Rockstar Games Announces Grand Theft Auto V

Rockstar Games’ web site is currently taken over by a large graphics that officially announced Grand Theft Auto V. Being the useful sort, Rockstar also let its fans know that a trailer is coming on November 2, 2011 and that the Roman numeral “V” stands for the number five. Thanks for that. This whole time I thought the movie was called Rocky “Vee”.

Anyway, are you psyched for the announcement and trailer? What do you expect? Leave your Grand Theft Auto V thoughts in the comments section (please!).

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This Week’s Videogame Releases (Battlefield 3!!!)

Battlefield 3 hits stores this week and millions of gamers are psyched to get their hands on this military shooter. On the other end of the spectrum, which is decidedly pink, is Kirby’s Return to Dream Land. Continuing with Nintendo’s cutesy theme is Pokémon Rumble Blast. If you’re look for action that doesn’t involve wars or pink creatures with incredible suction powers then you might want to give The House of Dead: Overkill and Dragon Ball Z: Ultimate Tenkaichi. Lastly, if motion floats your ocean then perhaps Dance Central 2 and Kinect Sports: Season Two are for you.

Any of you picking up new games this week?

Skylanders Action Figures Video

Please, please, please check out this video of some of the 30+ action figures that can be used in Skylanders: Spyro’s Adventures. The action figures themselves have some cool designs and the marketing copy is hilarious. Most of the action figures have tag-lines that are so silly that you have to laugh at them.

I’ve actually started my second run of the game and the main reason I’m playing it again is because it’s fun to use the action figures to swap characters. I’m positive that the game and the toys will sell like crazy this holiday season. Well played Activision. Well played.

Coffee Talk #414: Skylanders — Brilliant, Evil, or Both?

I’ve started playing Skylanders: Spyro’s Adventures for a Machinima.com review. I’m completely fascinated by the Skylanders business model. For those of you not familiar with the deal, Skylanders is an action-RPG available for most…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Lindsay Lohan’s latest mugshot, the outstanding customer service at Verve Coffee Roasters, or Bernard Hopkins getting suplexed in a boxing match, Coffee Talk is the place to do it.

I’ve started playing Skylanders: Spyro’s Adventures for a Machinima.com review. I’m completely fascinated by the Skylanders business model. For those of you not familiar with the deal, Skylanders is an action-RPG available for most videogame systems. What makes it unique is that it uses toys to enhance and unlock gameplay. The $69.99 starter kit comes with the game, the “Portal of Power” accessory that plugs into your console, and three action figures. Additional action figures can be purchased for $7.99 and up.

Now here’s the kicker: from what I’ve seen, you have to buy more toys to get everything out of the game. That’s brilliant…and possibly a little evil. So far, the game is surprisingly fun; I had low expectations for it and they have been greatly exceeded. The toys look cool. On their own, I’m not sure they’re worth $8 each or $20 for a three-pack, but considering that they unlock in-game features, they’re pragmatic as well as decorative. There are more than 30 toys, with more action figures and DLC on the way, so it’s entirely possible to spend hundreds of dollars on Skylanders…and I’m sure some kids will do just that.

Fascinating, hey? I’m not really sure what kids and tweens like these days, but I imagine Skylanders is going to be hugely popular this holiday season. While most of the videogame business has been focusing on DLC and $10 online solutions to make more money of off each title, Activision is probably going to strike gold with dollies action figures. If this game does well, can you imagine a Transformers, Pokemon, or Disney game using a similar business model? This dolly thing could be huge…and more than a little exploitative.

Anyway, I wanted to see what you thought about Skylanders and its business model. Is Skylanders brilliant, evil, or both?!?

Read My Dead Rising 2: Off the Record Review (Please)

My review of Dead Rising 2: Off the Record is up at Machinima. Kindly check it out when you have a chance. It’s a fun game, but largely the same as DR2. Most of the same art assets and levels are used, with some new dialogue, a sanbox mode, and the photography gimmick thrown in. It’s “only” $40…but it’s kind of a tough sell. Here’s the part where I quote myself:

Dead Rising 2: Off the Record offers hours of visceral zombie mashing and allows gamers to have fun slaughtering the undead with all manner of weapons. The problem is, I’m not really sure who this game is for. Only the most ardent Dead Rising fans should buy this game. Gamers that liked or really liked Dead Rising 2, but didn’t love it, will find that it’s too much of the same. Even though this game retails for a relative bargain of $39.99, gamers that only played the first game will be better off playing Dead Rising 2, which can be found for half the cost or less. As for people that liked Dead Rising’s potential but didn’t like the actual game, there aren’t any significant improvements here to make them believers. Off the Record is a must-buy only for those with an irrational love for the series.

I know that several of you enjoyed Dead Rising 2, but are you going to pick this one up? Or are you going to wait until it hits the bargain bin? When you have a chance, please head on over to Machinima and check out my review. Thanks muchly!

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Paul Dini Talks About Writing Batman: Arkham City

Most of you have been dazzled by Paul Dini’s work in Batman: The Animated Series, Justice League Unlimited, Star Wars: The Clone Wars, and more. Although Dini is a relative newcomer in the videogame world, most gamers were thrilled by his writing in Batman: Arkham Asylum. Early reviews indicate that he’s better than ever in Batman: Arkham City. Dini recently discussed the differences between writing for animation and writing for a game. He told  Gamasutra:

It’s like writing the same movie about 12 times, you know? For every variation. You go down and the character has a certain goal to accomplish — like he’s got to get to this room and then there’s a certain boss along the way, and he’s got to go through the other guys. But every loop has to be written, and scripted, and accounted for.

So I find myself looking for variations of thug dialogue a lot, like “What’s that?” “It’s the Bat!” “The Bat, he’s here!” It’s like, how do you say the same thing over and over again? Because every movement — “We got him!” “He got away!” — has to be done over and over again.

