Iron Man 2 Behind-the-Scenes Developer Video

Here’s an excellent video that gives you a behind-the-scenes look of the upcoming Iron Man 2. I guarantee you that this sequel will be way better than the original game. Sharing their insights are Sega Studios SF studio director Constantine Hantzopoulos, creative director Kyle Brink, development director Michael McHale, associate producer Beejey Enriquez, and producer Dean Martinetti.

McHale is an awesome guy. I’ve known him for like a decade and he’s just a sharp, sharp individual. Plus, he has awesome MacGyver hair. Martinetti is also a really cool guy. I met him randomly at a San Francisco dive bar and we bonded over being transplanted New Yorkers.

Anyway, check the video out and let me know what you think of the game (please)!

This Week’s Videogame Releases

There’s nothing interesting coming out for the PlayStation 3, Xbox 360, Nintendo Wii, or Nintendo DS this week. Thankfully, the PlayStation Portable has a pair of releases to end Q1 2010. Japanese RPG fans will want to keep an eye on Mimana: Iyar Chronicle, while horny males will want to check out Dead or Alive Paradise. Normally, I would skip posting about game releases on a dead week like this one, but any chance to post photos of scantily clad videogame women is tough to pass up.

Are any of you buying new games this week?

Sony PSP Turns Five…and I Was Completely Wrong About It

Congratulations to Sony for five successful years with the PlayStation Portable platform. The company boldly went into territory that was utterly dominated by Nintendo. Although the Nintendo DS is still the king of the hill, the PSP has done quite well. Here’s what Sony Computer Entertainment America senior vice president Peter Dille had to say in today’s press release:

Five years ago, PlayStation had yet to break into the portable market. Today, the PSP system is a well-established handheld platform that continuously redefines portable entertainment with quality that’s unparalleled. As PSP celebrates its fifth anniversary, the best is yet to come. We’re very excited about the vibrant 2010 lineup and are committed to continuing to offer entertainment experiences and immersive gameplay only possible on the PlayStation platform.

Yesterday my friend from Gamasutra tweeted an article I co-wrote in 2004. The topic was Nintendo DS vs. PSP. Like so many others, I completely underestimated the DS and completely overestimated the PSP. You have to remember, at the time Sony was kicking all sorts of ass with the PlayStation 2 and Nintendo wasn’t the dominant company it is today. My friend at Wired remarked that my half of the debate perfectly encapsulated every wrong thought in 2004. Here’s a choice nugget from the article:

A few months ago, GameSpy’s Dr. Angryman and digitaltaco were daydreaming about the Sony PSP and how it would allow them to go head-to-head in a wireless version of Soul Calibur and listen to MP3s while they waited for their grub at their favorite Mexican joint. Wireless multiplayer gaming in a multifunction device is the stuff that geek dreams are made of. I can guarantee you that neither of them have woken up and said, “You know what I wish I had? A handheld gaming system with two screens. That would be brilliant!”

Ha! So yeah, I can admit that I was totally wrong and should eat a healthy serving of crow. The point I really wanted to get at is that although the PSP wasn’t the groundbreaking handheld system many people thought it would be, it has still done very well — especially when you consider that the PSP was Sony’s foray into portable gaming. It’s a great platform with some truly outstanding games (play Crisis Core now!). I hope that Sony continues to push the handheld market and believe that it can do great things with a PSP successor.

Nintendo Will Show “3DS” Handheld System at E3 2010

Nintendo of Japan has announced that it will release the Nintendo 3DS portable 3D gaming system before the end of its fiscal year ending March 2011. The 3DS will be shown at E3 2011. In addition to 3D graphics that can be viewed without special glasses, the 3DS will play Nintendo DS and DSi games.

At GDC 2010, my developer sources told me that the dev kits for Nintendo’s next handheld were similar to GameCube dev kits. According to The Wall Street Journal, the 3D technology used in the 3DS comes from experiments on the GameCube:

Nintendo has been working on 3-D technology for years, secretly adding a feature into the GameCube, the predecessor to the Nintendo Wii, to display graphics separately for the right and left eye for the possibility of 3-D gaming. It was never introduced as a feature in the GameCube.

What do you guys and dolls think of the 3DS so far? Is it something you’re interested in? Or are you taking the wait-and-see approach?

