Drake’s Fortune Multiplayer Pack Available for Uncharted 2

Sony has released the Drake’s Fortune multiplayer pack for Uncharted 2: Among Thieves. New maps and skins are available for your online gaming pleasure. He’s the official word from Sony:

The “Drake’s Fortune Multiplayer Pack” includes two maps and six character skins inspired by Nathan Drake’s debut adventure, Uncharted: Drake’s Fortune. The six skins are available $2.99 and the two maps are available for $3.99 — or you can get all of skins and maps in a convenient, value-priced bundle for $5.99.

Any of you downloading these goodies today?

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Coffee Talk #94: Playing Heavy Rain “Only” Once is Stupid

Yesterday GamePro’s Tae Kim posted an editorial on why you shouldn’t play Quantic Dream’s Heavy Rain more than once. It’s an interesting argument that’s supported well. Check out what Tae had to say:

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Alex (not Adam) Lambert’s awesome dancing on American Idol, where Zydrunas Ilgauskas will end up, or the return of Fraggle Rock, Coffee Talk is the place to do it.

Yesterday GamePro’s Tae Kim posted an editorial on why you shouldn’t play Quantic Dream’s Heavy Rain more than once. It’s an interesting argument that’s supported well. Check out what Tae had to say:

By choosing to let your actions stand, and by refusing to go back in an attempt to change things, you can better appreciate the turmoil felt by the characters in the game. You are also able to buy into the spirit of the overall game design more fully. It’s the fact that no matter how hard they try, they cannot change their pasts that makes the characters’ plight so much more meaningful; by applying the same sense of inevitability and immutability to your own decisions, you can impart more meaning to your time with Heavy Rain.

Before I get into things, I need you to understand that I like and respect Tae. If he wants it, he could have a long and successful career writing about games. He’s really good. Having said that, I think his entire premise is stupid and slightly pretentious. It’s easy to say that you should only play the game once when you got to do it for free several weeks ago. I spent $65.84 on my copy and I sure as hell want to get more than nine hours of entertainment out of the deal.

Fiscal responsibility aside, Heavy Rain is a great game and it should be enjoyed more than once. Would you listen to The Beatles’ Rubber Soul just once? Would you watch American Ninja just once (and deprive your life of the brilliance of Michael Dudikoff on a regular basis)? Of course not. Sure, those two examples are forms of linear entertainment and Tae is saying that the interactivity of Heavy Rain is more meaningful if you experience it just once (James Ingram?), so let’s try another example.

For some reason, Tae’s editorial made me think of my friend Karen, who is the queen of Las Vegas buffets. Playing Heavy Rain once would be like her paying $50 at The Bellagio buffet and only getting one plate of food. (That analogy was awesome if you know Karen or me.)

Yeah, I understand what Tae is saying and it’s an interesting point, but I vehemently disagree. What about you guys and gals? Do you subscribe to Tae’s dreamer stance on Heavy Rain? Or do you have a more pragmatic view?

Go to Work with Gas Powered Games’ Chris Taylor

The second entry in Gas Powered Games’ Kings and Castles video blog shows you a day in the life of creative director Chris Taylor. Join him on his morning commute and for a tour of the office. Chris Taylor is funny and awesome (even if he did miss our DICE 2010 meeting), so you should watch this video. It’s good, clean fun that gives you a behind-the-scenes look at Gas Powered Games.

Today’s Poll: Heavy Rain vs. Chocolate Rain vs. Mark Rein

In honor of the release of Heavy Rain for PlayStation 3, I wanted to see what your favorite type of rain is (in the context of gaming and nerd culture). In addition to Quantic Dream’s excellent game, you can choose from “Chocolate Rain” by Tay Zonday, Epic Games vice president Mark Rein, and Prince’s outstanding “Purple Rain” (the song, not the movie). Make your choice and leave your explanation in the comments section if you have a moment!

