Download DICE 2011 Highlights on Xbox Live

I highly recommend downloading highlights from the Interactive Achievement Awards and DICE 2011 through Xbox Live. Just head on over to the Zune section of the dashboard. You’ll be able to find the awards highlights (search “interactive”) and three DICE panels (search “DICE”). Here are the panel descriptions from the Academy of Interactive Arts & Sciences:

Richard Garriott, Co-Founder and Creative Director, Portalarium, speaking on his foray into space and its influence on him from a game creation standpoint in his session titled, “Achieving the Impossible – Creating Games and Gateways to Space!”

John Stevenson, filmmaker and director of Kung Fu Panda, speaking on passion and pursuing his dreams as an animator in his session titled, “Monsters, Muppets and Movies”

Dr. Dave Gallo, Director at the Woods Hole Oceanographic Institution, speaks on diving deep into the ocean and exploring the Titanic in “Exploring the Ocean Deep in 3D: To the Titanic and Beyond”

I definitely recommend the Stevenson and Gallo panels — super interesting views on gaming from people outside of the industry. It’s hard for me to recommend a session that has Garriott showing off his adventures in space. To steal a joke that Jay Mohr laid on Garriott a few years ago, “Let me get this straight. You can launch yourself into space, but you can’t launch Tabula Rasa?!?”

Mega Man Universe Cancelled

In a sad bit of news, Capcom has cancelled Mega Man Universe. A couple of you showed interest in the game. I was intrigued too. I was really looking forward to the blend of classic Mega Man gameplay and creative user-made levels. I was thinking that Mega Man Universe would feel like a more familiar version of the excellent LittleBigPlanet. Sadly, a potentially cool game has been killed.

Any of you disappointed by Mega Man Universe’s demise?

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PS3 Overtakes Xbox 360 in Global Sales

Strategy Analytics claims that Sony’s PlayStation 3 has overtaken Microsoft’s Xbox 360 in terms of worldwide installed base. The company’s numbers include sales up until the end of 2010. Here are more details from Gamasutra:

According to the company’s data, the Nintendo Wii continues to enjoy the world’s largest install base with 75.5 million active units worldwide, but the active install base of PS3s reached 43.4 million at the close of 2010 versus Xbox 360’s 42.9.

There are a few things to keep in mind. In America, the Xbox 360 still has a healthy lead over PlayStation 3. Microsoft’s sales have been strong — perhaps surprisingly so — since the release of its Kinect motion controller. While this data set shows the PS3 taking the lead, the Xbox 360 arguably has more momentum.

What do you guys and dolls think of these numbers. Also, “Flame on!!!” and, “Fore!!!”

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This Week’s Videogame Releases

It’s a pretty huge week in the videogame business. The Nintendo 3DS launched and is selling briskly, though it’s not nearly as hard to find as the Nintendo Wii was during launch week. Wrestling fans that want to set up dream matches pitting current WWE Superstars against old-school wrestlers will want to pick up WWE All Stars. As much as I’ll enjoy the gameplay, I think my favorite part will be hearing Jim Ross’ commentary. Racing fans have two styles of automotive action to choose from in Shift 2 and NASCAR The Game 2011. If you prefer motorcycles over cars then you might dig MotoGP 10/11. Fans of adulterers and golf will have a blast with Tiger Woods PGA Tour 12: The MastersLegend of Heroes: Trails in the Sky looks like a great old-school RPG.

Last, but not least, is a PSP game that I’m incredibly psyched for: The 3rd Birthday. As a Parasite Eve fan, I’m really looking forward to Aya Brea’s next adventure.

Any of you picking up new games this week?

Read My Dragon Age II Review (Please)!

I was waiting for the accompanying video to post, but I’m kind of tired of waiting. I’ll add that in a separate post. Anyway, kindly check out my Dragon Age II review at Machinima.com. I’m completely digging the game — even more than the original (I’m nearly done with my third play-through). Here’s a snippet from the review (I love quoting myself):

Some players will hate that Dragon Age II is smaller in scope, has less customization, and features easier combat. None of that bothered me too much and I think the hate is overblown. My biggest complaint was seeing the same environments over and over again. As for the gameplay, I enjoyed a lot of the streamlining and think people complaining about companion armor customization are a bit wacky (buy a doll). On paper, the combat is deep, but making the game more accessible left me without a reason to take advantage of my character’s abilities. Ultimately, I was left with two of the three things I expect from a BioWare game — fantastic story and brilliant characters. And that’s more than enough to leave me confident that Dragon Age II will end up being one of my favorite games of 2011.

