Unity David Helgason Interview

It was an absolute pleasure chatting with Unity founder and former CEO David Helgason. While it’s normally intimidating talking to someone that’s exponentially smarter than you are, David Helgason is such a nice and interesting man that the exercise was fun. We had a lengthy chat about Unity’s evolution, games that inspire him, and his eclectic taste in movies. Here’s an excerpt from the interview:

You know, we didn’t even call Unity an engine in the beginning. We thought of it as a tool to help developers build the games that they wanted to build. At first, we focused on small platforms, where the target specs were pretty low. When mobile started to grow, we targeted that — around the time the iPhone 2 came out. At the time, the hardware was super low end. As the market grew, our customers became more and more demanding, wanting to build bigger and bigger games. Then we started working closely with the console manufacturers. These days, AR (alternate reality) and VR (virtual reality) are really taking off, so we’re working closely with that as well. We’re constantly working to try to stay ahead of the curve and provide our customers with all the technology that they need. It’s very different when you’re working on a high-end VR game than an iPhone 2 game in 2008. [Laughs]

We’ve been very lucky that we have a lot of customers that are happy to pay. Unity doesn’t really cost a lot, but we have enough customers that are happy to pay the pittance it costs. That enables us to aggregate the revenue and hire a lot of great people. We’ve been hiring like crazy in order to invest really deeply and long-term into the Unity platform.

When we started, we were out to democratize game development. We wanted to significantly change how games were built and who could build games. We wanted to expand that universe, so we had to give people great tools.

Again, I’m really, really happy with how this interview turned out. Please, please, please hit the source link, give it a read, and let me know what you think. If you’re a male gamer nerd then I guarantee that you’ll have a man crush on David Helgason. If you’re a female gamer then it’ll more likely be a crush crush.

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Amazon Games Alf Tan Interview

Here’s a brief chat I had with Alf Tan, head of games business development for Amazon. Prior to joining Amazon’s game team, he worked for Microsoft Game Studios and Microsoft’s Xbox team. His goals at Amazon are to make Amazon a great platform for developers to publish their games on and for customers to buy their games from. In the interview below, Alf talks about Amazon’s culture, how the company views developers and gamers as its customers, his favorite movie, and more. Here’s a brief clip:

We see developers and gamers as customers, and will relentlessly drive hard to deliver what both want. One of the core areas we are focused on is the set top box space to deliver a great gaming experience. Today, many customers have to find gaming experiences in their living rooms through a $300 console. We see an opportunity to deliver great games to customers at a vastly different price point. We have done that through providing fun and challenging gaming experiences on Fire TV with launches like Flappy Bird Family, Crossy Road, some of our own games like Sev Zero, and new experiences like GameFly Streaming.

Alf wasn’t as forthcoming as the other DICE Europe 2015 speakers I interviewed, but he has an interesting position at a powerful company. While Amazon has had success with its games division, the sheer size and influence of the company give it a chance to be a dominant player, especially as it pursues original content. I’m curious to see how big Amazon Games can get.

When you get a chance, please hit up my interview with Alf Tan and let me know what you think.

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Coffee Talk #656: Random Thoughts on E3 2015

Another E3 Expo is in the books! Since we’re a few years removed from console launches, E3 2015 was gloriously software heavy. That said, virtual reality hardware was huge at this year’s show and generated lots of excitement. There were tons of great games on the show floor and behind closed doors. Special thanks to old friends and new friends that let me cut lines and sneak into demos that I didn’t have appointments for. Now here are some random thoughts on E3 2015.

Console Press Conferences: Sony crushed it. The company had lots of great original content and showed off juicy timed exclusives. The Shenmue 3 and Final Fantasy VII announcements won the hearts of millions of old-school gamers. Sony has come a long way with presentation too (remember those old Kaz Hirai PowerPoint slides?), largely because Microsoft raised the bar for E3 press conference theatricality. Microsoft put on a good show, but I found Sony’s press conference far more exciting. As for Nintendo’s latest direct-to-video presentation, the company had lots of games that I’m excited for…but the Nintendo executive muppets will haunt my dreams for the next few months (the Satoru Iwata muppet is terrifying).

