My review of Driver: San Francisco is up at Machinima. The game was a pleasant surprise. Its main gimmick is “Shifting” — being able to hop from body to body. This allows you to experience San Francisco from different perspectives and different cars. The developers did a great job at implementing the gimmick in clever ways. Now here’s the part where I quote myself:
Aside from a story that is sometimes too silly and a difficulty too unforgiving, there’s not a lot to complain about in Driver: San Francisco. There are certainly a lot of things to love. The gorgeous graphics and entertaining gameplay definitely make the game a thrill ride. The strong multiplayer options will make you take the game for a spin well after the story is done. Driver and John Tanner are back, and they’re better than ever!
When I was playing the game for review last week, it was only reviewers and Europeans online. Now that the game is available in America, I’m hoping for a more robust multiplayer crowd…and less Europeans (I’m kidding!). The multiplayer modes in this game are lots of fun. Shifting adds a really cool dynamic.
Anyway, check out the review if you have a chance. I know that a few of you dig games like Burnout and Split/Second. If you’re part of that crowd then this game should be right up your alley. Driver: San Francisco offers exaggerated driving action with a unique gimmick that makes for driving sequences you won’t find in any other game.
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