If you have time, please leave a comment over at Machinima. If you want to talk more about the game here, I’m totally up for that as well. Please be warned that discussing Dragon Age II in this post will probably lead to spoilers.

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This Week’s Videogame Releases

There are lots of interesting games dropping this week, spanning a wide variety of genres. I’ve really gotten into this season of Star Wars: The Clone Wars, so I’m curious about LEGO Star Wars III: The Clone Wars. Graphics whores will want to keep an eye on Crysis 2. Koei is at it again with Dynasty Warriors 7. Do you miss Lara Croft? Well you can relive her greatest adventures in Tomb Raider Trilogy. Square Enix continues its quietly strong Q1 with Dissidia 012 [Duodecim] — it’s always cool to see characters from different Final Fantasy games hanging out together.

Any of you picking up new games this week?

Coffee Talk #318: Random Thoughts on Dragon Age II

My Dragon Age II review has been submitted to Machinima, but I wanted to take some space to discuss the game with all of you. I also wanted to post random (and sometimes stupid) observations that…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Sony possibly getting GeoHotz’s PayPal records, the Verizon Thunderbolt going on sale today, or the Chicago Bulls chances of winning a championship, Coffee Talk is the place to do it.

My Dragon Age II review has been submitted to Machinima, but I wanted to take some space to discuss the game with all of you. I also wanted to post random (and sometimes stupid) observations that were not appropriate for a proper review. So let’s get to it! Here are a bunch of scattered thoughts on Dragon Age II. Spoilers ahead!!!

– I fought the temptation to name my character Ethan. This would have made him Ethan Hawke. In my head, people in Thedas would constantly ask him, “What was it like boning Uma Thurman?” Instead, my rogue was named RPad Hawke and my warrior was named Raymond Hawke. I’m planning to play as a female mage for my third run. I’ll most likely name her Ether Hawke, which plays on Ethan Hawk and is a tribute to dear friend.

– A lot fanboys have complained about the game’s story, saying that it’s too small. I think those people are idiots. Certainly this chapter of Dragon Age is more focused and centers on Hawke’s adventure in Kirkwall. Taking away some of the freedom of the original allowed for tighter storytelling. Furthermore, this focused tale has expanded the world of Dragon Age. It’s obvious that something bigger is in the works. Flemeth is on the loose. The conflict between mages and templars is worse than ever. The chantry is searching for the Hero of Ferelden (Dragon Age: Origins) and the Champion of Kirkwall (Dragon Age II). I’m expecting something grand when it all comes together. Hopefully there’s room for the Scourge of Antiva, the Vixen of Orlais, and That Guy from Seheron.

– There are a lot of English, Irish, and Scottish accents in Kirkwall. In my head, I kept hearing WWE Sheamus. He hangs around The Hanged Man pub and threatens people by screaming, “Buy me a drink or I’ll kick you in the Kirkwalls, fella!”

– The game’s characterization is topnotch and the banter between companions is brilliant. The writers did a wonderful job at making you lust for the pirate wench (Isabela), shake your head at the innocent mage that plays with blood magic (Merrill), want to slap the ex-slave (Fenris) for being a dick, and more. The most impressive characterization was the 180 the writers did with Anders. He was fun, foppish wise-cracking sidekick in Dragon Age: Origins Awakening. Although he still spouts a sharp joke every now and then, circumstances have made him darker and brooding. His actions in the game’s third act were shocking. You wouldn’t have thought that the guy you met in Awakening would be capable of doing what he did in Dragon Age II, but the writers did a fine job and making it believable.

– There are a lot of bisexual characters in Dragon Age II. Most of the companions with romance trees can be courted by male or female “Hawke” characters. I applaud BioWare for allowing numerous heterosexual and homosexual romances for different kinds of gamers. It’s modern and progressive. That said, I’m a bit surprised that the company didn’t keep pushing the envelope to allow for an incest angle between the Champion and his sibling. Hell, Marvel did it in Ultimates.

– It was great seeing so many characters from the first game and Awakening. Alistair, Zevran, Leliana, Flemeth, Bodahn, Sandal, Nathaniel, and several others appearances. Some other characters are mentioned by name in the dialogue. One of my favorite lines was the bartender talking about the dwindling pigeon population in Ferelden, which was obviously the work of pigeon-stomping golem Shale from Origins. It was cool that Alistair could be a king or a drunk depending on the choices you made in the first game. It was fantastic learning about Flemeth’s contingency plan. DA2 had a lot of great nods to gamers that played the original.

