
Here’s a chat I had with Bonnie Ross, corporate vice president at Microsoft and head of 343 Industries. The piece was for the Academy of Interactive Arts & Sciences to promote Bonnie Ross’ upcoming talk at DICE 2017. She’ll be heading up a session called “Stewards of a Sci-Fi Universe.” The talk will cover how game creators and their communities can work together to preserve cherished sci-fi properties.
As Bonnie Ross is a huge fan of Star Trek, I was curious to hear her thoughts on how to work with longtime fans of a franchise that have…strong feelings about new takes on the property. While I love the new Star Trek movies, I know many longtime fans that loathe them. Here’s what she had to say.
Continue reading “Bonnie Ross DICE 2017 Interview (AIAS)”
Another year is in the books! Thanks so much for making RPad.TV a part of your 2016. To celebrate and reflect on the year that was, let’s take a look back at some of the best things of 2016. Naturally, when I mean “best,” I really mean “favorite.” (The idea of a movie or a record being “best” is…stupid.) Below is a “Best of 2016” list of my favorite movie, vaping gear, album, WWE Superstar, and more. I’d love to hear about your favorite anything and everything of 2016. Please share your personal highlights in the comments section. Now let’s do this!
Continue reading “Coffee Talk #671: The Best of 2016”