
Sony’s sex toy of doom motion controller is set to compete with Nintendo’s Wii and Microsoft’s Project Natal some time in 2010, by most accounts. Nintendo has found remarkable success with its motion controller and Microsoft appears to be close to entering the fray. Sony, while arguably having the most impressive tech of the three, seems two steps behind (like Def Leppard). In a recent interview with Gamasutra, Sony Worldwide Studios president Shuhei Yoshida said:
We are also still working on the motion controller; it’s not complete. We are making changes to the hardware, so we really want to wait until we feel confident enough about giving the audience a chance to try it out. We are making progress, though, and we wanted to show at least snippets of games in that are in development.
We are still in the very early days of motion control development. We have had discussions with the company management where we discussed if we approach this as a peripheral or a platform and we agree that this has huge potential — so we position this as a hardware platform. The initiative was from the Worldwide Studios, but this has to be designed so that many different kinds of games from all publishers can participate in this hardware platform.
I’m definitely excited to play with Sony’s wand (that sounds gross), but I have to wonder about the product’s timing. If its motion controller is released significantly after Project Natal, Sony will be playing catch-up to its competitors. It doesn’t matter if its controller has the highest fidelity; the customers that Sony will attract with this product won’t care and will have had plenty of time to consider the Wii and Xbox 360.
Continue reading “Sony Motion Controller Not Complete, Still in Early Days”

Epic Games design director Cliff Bleszinski is one of the most prominent game developers in the business. He’s just a smart, talented, and quotable guy (though he whines like a little girl when you hit him…more on that later). Whether he’s talking about digital distribution, what games he’s been digging lately, used-game sales, or bars in San Francisco Chinatown, the man always has something interesting to say. Here’s my interview with one the main minds behind Unreal and Gears of War, the infamous Cliffy B.






