Vaping Diaries #318: Hyon USA Cease and Desist Controversy

The Hyon USA cease and desist controversy is the latest vaping “scandal.” For those of you not familiar with the situation, is involves the Hyon USA Pi2 atomizer by Haus of Zombi and the Ivogo Evil Monk atomizer. When I chatted with company president Fernando Solis at Vape Summit III, he positioned the Pi2 as the industry’s first postless atomizer. The Ivogo Evil Monk is positioned as a non-post RDA. The implication is that Ivogo “borrowed” some of Hyon USA’s designs and incorporated them into the Evil Monk. Ivogo is known primarily for its clone products. Earlier in July, several vape reviewers received Hyon USA cease and desist emails, or more precisely pre-cease-and-desist letters. Some of the reviewers interpreted the legal email as a threat and many of their readers/viewers attacked Hyon USA. Yesterday, I chatted with Fernando at Monster Vape Lounge to get his explanation on the Hyon USA cease and desist controversy.

In the interview below, Fernando explains his side of the Hyon USA cease and desist matter. He said that the letters were meant to start a dialogue with reviewers and were not meant to threaten them. In his mind, these actions are relatively banal and not the big deal that some are making them out to be. While I understand what he was trying to do from business and legal standpoints, I believe that company should have used a lighter touch. I mentioned my experiences reviewing products in the consumer electronics and videogame businesses to Fernando; in some cases legal inquiries were sent to my publisher and in other cases the situation was gently handled by PR reps. Of course those two businesses are much larger and more established than vaping; most popular vape reviewers don’t have publishers to answer to and proper vaping PR is mostly nonexistent.

Going after Internet reviewers is always a tricky thing. Many of them have thousands of fans that are influenced by their works. It’s easy for an established reviewer to get people to think highly of a company and it’s easier for reviewers to generate hate (it’s the Internet, after all). While I respect many vaping reviewers, for the most part they lack the professionalism of reviewers that I’ve worked with in gaming and electronics. Add it all up — relatively young business + unprofessional reviewers + a Hyon USA cease and desist letter — and you have a difficult PR situation. Again, I understand what Hyon USA was trying to do from a business standpoint, but I believe that the company could have handled the situation better.

My take is that there was no malice intended with the Hyon USA cease and desist action, but I definitely understand why people would disagree. I like Hyon USA’s products, I like how the company does business, and I like Fernando. Personally, I think he created more work for himself, but he also created an opportunity. The Hyon USA brand is getting lots of exposure and the company has a chance to turn some of the haters into new customers. See of yourself in the interview below. If you have a chance, please let me know what you think of the Hyon USA cease and desist situation after you’ve watched the video.

7 Days in Hell Review: A Love Letter to Tennis and Sports Documentaries

7 Days is Hell is a wonderfully absurd and surprisingly raunchy made-for-TV short film currently playing on HBO. Starring Andy Samberg and Kit Harington as a pair of polar opposite tennis players, the movie is a mockumentary that skewers so many things — tennis, sports documentaries, Sweden, sports moms, British talkshows, the Queen of England, and more. Although 7 Days in Hell parodies a wide variety of topics, director Jake Szymanski does an admirable job of keeping the movie focused. If you’re a fan of tennis or sports documentaries (think HBO Sports numerous documentaries and ESPN’s 30 for 30 series) and don’t mind smutty humor then you should definitely give 7 Days in Hell a shot.

Andy Samberg does most of the heavy lifting in 7 Days in Hell as Aaron Williams. The adopted brother of tennis legends Serena and Venus Williams, Aaron is a physical pastiche of Andre Agassi, but with the personality of John McEnroe…with the lewdness cranked up to 11. Samberg does a fantastic job of playing a character that’s brash and obnoxious, but charming and vulnerable enough that you don’t hate him.

On the other side of the net is Kit Harington’s Charles Poole. Trained to be a tennis superstar since he was a child, Poole has a terror of a sports mom and few redeeming qualities outside of his athleticism. While Samberg owns many of the scenes in 7 Days in Hell, Harington was pleasantly subtle as Poole. Best known as the heroic Jon Snow on HBO’s Game of Thrones, Harington plays a character that’s wonderfully dim and vacant — the perfect contrast to the over-the-top Williams.