– Speaking of Sandal, I think I’m going to join the growing number of Sandal conspiracy theorists. There’s something about this enchantment-inducing dwarf with a (supposed) mental disability that’s…not quite right. It’s funny how he was in the middle of the madness at Ferelden and Kirkwall. It’s funnier that when nobody is around, he can dispatch a horde of darkspawn through a method he describes as “not enchantment”. He’s off to Orlais next, so perhaps the third game takes place there…or perhaps he’s the maker, come back to the world to reshape it through a series of drastic events. Yeah. That makes the most sense.

– I honestly think all the people bitching about this game are doing it just to bitch. It’s a great RPG. I’m going to play it at least four times. I don’t do that with bad games. Yet if you believed everything you read on the Internet, this is the biggest affront to Western RPGs in the last decade. It’s not a perfect game, but I think it’s getting unfairly knocked because it’s more accessible than the original and some hardcore gamers can’t stand change. I also think it’s getting knocked because it’s from BioWare; if the same game came out and it was made by a different developer then fans and critics alike would be heaping praise on it.

Anyway, those are some random thoughts on the Dragon Age II. I’ll post my “real” review when it runs on Machinima. For now, let’s chat it up (please)!

This Week’s Videogame Releases

March continues to come in like a lion with a number of strong videogame releases. THQ has high hopes for Homefront and is dropping a ton of marketing dollars on this action game. Yakuza 4 will appeal to gamers that want to spend some time in the world of Japanese organized crime. Top Spin 4 adds motion controls to 2K’s long running tennis series. Warriors: Legends of Troy is like Samurai Warriors, but with men in leather skirts and sandals. Ar Tonelico Qoga: Knell of Ar Ciel adds another installment to this quirky Japanese RPG series. Gods Eater Burst is one of my favorite videogame names in a long, long time — it’s just awesomely weird.

I’m still kicking around Kirkwall in Dragon Age 2, so I’m good for a bit. How about you? Any of you picking up new games this week?

Orapa = Internet TV on Xbox 360?

It looks like Microsoft is getting closer to launching an Internet television service for Xbox 360. ZDNet’s Mary Jo Foley received some details on the company’s “Orapa” IPTV service, which will hit Xbox 360, Windows PCs, and Windows Phone 7. Here’s the skinny:

Orapa, in development now, is going to be a combination of Xbox Live and Microsoft’s Mediaroom IPTV, from what I’m hearing. It would give Microsoft a way to turn TV into a service that it could deliver to Xbox customers first, and Windows, Windows Phone and set-top-box customers, later.

Orapa will enable the mash-up of Mediaroom features, Xbox Live social features (like avatars and recommendations), Kinect sensing capabilities, and some of those forthcoming Ventura music/video services. Remember the circa-2007 rumors about Microsoft “Carbon,” an add-on for Xbox that was supposedly going to add IPTV video playback? Orapa seems to be the successor to that initiative, my sources say.

I’m so excited by the prospect of “cutting the cord” from (crap bag) Time Warner Cable. Right now Apple TV is the most interesting option, with its recently announced live HD streaming of NBA and MLB games in addition to a large selection of movies and TV shows. That said, I see a ton of potential with Orapa, simply because I’m confident that Microsoft will throw an obscene amount of money behind it (see Zune, Kinect, etc.).

My dream is for a console that lets me stream live HD of WWE programming, HBO boxing, Yankees games, and American Idol. Is that too much to ask?!?

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Check Out My Review of De Blob 2 (Please)

If you have a moment, please head on over to Machinima.com and check out my review of De Blob 2. The original was cool and full of potential. The sequel made some improvements, but also took several steps back. I’m going to guess that the publisher didn’t give the developer enough time and/or money to make the game great. There are just too many design flaws that detract from the lovely music and sound. Now it’s time to quote myself:

I wanted to love De Blob 2. I’m a huge fan of the game’s art and setting. Sadly, its targeting and save point distribution make it tough to recommend for all gamers. If you’re a highly skilled player that loves a challenge then you might be able to look past the game’s artificial difficulty. If you play like most mere mortals then the moments of joy you experience will be negated by moments of frustration. With a few more months in the oven, this game could have turned out great. Instead, it’s just conditionally good. It’s such a shame because the highs are really good. It’s just that the lows will probably cause most gamers to break things.

If you have time, head on over and leave a comment (please)!

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