Nintendo Muppets E3 2015

Publisher Press Conferences: I’m probably in the minority here, but I was more impressed with Square Enix’s presser than EA’s or Ubisoft’s. While Square Enix’s presentation was flat and the company didn’t have the celebrity star power its competitors flaunted, the games were excellent. Square Enix simply had more games that I wanted to play. While many of my friends loved Ubisoft’s lineup, it didn’t do much for me, save for South Park: The Fractured But Whole. Ubisoft gets bonus points for Aisha Tyler hosting and for Angela Bassett’s appearance. As for EA, it had frickin’ Pele — one of the coolest and most legendary single-name celebrities ever. EA’s Star Wars Battlefront, Plants vs. Zombies: Garden Warfare 2, and Mirror’s Edge Catalyst had me amped, but not as much Kingdom Hearts 3, World of Final Fantasy, Life is Strange, Rise of the Tomb Raider, and Final Fantasy VII (more on that in a bit).

Virtual Reality: I played a bunch of VR games/demos and totally understand why so many people are excited about this type of gaming. It feels fresh and exciting. When VR works, it’s amazing and makes you feel like you’re playing a game from the future. When the frame rates are clunky, VR games give you a headache. What I’m unsure about is the business model. From what several people told me, making a VR game is very expensive. Gamers will need expensive hardware for the best VR experience. From the (admittedly limited) information I gathered, Valve has the best plans for making VR accessible for developers and consumers. I’m curious to see what the other VR companies will do to help make VR affordable for creators and gamers alike.

Wattam: Going into the show, I was certain that I’d be charmed by Funomena’s Wattam. The creation of Keita Takahashi (Katamari Damacy) and Robin Hunicke (Journey), Wattam is wonderfully creative — a game that’s simple, but with complexity that makes it difficult to describe. Some people are calling it a puzzle game, while others feel it’s adventure, and some are calling it a platformer. Check out the trailer below and see for yourself. Whatever category you think Wattam fits in, there’s no denying that the graphics are cute, the gameplay is creative, and the sound design is adorable. I love that Sony publishes atypically delightful games like Wattam.

Final Fantasy VII: Some gamers feel that FFVII is the best game in the series. Others feel that it’s the most overrated. Either way, it’s a huge deal that the game is being remade and coming to PlayStation 4 (initially). While I enjoyed the original game, it’s not in my top five for the Final Fantasy series. Having said that, I’m a big fan of FFVII world, since Crisis Core and Advent Children helped make sense of everything. I’m going to dedicate a full topic to this column next week. No matter how good or bad the FFVII remake ends up being, I’m excited to watch the process and listen to the debates. I expect full fanboy fury over FFVII and gamers better not disappoint me.

Mario Tennis: I “accidentally” spent more than hour playing Mario Tennis Ultra Smash at Nintendo’s booth. I’m a longtime fan of the Mario Tennis games, both on home and handheld consoles. Even though the game is early and there were only two playable characters, I had a blast with Mario Tennis Ultra Smash. The core gameplay is tight, while the addition of power-ups gives it a wackier feel that make sense in the context of the Mario universe. I’ll give this one a full preview in a bit.

Sword Coast Legends: As a huge fan of the Baldur’s Gate and Icewind Dale games, I was really looking forward to learning more about Sword Coast Legends. After getting a demo and playing the game, my expectations were exceeded. It will surely satisfy fans of the isometric PC RPGs that I mentioned, but should also satisfy fans of pen-and-paper RPGs. The dungeon master features look awesome, powerful, and fun. While most of the game will have professional voice acting, I was delighted to learn that there will be opportunities for live action role-playing. I vow to make a character based on Azrael Abyss from Saturday Night Live and annoy the hell out of anyone foolish enough to let me be a dungeon master. I’ll be giving Sword Coast Legends a full preview too.

Your Take: Naturally, I didn’t get to play or see everything I wanted to. This is where you come in! I’d love to get your take on E3 2015. How did it play from home? What games are you excited for? Who do you think “won” the press conferences? Kindly share your thoughts in the comments section.