In order to make 7 Days in Hell feel like an authentic sports documentary, there are several cameos from athletes, analysts, and newscasters. Serena Williams, John McEnroe, Chris Evert, Soledad O’Brien, and Jim Lampley help make the movie seem like a real HBO sports production. Fred Armisen and Will Forte help make fun of the overly serious tone of many sports documentaries as a pair of fictitious tennis historians. Rounding out the cast are a bunch of characters playing themselves in a tongue-in-cheeks manner, including magician David Copperfield and movie star Dolph Lundgren. Without spoiling anything, their involvement in 7 Days in Hell is most excellent.

As a fan of the game of tennis and someone that has watched dozens of sports documentaries, I had a feeling that I’d enjoy 7 Days in Hell. The movie was different from what I was expecting. It’s far more crass and sexual than I thought it would be, but the real surprise was how deftly the director managed the short film’s tone. I was very, very impressed by how seamlessly 7 Days in Hell alternated between crass humor and witty satire. Juggling the two contrasting forms of comedy into a congruous experience is difficult and director Jake Szymanski handled things excellently.

While I love the pomp and circumstance of Wimbledon, 7 Days of Hell is a refreshing take on a sport that many view as stuffy and elitist. While the over-the-top humor will appeal to many viewers, the real joy of the film will be had by those that know tennis and sports documentaries. That said, the mockingly serious take on an absurd situation featuring two absurd characters is so good, that there’s a chance 7 Days in Hell will be enjoyed by people that don’t like sports at all. With a runtime of 43 minutes, I recommend giving the movie a shot. If you like it, I recommend watching it again because there’s a lot of subtle and background humor that you’ll probably miss the first time around.

If you’ve watched 7 Days in Hell, I’d love to hear your thoughts on it. Please share your musings in the comments section. Now excuse me, as I’m about to give the movie a third viewing.

The Best Shia LaBeouf “Do It!!!” Videos

I’ve discovered that the cure to fluctuating between depression and ennui is watching Shia LaBeouf “Do It!!!” videos. The original motivational speech was entertaining on its own, but when you add it to various scenes in movies and television, it becomes pure gold. The following are a bunch of my favorite Shia LaBeouf “Do It!!!” juxtapositions.

Let’s start with this unforgettable scene from Star Wars: The Empire Strikes Back. Shia LaBeouf’s motivational skills make Yoda’s look pedestrian.

Next up is Goku building up a “spirit bomb” to take down Frieza in Dragon Ball Z. Forget a power level that’s over 9,000. With Shia LaBeouf in your corner, your power level will easily exceed 9,000,000.

Even the King of Pop needed help back in his day. Forget “Beat It.” It’s all about “Do It!!!”

While Harry Potter achieved ordinary wizarding levels (OWLs) on his own, Shia LaBeouf helped The Boy Who Lived take it to next level in this epic showdown. I don’t know that Potter could’ve taken down Lord Voldemort in The Goblet of Fire without the extra motivation.

Shia LaBeouf can also help when grisly acts are required, as seen in Rorschach’s grand finale in The Watchmen.

Last, but not least, Shia LaBeouf has chosen a side in the conflict between Batman and Superman.

Unity David Helgason Interview

It was an absolute pleasure chatting with Unity founder and former CEO David Helgason. While it’s normally intimidating talking to someone that’s exponentially smarter than you are, David Helgason is such a nice and interesting man that the exercise was fun. We had a lengthy chat about Unity’s evolution, games that inspire him, and his eclectic taste in movies. Here’s an excerpt from the interview:

You know, we didn’t even call Unity an engine in the beginning. We thought of it as a tool to help developers build the games that they wanted to build. At first, we focused on small platforms, where the target specs were pretty low. When mobile started to grow, we targeted that — around the time the iPhone 2 came out. At the time, the hardware was super low end. As the market grew, our customers became more and more demanding, wanting to build bigger and bigger games. Then we started working closely with the console manufacturers. These days, AR (alternate reality) and VR (virtual reality) are really taking off, so we’re working closely with that as well. We’re constantly working to try to stay ahead of the curve and provide our customers with all the technology that they need. It’s very different when you’re working on a high-end VR game than an iPhone 2 game in 2008. [Laughs]

We’ve been very lucky that we have a lot of customers that are happy to pay. Unity doesn’t really cost a lot, but we have enough customers that are happy to pay the pittance it costs. That enables us to aggregate the revenue and hire a lot of great people. We’ve been hiring like crazy in order to invest really deeply and long-term into the Unity platform.

