Coffee Talk #123: Pick Your Japanese Limited Edition Console

Yesterday’s Coffee Talk was pretty fun, so let’s stick with the Japanese theme. It’s applicable since I’m typing this from Japan. I don’t know about you, but I’ve always been jealous of the awesome limited edition consoles Japanese gamers have access to. There’s some truly amazing stuff released in Japan and I wish the American console companies would try to match these fine goods (though I understand why they don’t).

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Suntory time, last night’s American Idol (I was flying, so spoilar it for me please), or your iPhone 4 predictions, Coffee Talk is the place to do it.

Yesterday’s Coffee Talk was pretty fun, so let’s stick with the Japanese theme. It’s applicable since I’m typing this from Japan. I don’t know about you, but I’ve always been jealous of the awesome limited edition consoles Japanese gamers have access to. There’s some truly amazing stuff released in Japan and I wish the American console companies would try to match these fine goods (though I understand why they don’t).

I’m currently drooling over the white FFXIII PS3 with a pink Lightning paint job. It’s completely awesome and I want it now! If I can afford it and it’s still available during TGS, I’ll try to pick one up in September — that’s one of my dreams for 2010. You see, I’ve never had a Japanese limited edition home console. However, I have picked up a few limited edition portable systems at Tokyo’s Pokemon Center. I fondly remember my Celebi Game Boy Advance and my Torchic Game Boy Advance SP.

Today I wanted to see if you have a limited edition dream console. It doesn’t matter if it’s a portable or home system. I just want to know what Japanese limited edition goods make you drool. Leave a comment and let me know (please)!

Is This the Nintendo 3DS?!?

Here are some pictures of a device purported to be the Nintendo 3DS. Kotaku did some excellent snooping around and translating of a site called Munch Blog. Here is what Kotaku editor Mike Fahey came up with:

The pictures come from a Japanese website called, as Google’s translator indicates, Munch Blog, a site about anime, manga, games, and movies. The author says the pictures were posted without the manufacturer’s permission, and that anyone not wishing to spoil the big reveal at E3 this year should look away. The device is fist shown as a small unit with one large screen, which threw us off at first. One screen? How could this possible be the 3DS, which should be dual-screened by name and nature?

The one screen allows games to be played either on one large screen, or two simulated screens, ensuring backwards compatibility with the normal DS. In fact, the person taking the pictures inserts a DS cart, the Japanese version of Super Robot Wars OG Saga: Endless Frontier (a personal favorite of mine), and shows off the various orientations the dual screens can be displayed in, along with a smoothing filter built into the unit.

It looks pretty sweet, but does it clash with the rumor that the 3DS will use a 3.4-inch Sharp parallax screen? What do you think? Real? Or fake?!?

Source via Kotaku

Blast From the Past: Reset’s Pilot Episode

As I mentioned earlier, I’ll be posting episodes of Reset (my old show for Yahoo! Games) while I’m in Asia. Think of it as rerun season. Ha! Seriously though, this was one of the best times of my life. I got to work closely with one of my dearest friends, the amazing Zoe Flower. I adored working with the gang at Yahoo! Studios. Producing video was fresh and new and exciting for me. It was truly the best work experience I’ve ever had. Now here’s the pilot!

(If you only want to watch one of these segmemts, I highly suggest part two.)

Part 1 — Zoe and I hit the show floor at E3 2005. She totally carried me here. At this point, I only hosted a dozen or so videos for GameSpy, while Zoe had a ton of experience hosting The Electric Playground (on real television). I did way too many fae things with my hands. The Scarface gag still cracks me up. You can also see mock-ups of the PS3 and a forgotten handheld known as the Game Boy Micro (did any of you have one?).

Part 2 — This was one of the best times I’ve ever had at work — I got made up as a zombie by a professional makeup artist!!! I’ll never ever forget this experience. It was totally fun walking around E3 as a zombie and goofing off with Zoe. Really…just watch this one. It’s fun.

Part 3 — I love doing man-on-the-street pieces. Those were my best videos at GameSpy. Here I asked a bunch of people (some friends, some randoms) about their E3 2005 experience. One person in this video ended up being my roommate, while another ended up being a coworker. Ha! You can also watch Zoe and I fight with inflatable swords. For the record, I let her win.

Coffee Talk #122: If You Could Visit One Developer in Japan….

Since I’m making a brief stop in Japan, I wanted to ask you ladies and gents a question about the Land of the Rising Sun: If you could visit any Japanese game developer, which one would it be and why?

There are so many great ones to choose from! Would you stay in Tokyo and visit Kojima Productions? Maybe you’d go to Kyoto and pay homage to Nintendo? Perhaps you’d want to visit Capcom in Osaka?

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Mark Buehrle’s ridiculous play, Jack Swagger as your World Heavyweight Champion, or the iPad selling 300,000 at launch, Coffee Talk is the place to do it.

Since I’m making a brief stop in Japan, I wanted to ask you ladies and gents a question about the Land of the Rising Sun: If you could visit any Japanese game developer, which one would it be and why?

There are so many great ones to choose from! Would you stay in Tokyo and visit Kojima Productions? Maybe you’d go to Kyoto and pay homage to Nintendo? Perhaps you’d want to visit Capcom in Osaka?