[poll id=”28″]

Coffee Talk #93: Heavy Rain’s Surprising Language Problem

Yes, that was me playing Heavy Rain until 5:00AM. It’s pretty much everything I was expecting and I’m having a wonderful time with it. There is one facet of the game that threw me for a loop: the voice acting. At times it’s so bad that it pulled me out of the experience. Let me explain as I rub the sleep out of my eyes (Monkees reference).

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the top 12 girls on American Idol, Bryan Danielson’s wicked suicide dive on NXT, or Bernard Hopkins vs. Roy Jones, Jr, Coffee Talk is the place to do it.

Yes, that was me playing Heavy Rain until 5:00AM. It’s pretty much everything I was expecting and I’m having a wonderful time with it. There is one facet of the game that threw me for a loop: the voice acting. At times it’s so bad that it pulled me out of the experience. Let me explain as I rub the sleep out of my eyes (Monkees reference).

Some of the voice actors are good, but a lot of them are inconsistent or poor. I’m not sure what happened in the VO sessions, but it sounds like the person directing a few of the actors doesn’t use English as his/her primary language. Some of the phrasing and pronunciation is off. Strange accents pop at times. It’s…not the best and I’m thinking of playing the second time around using French audio with English subtitles.

Having said that, this is still a phenomenal game. The storytelling, graphics, music, and characterization are amazing. I’m just surprised that a game with such polish and high production values dropped the ball in the voice-acting department.

Any thoughts on Heavy Rain so far? For old times sake I will say that Brian Leahy (now with Shacknews!) is the Origami Killer!!!

Your Heavy Rain Install and Download Times

I just picked up my retail copy of Heavy Rain during lunch. It took me about 15 minutes to download the latest update and install the game on my PS3. I know some of you have been having issues with PSN download times, so I wanted to see what your experiences were like with this particular title. If you pick up the game today and have a moment, please list how long it took you get the game up and running.

Sony Shows of the Realism of MLB 10: The Show

Sony’s MLB: The Show series has been trouncing the competition for the last few years. In MLB 10: The Show, the developers aim to bring back the excellent gameplay and add several layers of realism. The video above illustrates some of the game’s new features. Designer Greg Batalucco noted:

Beginning with last year’s version of The Show, we wanted to make the game even more accurate. In MLB 10: The Show, we have taken it further and added more to your gaming experience. New for this year’s edition are real-time players in the dugouts and bullpens, fireworks, rally towels, thundersticks, working digital and analog clocks, and much more. All these realistic enhancements to the game make MLB 10: The Show feel and sound like you are actually at the ballpark.

With MLB spring training kicking off, I’m itching for some baseball excitement. Are any of you guys and dolls looking for to MLB 10: The Show?

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EA Puts Dante on WWE’s SmackDown Roster

In a clever bit of promotion for Dante’s Inferno, EA has made a deal with WWE to place Dante on the WWE SmackDown roster. Ha! His signature move is listed as:

Supreme wielding of Death’s soul-reaping scythe and a command of the holy powers of the cross.

That’s just awesome (unless you’re THQ).

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PadCast: EEDAR’s Jesse Divnich Talks About the Console Wars in 2010 and How to Become a Gaming Analyst

Catching up with EEDAR director of analyst services Jesse Divnich was completely cool. Naturally, I asked him about how the console wars will shake out in 2010, as well as Project Natal vs. PlayStation Arc/Gem and traditional handheld gaming vs. iPhone/iPod/iPad.

Things got really fun when I asked Divnich about his background and how he became a gaming analyst. It’s a tale of a “hick from French-Canada” moving to America by himself, living in a trailer park, studying hard, and working his ass off to become one of the top analysts in the business. Divnich also revealed why he’s better than his competitors and spoke about his relationship with Michael Pachter. (If I had it my way it would be The Divnich Debrief vs. Pach Attack.)

Oh yeah, you’ll also learn why Canadians would make the best terrorists. How can you pass that up?!?