When we started, we were out to democratize game development. We wanted to significantly change how games were built and who could build games. We wanted to expand that universe, so we had to give people great tools.

Again, I’m really, really happy with how this interview turned out. Please, please, please hit the source link, give it a read, and let me know what you think. If you’re a male gamer nerd then I guarantee that you’ll have a man crush on David Helgason. If you’re a female gamer then it’ll more likely be a crush crush.

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Amazon Games Alf Tan Interview

Here’s a brief chat I had with Alf Tan, head of games business development for Amazon. Prior to joining Amazon’s game team, he worked for Microsoft Game Studios and Microsoft’s Xbox team. His goals at Amazon are to make Amazon a great platform for developers to publish their games on and for customers to buy their games from. In the interview below, Alf talks about Amazon’s culture, how the company views developers and gamers as its customers, his favorite movie, and more. Here’s a brief clip:

We see developers and gamers as customers, and will relentlessly drive hard to deliver what both want. One of the core areas we are focused on is the set top box space to deliver a great gaming experience. Today, many customers have to find gaming experiences in their living rooms through a $300 console. We see an opportunity to deliver great games to customers at a vastly different price point. We have done that through providing fun and challenging gaming experiences on Fire TV with launches like Flappy Bird Family, Crossy Road, some of our own games like Sev Zero, and new experiences like GameFly Streaming.

Alf wasn’t as forthcoming as the other DICE Europe 2015 speakers I interviewed, but he has an interesting position at a powerful company. While Amazon has had success with its games division, the sheer size and influence of the company give it a chance to be a dominant player, especially as it pursues original content. I’m curious to see how big Amazon Games can get.

When you get a chance, please hit up my interview with Alf Tan and let me know what you think.

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Coffee Talk #656: Random Thoughts on E3 2015

Another E3 Expo is in the books! Since we’re a few years removed from console launches, E3 2015 was gloriously software heavy. That said, virtual reality hardware was huge at this year’s show and generated lots of excitement. There were tons of great games on the show floor and behind closed doors. Special thanks to old friends and new friends that let me cut lines and sneak into demos that I didn’t have appointments for. Now here are some random thoughts on E3 2015.

Console Press Conferences: Sony crushed it. The company had lots of great original content and showed off juicy timed exclusives. The Shenmue 3 and Final Fantasy VII announcements won the hearts of millions of old-school gamers. Sony has come a long way with presentation too (remember those old Kaz Hirai PowerPoint slides?), largely because Microsoft raised the bar for E3 press conference theatricality. Microsoft put on a good show, but I found Sony’s press conference far more exciting. As for Nintendo’s latest direct-to-video presentation, the company had lots of games that I’m excited for…but the Nintendo executive muppets will haunt my dreams for the next few months (the Satoru Iwata muppet is terrifying).

Nintendo Muppets E3 2015

Publisher Press Conferences: I’m probably in the minority here, but I was more impressed with Square Enix’s presser than EA’s or Ubisoft’s. While Square Enix’s presentation was flat and the company didn’t have the celebrity star power its competitors flaunted, the games were excellent. Square Enix simply had more games that I wanted to play. While many of my friends loved Ubisoft’s lineup, it didn’t do much for me, save for South Park: The Fractured But Whole. Ubisoft gets bonus points for Aisha Tyler hosting and for Angela Bassett’s appearance. As for EA, it had frickin’ Pele — one of the coolest and most legendary single-name celebrities ever. EA’s Star Wars Battlefront, Plants vs. Zombies: Garden Warfare 2, and Mirror’s Edge Catalyst had me amped, but not as much Kingdom Hearts 3, World of Final Fantasy, Life is Strange, Rise of the Tomb Raider, and Final Fantasy VII (more on that in a bit).

Virtual Reality: I played a bunch of VR games/demos and totally understand why so many people are excited about this type of gaming. It feels fresh and exciting. When VR works, it’s amazing and makes you feel like you’re playing a game from the future. When the frame rates are clunky, VR games give you a headache. What I’m unsure about is the business model. From what several people told me, making a VR game is very expensive. Gamers will need expensive hardware for the best VR experience. From the (admittedly limited) information I gathered, Valve has the best plans for making VR accessible for developers and consumers. I’m curious to see what the other VR companies will do to help make VR affordable for creators and gamers alike.

