Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the nightmare of Albert Pujols signing with the Red Sox in 2012, $99 iPhone cases, or Britney’s new video, Coffee Talk is the place to do it.
The Dead Island trailer has been getting a lot of attention this week. Some of it is deserved — it’s truly a unique and haunting piece. Some of it isn’t — way too many journalists have spent hundreds of words “informing” their readers that the trailer has nothing to do with the game’s quality. I’ve been arguing with a lot of writers about this. Do they really think that their readers are that stupid?!? To me, game trailers are like movie trailers — marketing tools that are not indicative of the overall quality of the final product. I know that you’re all smart enough to know that.
Yet for some reason, dozens of writers from dozens of enthusiast sites felt the need to write hundreds of words on the “issue”. As I debated the topic with real journalists (not verbal entertainers like me), one of the few reasonable responses was that game trailers aren’t like movie trailers. You don’t get a sense of a title’s gameplay from a trailer the same way you get a sense of a movie from a trailer. Sometimes that’s true and sometimes that’s not. The Dead Island trailer is pure movie and doesn’t offer any sense of what the game is like. Certainly it’s responsible to tell readers that the trailer isn’t gameplay (like I did here), but pounding on the matter for hundreds of words seems excessive and patronizing.
Lastly, I was disappointed that the enthusiast press was far more interested in covering the “controversy” of the Dead Island trailer than writing about the amazing people honored at the Interactive Achievement Awards last week. It saddens me that the majority of them were more interested in reactionary stories about a game few people will remember in five years than writing about Bill Budge, Bing Gordon, Dr. Ray Muzyka, and Dr. Greg Zeschuk — people that have changed the gaming business forever.
Of course I want to check myself through you guys and dolls. Do you need someone to explain to you — in hundreds of words — that a game trailer doesn’t reflect a game’s quality? Does it bother you that most popular enthusiast gaming sites prefer knee-jerk reaction pieces instead of meaningful features about people that made gaming what it is today? Aside from not wanting to insult excellent journalists like “Dancing” Dean Takahashi, do you think I call myself a verbal entertainer because I don’t want to be lumped in with hacks that call themselves journalists?