Source

Coffee Talk #106: Angry Rant on GDC Scoop Deja Vu

Warning: this is going to be one of those “selfish” editions of Coffee Talk. You see, I had a pretty amazing time at GDC. The networking was fantastic — I bumped into hundreds of fantastic developers and great friends. I really enjoyed spending time in my old home city, San Francisco. It was just a wonderful blend of people, places, and circumstances…that was tarnished by two people from VGChartz. Before I get to that, let’s take a trip back to 2005.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Manny Pacquiao dominating Joshua Clottey, America screwing over Alex Lambert, or David Beckham missing the World Cup, Coffee Talk is the place to do it.

VGChartz PR manager Brian Zucker says I have no credibility.

Warning: this is going to be one of those “selfish” editions of Coffee Talk. You see, I had a pretty amazing time at GDC. The networking was fantastic — I bumped into hundreds of fantastic developers and great friends. I really enjoyed spending time in my old home city, San Francisco. It was just a wonderful blend of people, places, and circumstances…that was tarnished by two people from VGChartz. Before I get to that, let’s take a trip back to 2005.

Right around GDC 2005, I posted the biggest story of my career. It was a three-part series on the console that would become the Xbox 360. I was either one of the first people or the first person to reveal features like achievements, gamercards, gamerscores, and gamertags. I worked hard on the story and was very proud of it.

Kotaku’s Brian Crecente totally ripped the third part of the feature. To be completely honest, he was absolutely right to do so. My editor…strongly suggested a third part just to get more page views. I hated writing that fluff after two highly informative pieces. All that aside, I was still annoyed that Crecente dismissed the first two parts of the feature as “some new information”. Some new information?!? Bullsh*t. I revealed a ton of facts and features that were only known by Microsoft and its software partners at the time.

Okay, back to the future (1.21 gigawatts!). The site has been getting great traffic since Friday thanks to a story I wrote about the successor to the Nintendo DS. Yes, I traded my “verbal entertainer” outfit for a journalist’s hat and got some pretty cool results. The story capped off a great week at GDC 2010…or so I thought. I was pissed off to learn that two people from VGChartz wrote negative things about my story, my site, and me on N4G.

First up was public relations manager Brian Zucker who wrote:

Im at GDC 2010 right now and this story is completely false. rpad.tv lost all credibility before it had any.

Yes, a guy with “public relations” in his title actually wrote that unsubstantiated and libelous comment backed up by nothing.

Here’s a follow-up comment from his coworker, community manager and senior editor Nick Pantazis:

This is completely fake. I’m also at GDC, the Nintendo reps here are completely uninvolved with the future of the DS and its development. This is 100% made-up on the spot. Do not support this website with hits.

VGChartz senior editor Nick Pantazis says I make stories up and you shouldn't read this site.

I guess Pantazis didn’t bother to read the part of the article where I said that none of the information came from Nintendo. Since he asked some rep at Nintendo’s booth about the article and he/she denied it, Pantazis felt it was okay to accuse me of making up the story and tell people not to go to my site.

VGChartz is a popular site and a great resource. It’s annoying that the company allows its employees to make accusations based on idiocy. It’s completely unprofessional. One of my friends said that I should cut these two a break since they’re college kids and I’ve been writing about games since before they hit puberty. I’m sorry. I can’t. I’m proud of what I’ve done over the years and I’m not going to let two children from a popular web site piss all over it.

When Brian Zucker has entertained and served as many readers as I have, then he can question my credibility. When Nick Pantazis questions all the developers I spoke to about the DS successor, then he can accuse me of making up stories and tell people not to visit my site. Until then, both of them should stop making baseless accusations and shut the hell up.

This Week’s Videogame Releases

There are so many great games coming out this week! PlayStation 3 owners have God of War III to devour. Nintendo DS fans have Pokemon HeartGold and SoulSilver to suck up hours of their lives. Although Final Fantasy XIII has been the only game I’ve played since I came back from GDC 2010, I’m going to drop it like a bad habit when Dragon Age: Origins Awakening comes out.

But wait, there’s more! If you can’t get enough RPG excitement then you ought to check out Resonance of Fate from the fine people at Tri-Ace. Wii owners have Fragile Dreams: Farewell Ruins of the Moon to keep them up at night. I’ve been saying this since last year, but my March is totally screwed. I have no idea how I’m going to be able to write for the site, work on Secret Project 2010 #1, play games, and sleep this month. Sheesh!

Let me know what games you’re planning to pick up this week. If you’re picking up a few, let me know what order you plan on playing them.

NPD Console Sales Figures Top 10 Games of February 2010

Here are NPD Group’s console software sales figures for February 2010 (sorry for the lateness!). Along with the usual Nintendo sales, there were some pleasant surprises that should make every hardcore gamer happy.