Wattam: Going into the show, I was certain that I’d be charmed by Funomena’s Wattam. The creation of Keita Takahashi (Katamari Damacy) and Robin Hunicke (Journey), Wattam is wonderfully creative — a game that’s simple, but with complexity that makes it difficult to describe. Some people are calling it a puzzle game, while others feel it’s adventure, and some are calling it a platformer. Check out the trailer below and see for yourself. Whatever category you think Wattam fits in, there’s no denying that the graphics are cute, the gameplay is creative, and the sound design is adorable. I love that Sony publishes atypically delightful games like Wattam.

Final Fantasy VII: Some gamers feel that FFVII is the best game in the series. Others feel that it’s the most overrated. Either way, it’s a huge deal that the game is being remade and coming to PlayStation 4 (initially). While I enjoyed the original game, it’s not in my top five for the Final Fantasy series. Having said that, I’m a big fan of FFVII world, since Crisis Core and Advent Children helped make sense of everything. I’m going to dedicate a full topic to this column next week. No matter how good or bad the FFVII remake ends up being, I’m excited to watch the process and listen to the debates. I expect full fanboy fury over FFVII and gamers better not disappoint me.

Mario Tennis: I “accidentally” spent more than hour playing Mario Tennis Ultra Smash at Nintendo’s booth. I’m a longtime fan of the Mario Tennis games, both on home and handheld consoles. Even though the game is early and there were only two playable characters, I had a blast with Mario Tennis Ultra Smash. The core gameplay is tight, while the addition of power-ups gives it a wackier feel that make sense in the context of the Mario universe. I’ll give this one a full preview in a bit.

Sword Coast Legends: As a huge fan of the Baldur’s Gate and Icewind Dale games, I was really looking forward to learning more about Sword Coast Legends. After getting a demo and playing the game, my expectations were exceeded. It will surely satisfy fans of the isometric PC RPGs that I mentioned, but should also satisfy fans of pen-and-paper RPGs. The dungeon master features look awesome, powerful, and fun. While most of the game will have professional voice acting, I was delighted to learn that there will be opportunities for live action role-playing. I vow to make a character based on Azrael Abyss from Saturday Night Live and annoy the hell out of anyone foolish enough to let me be a dungeon master. I’ll be giving Sword Coast Legends a full preview too.

Your Take: Naturally, I didn’t get to play or see everything I wanted to. This is where you come in! I’d love to get your take on E3 2015. How did it play from home? What games are you excited for? Who do you think “won” the press conferences? Kindly share your thoughts in the comments section.

Random Thoughts on Pixar’s Inside Out

Pixar’s latest summer spectacular, Inside Out, is a very good movie, but not among the company’s best. Like previous Pete Docter Pixar films, Inside Out is quite clever and full of heart. It’s a simultaneously cute and heady story of what goes on inside a young girl’s head as she deals with stress of moving from suburban Minnesota to San Francisco. Moviegoers get to watch anthropomorphic versions of the girl’s emotions — Joy, Sadness, Disgust, Anger, and Fear — working together in her head. Naturally, things get fouled up, the emotions go through struggles, and everyone reaches a new understanding during the denouement.

First off, I’m going to admit that I probably enjoyed the movie more than many people will, simply because I’m a huge Pete Docter fan. I loved his work in Monsters Inc. and Up. Docter co-wrote and co-directed Inside Out. Secondly, I’m rooting for the movie to do well because Ronaldo Del Carmen is the other co-director; I have to support the work of my fellow Filipino-Americans. Thirdly, since the movie takes place in San Francisco, some of the scenes touched a place in my heart, bringing up fond memories of a city I lived in for many years. With all of that in mind, Inside Out is at the top of Pixar’s second echelon of movies for me. However, I completely understand anyone that rates it as middle of the pack.