So yeah! Let’s play this game. Which Japanese developer would you visit? What would you want to see? What kind of questions would you ask?

(Btw, the header image is of the Yokohama skyline from when I visited Yuke’s last September.)

Tuesday Housekeeping: Off to Asia!

Good morning ladies and gents! As I mentioned in a few other stories, I’m off to Asia for a bit. I’m going to be a bit busy doing some video production, but I’m definitely going to keep tabs on the site. Here are some odds and ends to keep in mind while I’m away.

Amazon is having a deal on magazines…that is to say that it would be great for me if some of you subscribed to some magazines through Amazon. There’s actually some good stuff there, including several gaming mags. A lot of the books give you a two-year sub for the price of one. Check it out through the link above or the box in the right sidebar.

– While I’m gone I will try very hard to post one Coffee Talk column and one episode of Reset every weekday. Y’all know what Coffee Talk is, but some of you might not be familiar with Reset. It’s a videogame show I produced for Yahoo! from 2005 to 2006. It was such a brilliant time in my life and I want to share it with you. Please, please, please watch them…and think about ideas for a new show…should I start producing one…around August or so.

– I’ll have my laptop, BlackBerry, and iPhone with me. I’m sure jetlag will hit me. And really, I can’t think of a better way to deal with it than hanging out with you guys and gals on the site.

Crackdown 2: This Summer’s Blockbuster Hit?

Last week I caught a demo of Crackdown 2 (Microsoft Xbox 360) and was really impressed with what the boys and girls at Ruffian Games have come up with. The original was one of the most unique and refreshing action games released this generation — I don’t recall an action game that offered such a thrilling sense of vert. The sequel aims to bring all the excitement of its predecessor along with several new tricks. From what I’ve seen, Crackdown 2 is the perfect videogame equivalent of a summer blockbuster movie. Here are some assorted thoughts from the demo.

Crackdown 2 takes place 10 years after the original game. Some areas of Pacific City are prosperous, while others have become slums populated by the mutated “freaks”. The city’s network is the same, so it will feel familiar to gamers that played the first game. However, a lot of the buildings are different or have changed, so it will feel different as well.

– As expected, the game has a big vertical feel — the exaggerated high jumping returns, but this time around it’s accompanied by underground levels. Since it would be a little odd to greatly expand the width of Pacific City, the developers expanded downwards. There are several underground areas populated by the freaks. Some of the areas are connected to the ones above them, expanding the vertical feeling.

– There’s an interesting day/night mechanic that changes the feel of the game. During the day, humans walk the streets freely and you have to be careful not to kill too many of them (assuming you’re playing as a good guy). At night, the freaks come out and terrorize the streets. You can attack them with reckless abandon since the humans are inside.

– Jumping out of a helicopter is totally fun. You’re able to glide around the city quickly. In some cases it’s the most convenient way to move from area to area. More importantly, the sensation is cool. It reminded of Goliath from the Gargoyles cartoon.

– Naturally, there’s a huge sandbox element to the game. I spent about five minutes knocking down lamp posts with various weapons and vehicles. I’m pretty sure I was having flashbacks to Animal Crossing; my friend James and I used to visit our friends’ towns and chop down all their trees. Good times.

– There’s a lot more hand holding in the early stages of the game. Apparently some features and mechanics were not obvious to some players of the original. The issue has been addressed with a series of straightforward tutorials. There are also missions that help lead players to new areas. For example, you’ll be tasked to find absorption units that can take out freaks. After finding beacons that lead to the unit, you’ll find it tucked away in a central area.

– The magnetic grenade will be a fan favorite. In addition to blowing things up with them, you can create tethers between two objects. There are all sorts of fun ways to experiment with this weapon. You can create a slingshot to launch cars at your enemies. In a cooperative setting, players can attach them to a helicopter and a car. This allows the player in the chopper to tow his/her friend in the car to other areas.

– Turrets are a pretty fun weapon. While manning one is completely straightforward, they can also be ripped out at higher strength levels, allowing you to run around town with a powerful turret. In cooperative mode, multiple turrets can be attached to trucks, allowing a gang to operate a wheeled death machine.

– Collecting orbs was always fun in the first Crackdown. This time around it won’t be so easy. There are power-ups called “renegade orbs” that flee from the player. While they don’t exactly use an advanced AI, they are smart enough to alter their flight pattern depending on your actions. Early renegade orbs are easy enough to catch, but they get tougher to snag as the game progresses.

– There’s a freak-specific weapon called the UV gun. It’s awesome for blasting away freaks…or getting a tan.

In my mind, Crackdown clearly inspired other action games like Infamous and Prototype. With that in mind, the sequel has to work harder than its forerunner to impress people. From what I saw last week, Crackdown 2 certainly has the potential to dazzle gamers. The single-player aspects looked like great, ridiculous fun. If the cooperative elements are similarly engaging then this should be the summer blockbuster game. Heavy action, ridiculous weaponry, and monstrous explosions — sounds like fun, hey?

Anyway, let me know what you think of the game. Did you dig the original? Are you looking forward to the sequel? Do you think it will be on your summer wish list? Leave a comment and let me know (please)!