Random Thoughts on Pixar’s Inside Out

Pixar’s latest summer spectacular, Inside Out, is a very good movie, but not among the company’s best. Like previous Pete Docter Pixar films, Inside Out is quite clever and full of heart. It’s a simultaneously cute and heady story of what goes on inside a young girl’s head as she deals with stress of moving from suburban Minnesota to San Francisco. Moviegoers get to watch anthropomorphic versions of the girl’s emotions — Joy, Sadness, Disgust, Anger, and Fear — working together in her head. Naturally, things get fouled up, the emotions go through struggles, and everyone reaches a new understanding during the denouement.

First off, I’m going to admit that I probably enjoyed the movie more than many people will, simply because I’m a huge Pete Docter fan. I loved his work in Monsters Inc. and Up. Docter co-wrote and co-directed Inside Out. Secondly, I’m rooting for the movie to do well because Ronaldo Del Carmen is the other co-director; I have to support the work of my fellow Filipino-Americans. Thirdly, since the movie takes place in San Francisco, some of the scenes touched a place in my heart, bringing up fond memories of a city I lived in for many years. With all of that in mind, Inside Out is at the top of Pixar’s second echelon of movies for me. However, I completely understand anyone that rates it as middle of the pack.

Like most good Pixar movies, Inside Out is enjoyable for children and adults. It has plenty of visual gags and slapstick humor for youngsters, but also has several smartly written scenes. After the screening, my friend Paul said that this is one of the smartest Pixar movies to date and I totally agree. Emotions can be complex and intricate, and Inside Out had lots of fun playing with how human brains function. From cherished childhood memories to jingles that get stuck in your head, Inside Out handles the brain in a very clever way.

In a recent Google Hangout, a few of you RPadholics said that Inside Out was Pixar’s version of Herman’s Head. While several of the concepts are similar, the Pixar movie is much smarter and emotionally deeper than the Fox sitcom. Frankly, comparing Inside Out to Herman’s Head is more than a little bit insulting to Pixar. I mean…it’s Fox.

Anyway, the main conflict of the movie has Joy and Sadness getting separated from the other emotions. The pair go on a journey through other parts of the girl’s head, desperately trying to get back to headquarters so that they can restore emotional balance. The main problem I had with Inside Out is that the journey seems too long. There isn’t a single part of the quest that I disliked or would have cut entirely, but the whole thing could have felt tighter.

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The actors and actresses that play the emotions are the best parts of Inside Out. Amy Poehler and Phyllis Smith are perfect as Joy and Sadness, respectively. Mindy Kaling is great as Disgust and Bill Hader is lots of fun as Fear. My favorite was Anger, played by Lewis Black; let’s face it, the guy lives to play angry. An honorable mention goes to Richard Kind as Bing Bong, the girl’s imaginary friend. A forgotten remnant of the girl’s childhood, Bing Bong has a scene that will leave many moviegoers in tears.

The way the various internal characters work with and against each other is a fun take on emotions. While neuroscientists will probably disagree with Pixar’s take on how the human brain functions, it makes for an entertaining plot device. Personally, I believe that emotions are complex chemical reactions that happen in your brain; I don’t believe that there’s anything spiritual or magical about them. However, I’m also a man with borderline ridiculous emotions, so anthropomorphic characters playing around in heads is a plausible (enough) explanation. For some people, the plot device of Inside Out will be a fun exercise in examining the sometimes inexplicable intricacies of emotions.

With a runtime of 94 minutes, Inside Out isn’t very long, but it feels like a loose 94 minutes. The movie is an entertaining and emotional ride, but there are several parts of the film that feel close to going off the rails. Better editing and tighter writing would have made the journey smoother. Nonetheless, Inside Out is a very good Pixar movie that’s shy of being among the greats. Keep in mind that my opinion is in the context of the high bar Pixar has set.

As an added bonus, Inside Out viewers also get to watch the delightfully charming and exquisitely animated “Lava” short movie. As a fan of ukulele-based music, I loved it. It’s a shame that Hawaiian legend Iz passed away. A singing island with a sweet voice was meant to be played by an island of a man with a sweet voice.

If you’ve seen Inside Out, let’s compare notes (please!). Kindly share your thoughts on Pixar’s latest movie in the comments section. For another take on the movie, be sure to check out this fine review on PaulSemel.com.

Coffee Talk #655: E3 2015 — So Wha’tcha Want?!?