Like most good Pixar movies, Inside Out is enjoyable for children and adults. It has plenty of visual gags and slapstick humor for youngsters, but also has several smartly written scenes. After the screening, my friend Paul said that this is one of the smartest Pixar movies to date and I totally agree. Emotions can be complex and intricate, and Inside Out had lots of fun playing with how human brains function. From cherished childhood memories to jingles that get stuck in your head, Inside Out handles the brain in a very clever way.

In a recent Google Hangout, a few of you RPadholics said that Inside Out was Pixar’s version of Herman’s Head. While several of the concepts are similar, the Pixar movie is much smarter and emotionally deeper than the Fox sitcom. Frankly, comparing Inside Out to Herman’s Head is more than a little bit insulting to Pixar. I mean…it’s Fox.

Anyway, the main conflict of the movie has Joy and Sadness getting separated from the other emotions. The pair go on a journey through other parts of the girl’s head, desperately trying to get back to headquarters so that they can restore emotional balance. The main problem I had with Inside Out is that the journey seems too long. There isn’t a single part of the quest that I disliked or would have cut entirely, but the whole thing could have felt tighter.

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The actors and actresses that play the emotions are the best parts of Inside Out. Amy Poehler and Phyllis Smith are perfect as Joy and Sadness, respectively. Mindy Kaling is great as Disgust and Bill Hader is lots of fun as Fear. My favorite was Anger, played by Lewis Black; let’s face it, the guy lives to play angry. An honorable mention goes to Richard Kind as Bing Bong, the girl’s imaginary friend. A forgotten remnant of the girl’s childhood, Bing Bong has a scene that will leave many moviegoers in tears.

The way the various internal characters work with and against each other is a fun take on emotions. While neuroscientists will probably disagree with Pixar’s take on how the human brain functions, it makes for an entertaining plot device. Personally, I believe that emotions are complex chemical reactions that happen in your brain; I don’t believe that there’s anything spiritual or magical about them. However, I’m also a man with borderline ridiculous emotions, so anthropomorphic characters playing around in heads is a plausible (enough) explanation. For some people, the plot device of Inside Out will be a fun exercise in examining the sometimes inexplicable intricacies of emotions.

With a runtime of 94 minutes, Inside Out isn’t very long, but it feels like a loose 94 minutes. The movie is an entertaining and emotional ride, but there are several parts of the film that feel close to going off the rails. Better editing and tighter writing would have made the journey smoother. Nonetheless, Inside Out is a very good Pixar movie that’s shy of being among the greats. Keep in mind that my opinion is in the context of the high bar Pixar has set.

As an added bonus, Inside Out viewers also get to watch the delightfully charming and exquisitely animated “Lava” short movie. As a fan of ukulele-based music, I loved it. It’s a shame that Hawaiian legend Iz passed away. A singing island with a sweet voice was meant to be played by an island of a man with a sweet voice.

If you’ve seen Inside Out, let’s compare notes (please!). Kindly share your thoughts on Pixar’s latest movie in the comments section. For another take on the movie, be sure to check out this fine review on PaulSemel.com.

Coffee Talk #655: E3 2015 — So Wha’tcha Want?!?

E3 2015 is next week! It kind of crept on me there — totally forgot it was this close. As always, I’m excited to see lots of great games, watch the console manufacturers try to outdo each other, and catch up with longtime videogame industry friends. This year, I’ll have a bunch more “me” time at the show. At E3 2014 I made the mistake of working for two companies that wanted full-time efforts out of one person. While I enjoyed the show, it was tiring and I didn’t have the exploration time that I love (I also missed my annual Hooter’s lunch with my dear friend, AIAS Debby). E3 2015 will be different! I have some light freelance work and a bunch of meetings, but will certainly have lots of time to check out games.

Hooters with @debbychen, an E3 tradition. #e32013 #losangeles #chickenwings

A photo posted by Raymond Padilla (@rpadtv) on

I tried to load up as many E3 2015 meetings as I could on Tuesday (day one of the show). In years past, some of the best games I’ve seen were ones that I looked at because friends and respected colleagues told me to check them out. Bumping into someone between appointments and asking, “So what have you seen that’s cool?” has lead to some amazing revelations. I’ll rely heavily on that technique at E3 2015.