  1. BioShock 2 (Xbox 360: 562,900
  2. New Super Mario Bros. Wii (Wii): 555,600
  3. Call of Duty: Modern Warfare 2 (Xbox 360): 314,300
  4. Just Dance (Wii): 275,400
  5. Wii Sports Resort (Wii): 272,500
  6. Call of Duty: Modern Warfware 2 (PlayStation 3): 252,800
  7. Mass Effect 2 (Xbox 360) 246,500
  8. Dante’s Inferno (PlayStation 3): 242,500
  9. Dante’s Inferno (Xbox 360): 224,700
  10. Heavy Rain (PlayStation 3): 219,300

I’m thrilled that BioShock 2 snagged the top spot in February. I’m even more thrilled that Heavy Rain managed to crack the top 10, despite being released at the end of the month. As you can imagine, seeing a BioWare game on the list makes me happy (duh). It’s also cool to see a new IP like Dante’s Inferno make the cut. Last month I was surprised that Just Dance made the list, but a lot of people in the business play it (to my astonishment). One game designer I know shocked me at GDC when he said that he plays it for at least an hour a day.

Now’s the important part — let me know what you think of NPD Group’s top 10 games of February 2010. Anything surprise you?

NPD Hardware Sales Figures for February 2010

NPD Group released its console sales data for February 2010 while I was at GDC. The numbers are pretty interesting. Check ’em out!

  • Nintendo DS: 613,200
  • Xbox 360: 422,000
  • Wii: 397,900
  • PlayStation 3: 360,100
  • PlayStation Portable: 133,400
  • PlayStation 2: 101,900

The continued onslaught of the Nintendo DS shouldn’t surprise anyone. It’s a great portable console with tons of games and a huge March release (Pokemon HeartGold/SoulSilver). I was a little surprised to see that the Xbox 360 beat out the Wii; logically there are more interesting games for the 360 in Q1 and the Wii has to slow down some time (right?), but Nintendo’s systems have been defying logic for quite some time. Sony continues to lag behind Microsoft in 2010, which is bad news if the company hopes to close the gap this year. That said, March should be more interesting for the PS3, with a number of excellent first-party games and the real version of Final Fantasy XIII.

Now unleash your Pach Attack and go after the numbers as if you were a very tall gaming analyst. I can’t wait to hear your analysis of NPD Group’s sales figures!

Nintendo DS2 Information Unearthed at GDC 2010

One of my missions for Game Developers Conference 2010 was to get more information on the successor to the Nintendo DS. I heard some cool rumblings about it in February and wanted to use the show to pester developers for confirmation. While nobody would tell me the name of the new handheld or the exact dimensions, I was able to extract some pretty cool tidbits on the “DS2”.

  • The system has two screens, just like the DS, but they are bigger and higher resolution. I’m sure most of you could have guessed that, but the interesting part is that the gap between the two screens is negligible. Developers will be able to use them as one giant screen. At the very least, this will allow for some awesome cutscenes. It also has some potentially cool gameplay potential, with developers shifting the action from dual screen to single screen depending on the situation.
  • The next Nintendo handheld has an accelerometer. I blame the iPhone for this. Everything has to have an accelerometer now. Yesterday I bought a sandwich at the Moscone Center and it had an accelerometer in it.
  • The dev kit is similar in power to the GameCube. Developers that worked on GameCube or Wii games will find it easy to create with. I found this information unusual. The DS successor is rumored to use an Nvidia Tegra chip, while the GameCube and Wii have PowerPC CPUs and ATI GPUs. The people familiar with the dev kit made it sound like there wasn’t much of a learning curve on the new system. I have to admit that I’m not familiar enough with Tegra, but I imagined developing for a system-on-a-chip platform to be different enough from developing for a CPU/GPU system. It could be ignorance on my part or maybe the DS2 uses something other than Tegra.
  • The developers I spoke with will be finished with their games before the end of the year. The Nintendo DS is still going strong and the company could delay the next handheld’s release if it wanted to, but it looks like an E3 2010 announcement and a late 2010 release.

That’s all I have for now. Remember, none of this information came from Nintendo. It came from developers that claim to be working on the new system. Some of them I’ve met before, while some were introduced to me by people that knew I was looking for DS2 details. Hopefully none of them were hammered and thinking, “Hey! Let’s mess with the guy trying to dig up Nintendo information.”