E3 2015 is next week! It kind of crept on me there — totally forgot it was this close. As always, I’m excited to see lots of great games, watch the console manufacturers try to outdo each other, and catch up with longtime videogame industry friends. This year, I’ll have a bunch more “me” time at the show. At E3 2014 I made the mistake of working for two companies that wanted full-time efforts out of one person. While I enjoyed the show, it was tiring and I didn’t have the exploration time that I love (I also missed my annual Hooter’s lunch with my dear friend, AIAS Debby). E3 2015 will be different! I have some light freelance work and a bunch of meetings, but will certainly have lots of time to check out games.

Hooters with @debbychen, an E3 tradition. #e32013 #losangeles #chickenwings

A photo posted by Raymond Padilla (@rpadtv) on

I tried to load up as many E3 2015 meetings as I could on Tuesday (day one of the show). In years past, some of the best games I’ve seen were ones that I looked at because friends and respected colleagues told me to check them out. Bumping into someone between appointments and asking, “So what have you seen that’s cool?” has lead to some amazing revelations. I’ll rely heavily on that technique at E3 2015.

Some of my industry friends have been making fun of me and asking, “So? What indie game are you going to fall in love with this year?” Yeah, yeah, yeah — that’s totally deserved after being smitten with games like JourneyThe Unfinished Swan and Sound Shapes during previous E3 shows. While I’m looking forward to the spectacle of big-budget games and the unique charm of indies, the game I’m looking forward to the most doesn’t fit into either category — Sword Coast Legends. As a huge mark for the Baldur’s Gate and Icewind Dale games, I can’t wait to learn more about this one.

As longtime RPadholics, I want to know what you want me to check out on your behalf. If I have access to the game and time allows, you’ll get your own personal preview. Please leave a comment below and let me know what you’d like me to check out at E3 2015.

Vaping Diaries #317: VLS Vector RDA & Box Mod Prototype Interview (Vape Summit)

Vapour Lifestyle had a trio of fascinating products at Vape Summit III. Following up on the success of the Vulcan RDA — one of my favorites of 2014 — is the Vector RDA. This atomizer retains some of the best features of its forerunner, while adding several exciting new ones. VLS also had a pair of proof-of-concept box mod prototypes at the show, hinting on things to come. I chatted with VLS head of marketing and product development James Ting to learn more about the Vector RDA and the box mod prototypes.

Like the Vulcan RDA, the Vector RDA uses deep under-passing juice wells, allowing for great juice capacity. It also uses a familiar three-post design. That’s pretty much where the similarities end. The posts on the Vector RDA are beefier and use hex screws. The center post has a smart design that prevents spinning. Airflow on the Vector RDA is handled in a completely different way than how its forerunner managed it; the Vector RDA takes in air through the top of the atomizer. Up to eight holes can be opened up for maximum airflow, while a simple twist of the top cap changes the airflow. The built-in drip tip has a removable mesh screen for spit-back protection, but can easily be removed for rinsing or taken off permanently if you prefer maximum airflow. In the short time I’ve spent with the Vector RDA, it seems like another winner from VLS — an affordable atomizer with novel features and a great price.

As I mentioned in the intro, VLS had a pair of proof-of-concept box mod prototypes. The boxes were 3D-printed designs made to give people an idea of what’s possibly coming next from VLS. One of the box mods had a metal frame that resembled a “Z” and the other one had a frame that resembled an “X.” Check out the video below to see what these form factors look like. As someone that’s completely bored with C-frame mods, it was nice to see VLS showing off some original designs. James mentioned that VLS is interested in using Yihi SX350 chips for these box mods.

Since the company started, VLS has strived to offer high-quality vaping products that are easily attainable. From what the company had on display at Vape Summit III, it looks like 2015 will be another successful year for VLS. The Vector RDA is already a hot product and the box mod prototypes really stand out. Check out the video below for all the details.

Vaping Diaries #316: Steam Crave Aromamizer RDA Interview (Vape Summit)

Steam Crave’s Aromamizer RDA is a unique atomizer aimed at flavor chasers. The atomizer uses cyclonic action that not only intensifies flavor, but also offers convenience. Since the Aromamizer RDA doesn’t use traditional side holes, it’s pretty much leak proof (unless you’re vaping upside down or in zero gravity). The Aromamizer RDA comes in two styles — round and hexagonal. The round model looks great on tube mods, while the hexagonal model looks sharp on box mods. In the interview below, Steam Crave consultant Barry Tang goes through the features of the Aromamizer RDA.