Some of my industry friends have been making fun of me and asking, “So? What indie game are you going to fall in love with this year?” Yeah, yeah, yeah — that’s totally deserved after being smitten with games like JourneyThe Unfinished Swan and Sound Shapes during previous E3 shows. While I’m looking forward to the spectacle of big-budget games and the unique charm of indies, the game I’m looking forward to the most doesn’t fit into either category — Sword Coast Legends. As a huge mark for the Baldur’s Gate and Icewind Dale games, I can’t wait to learn more about this one.

As longtime RPadholics, I want to know what you want me to check out on your behalf. If I have access to the game and time allows, you’ll get your own personal preview. Please leave a comment below and let me know what you’d like me to check out at E3 2015.

Vaping Diaries #317: VLS Vector RDA & Box Mod Prototype Interview (Vape Summit)

Vapour Lifestyle had a trio of fascinating products at Vape Summit III. Following up on the success of the Vulcan RDA — one of my favorites of 2014 — is the Vector RDA. This atomizer retains some of the best features of its forerunner, while adding several exciting new ones. VLS also had a pair of proof-of-concept box mod prototypes at the show, hinting on things to come. I chatted with VLS head of marketing and product development James Ting to learn more about the Vector RDA and the box mod prototypes.

Like the Vulcan RDA, the Vector RDA uses deep under-passing juice wells, allowing for great juice capacity. It also uses a familiar three-post design. That’s pretty much where the similarities end. The posts on the Vector RDA are beefier and use hex screws. The center post has a smart design that prevents spinning. Airflow on the Vector RDA is handled in a completely different way than how its forerunner managed it; the Vector RDA takes in air through the top of the atomizer. Up to eight holes can be opened up for maximum airflow, while a simple twist of the top cap changes the airflow. The built-in drip tip has a removable mesh screen for spit-back protection, but can easily be removed for rinsing or taken off permanently if you prefer maximum airflow. In the short time I’ve spent with the Vector RDA, it seems like another winner from VLS — an affordable atomizer with novel features and a great price.

As I mentioned in the intro, VLS had a pair of proof-of-concept box mod prototypes. The boxes were 3D-printed designs made to give people an idea of what’s possibly coming next from VLS. One of the box mods had a metal frame that resembled a “Z” and the other one had a frame that resembled an “X.” Check out the video below to see what these form factors look like. As someone that’s completely bored with C-frame mods, it was nice to see VLS showing off some original designs. James mentioned that VLS is interested in using Yihi SX350 chips for these box mods.

Since the company started, VLS has strived to offer high-quality vaping products that are easily attainable. From what the company had on display at Vape Summit III, it looks like 2015 will be another successful year for VLS. The Vector RDA is already a hot product and the box mod prototypes really stand out. Check out the video below for all the details.

Vaping Diaries #316: Steam Crave Aromamizer RDA Interview (Vape Summit)

Steam Crave’s Aromamizer RDA is a unique atomizer aimed at flavor chasers. The atomizer uses cyclonic action that not only intensifies flavor, but also offers convenience. Since the Aromamizer RDA doesn’t use traditional side holes, it’s pretty much leak proof (unless you’re vaping upside down or in zero gravity). The Aromamizer RDA comes in two styles — round and hexagonal. The round model looks great on tube mods, while the hexagonal model looks sharp on box mods. In the interview below, Steam Crave consultant Barry Tang goes through the features of the Aromamizer RDA.

I’ve been using the Aromamizer RDA for a few weeks and I’m impressed with what it offers for the price. As a flavor guy, I appreciate that this atomizer was made with flavor enhancement in mind. That said, it’s no slouch when it comes to the cloud department. Sure, you’re not going to win any cloud competitions with this atomizer, but the Aromamizer RDA can generate some decent clouds. Barry was quick to point out that as far as flavor atties go, the Aromamizer RDA puts out the biggest clouds in his experience. Keep in mind that Barry isn’t just a consultant for Steam Crave, but widely known in the vaping community for his excellent Pegasus Vapor Academy work. He chooses his words carefully.

In addition to talking about the Aromamizer RDA, Barry told me about some upcoming tanks from Steam Crave. One model will be a rebuildable tank atomizer, while the other will use replaceable coils. I’m curious to see how these Steam Crave tanks will perform. The Aromamizer RDA offers nice performance for a low price; if the tanks offer a similar experience then vapers should definitely keep their eyes peeled for them. To learn more about the Aromamizer RDA, check out my Vape Summit III chat with Barry below.