As you’d expect, I’m a total Dini mark. The guy is just frickin’ awesome. He owns in the animation and comic-book worlds. His videogame writing is also super good; perhaps one day he’ll be as captivating as the bloke that wrote SmackDown vs. Raw 2011. *joke*

What did you think of Dini’s writing in Arkham Asylum? I know that some of you are picking up Arkham City tonight. When you have a chance, kindly leave your first impressions of the story.

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This Week’s Videogame Releases (Batman Arkham City!)

The big game this week is Batman: Arkham City. The sequel to arguably the best comic-book videogame ever release, Arkham City should be another thrilling action game starring The Dark Knight. PlayStation 3 owners looking for some exclusive cooperative action should give Ratchet & Clank: All 4 One a look. Insomniac rules! Rocksmith adds an interesting twist to music games by allowing you to plug any guitar you have into your console. Everybody Dance is the newest franchise on the highly competitive dancing-game scene. It’s getting hard to keep track of them all.

Any of you planning to pick up new games this week?

PlayStation Network Hack Attacked Again

Several Sony only services have been attacked, potentially compromising thousands of PlayStation Network and Sony Online Entertainment accounts. Sony estimates that up to 93,000 accounts have potentially been affected by the cyber attack (I wanted to use the word “cyber”. Sue me.). Here’s more from Sony Chief Information Security Office Philip Retinger:

Less than one tenth of one percent (0.1%) of our PSN, SEN and SOE audience may have been affected. There were approximately 93,000 accounts globally (PSN/SEN: approximately 60,000 accounts; SOE: approximately 33,000) where the attempts succeeded in verifying those accounts’ valid sign-in IDs and passwords, and we have temporarily locked these accounts. Only a small fraction of these 93,000 accounts showed additional activity prior to being locked. We are currently reviewing those accounts for unauthorized access, and will provide more updates as we have them. Please note, if you have a credit card associated with your account, your credit card number is not at risk. We will work with any users whom we confirm have had unauthorized purchases made to restore amounts in the PSN/SEN or SOE wallet.

The good news is that Sony picked this up early, a small percentage of accounts were affected, and credit card numbers were not at risk. That bad news is that some knob is walking around as your DC Universe Online character and tarnishing your good name. I kid, I kid.

Seriously though, head on over to the source link below if you’re worried about your account(s).

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This Week’s Videogame Releases

The Q4 onslaught of videogame releases continues! Dead Rising 2: Off the Record combines the world of the sequel with the protagonist from the original game. Forza Motorsport 4 brings back Microsoft’s inimitable simulation racing style. If you’re looking for action in the friendly skies then Ace Combat: Assault Horizon is the game for you. Spyro is back in Skylanders: Spyro’s Adventure, which is a crossover with a new line of toys. The immortal Hulk Hogan returns to the gaming world in Hulk Hogan’s Main Event, which allows you to do the infamous “big boot” with motion controls. If you’re looking for an athlete that’s down with recreational drugs then why not give Michael Phelps: Push the Limit a chance? Lastly, JRPG fans will want to keep an eye on Rune Factory: Tides of Destiny.

Any of you picking up new games this week?

Can Sony’s “Only on PSN” Program Tackle the iOS App Store?

Sony recently announced an aggressive new program called “Only on PSN” that serves up downloadable games that are exclusive to the PlayStation online service. A lot of the games in the initial lineup are creative titles made by independent developers. With its focus on small games, creativity, and indie devs, “Only on PSN” will be competing hot and heavy with Apple’s iOS App Store.

IndustryGamers also believes that these two services are competing and asked Sony Computer Entertainment America senior director Susan Panico about taking on Apple. Here’s some of what she had to say.

On that platform [iOS] it is survival of the fittest and you really only get great success if you break into that top 20, but on our platform because it is managed and we do want to ensure we’re giving visibility to our community and marketing support behind this content, it’s a really great way for developers to not only have to invest little up front but they’re also getting the marketing machine of a large organization like PlayStation.

I agree with Panico to a point. Sony can definitely do a better job than Apple when it comes to adding community elements and catering content for its audience, which is more specific than Apple’s. Those are complexities and nuances that Sony can certainly leverage, but first it has to overcome a much more basic issue with PSN — the user experience.

The App Store’s user experience is flat-out better than PSN’s. Part of it is simply because of how you interface with each service; it’s much easier to navigate menus using your finger than it is with a d-pad and several buttons. Part of it is due to design; PSN is awfully stylish, but it’s not nearly as friendly or functional as the App Store. Before Sony worries about community engagement and casting Kevin Butler in side-splitting “Only on PSN” commercials, it needs to improve PSN’s user experience.

As for attracting independent developers for sweet exclusives, Panico said:

We have dedicated resources within our organization to go after indie developers and to work with these teams where we see great talent, and then of course we like to make sure people know we have an open platform and an open door, so they’ll want to come to us and bring their content.

Sony can definitely do a better job than Apple when it comes to reaching out to indie devs. I know people at both companies that are tasked with developer outreach and relations. Objectively, Sony has more people interacting with independent developers. Subjectively, Sony has better better people reaching out to game developers.

While a PSN vs. iOS App Store fight sounds ridiculous and lopsided in favor of Apple, there are several areas where Sony can win. Will it? I’m not sure about that. The allure of having a best-seller on iOS is tough to compete with. Will developers gamble and go for broke with Apple? Or will they prefer to go with Sony, which will (arguably) treat them better and do a superior job at helping them reach gamers?

What do you think of the “Only on PSN” initiative? Will Sony be able to attract the top indie developers? Will it be able to steal some talent away from Apple’s iOS walled garden?

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