I’ve been using the Aromamizer RDA for a few weeks and I’m impressed with what it offers for the price. As a flavor guy, I appreciate that this atomizer was made with flavor enhancement in mind. That said, it’s no slouch when it comes to the cloud department. Sure, you’re not going to win any cloud competitions with this atomizer, but the Aromamizer RDA can generate some decent clouds. Barry was quick to point out that as far as flavor atties go, the Aromamizer RDA puts out the biggest clouds in his experience. Keep in mind that Barry isn’t just a consultant for Steam Crave, but widely known in the vaping community for his excellent Pegasus Vapor Academy work. He chooses his words carefully.

In addition to talking about the Aromamizer RDA, Barry told me about some upcoming tanks from Steam Crave. One model will be a rebuildable tank atomizer, while the other will use replaceable coils. I’m curious to see how these Steam Crave tanks will perform. The Aromamizer RDA offers nice performance for a low price; if the tanks offer a similar experience then vapers should definitely keep their eyes peeled for them. To learn more about the Aromamizer RDA, check out my Vape Summit III chat with Barry below.

Coffee Talk #654: Excited and Scared For Big Trouble in Little China Starring The Rock

Big Trouble in Little China is one of my all-time favorite movies (I’m talking top three). As a lifelong fan of pro-wrestling, I vowed to support any movie Dwayne “The Rock” Johnson is involved with. When the rumor of The Rock starring in a remake of Big Trouble in Little China broke, I was immensely excited…and more than a little bit scared. On paper, it should be a movie that I love, but John Carpenter’s 1986 classic has elements that I expect a 2015 movie studio to completely miss.

You see, I have no doubt that The Rock would be brilliant as a modern day Jack Burton. Kurt Russell was fantastic in that role, playing the overconfident (wannabe) hero that thinks way too highly of his abilities and completely overestimates his prowess with the ladies. While I don’t think The Rock would be able to achieve the mesmerizingly charming dopiness that Russell pulled off, he’d be able to bring more physicality to the role, allowing the movie’s action to reach new heights (for the Jack Burton character, anyway).

The reason why Jack Burton is such a wonderful character is that he absolutely thinks he’s the hero, but is most certainly not. The true hero of Big Trouble in Little China is Wang Chi, subtly and expertly played by Dennis Dun. Dun’s Wang Chi has a quiet confidence; he’s much more capable than Jack Burton could ever be, but you’ll never hear him brag about that fact.

Should the Big Trouble in Little China remake happen, I completely expect Hollywood to fail in the casting of Wang Chi. I expect the studio to cast someone that’s too pretty and too willing to take a back seat to The Rock. With the way Hollywood has been casting Asian-Americans lately, it wouldn’t surprise me to see Wang Chi rewritten as 1/8th Chinese so that some caucasian pretty boy can play the role. As much as Jack Burton’s character made the original Big Trouble in Little China, Wang Chi was equally vital to the mix. The two characters and two actors complemented each other perfectly, in a way that few pairs in other buddy movies ever have.

So while I’m terribly excited for a Big Trouble in Little China remake starring Dwayne “The Rock” Johnson, I’m going to temper my expectations. I fully expect The Rock to make a kick-ass Jack Burton, but I’m worried about what Hollywood will do with Wang Chi. I fear that the new version of the character will lack the strength the original had and I fear that he won’t be the true hero of the story.

What do you guys and gals think? Are you amped for a Big Trouble in Little China remake? Any casting ideas for Wang Chi? Kindly share all your thoughts in the comments section, lest you be doomed to the hell of the upside down sinners. (The Chinese have a lot of hells.)

Vaping Diaries #315: Bay City Vapor Nami RDA & E-Liquid Interview

One of my favorite mod makers in the world, Bay City Vapor’s James Livingston had a lot going on at Vape Summit III. James launched a new line of vaping e-liquids at the show and unveiled the Nami RDA. Since I last chatted with James on camera, Bay City Vapor released the Assassin Mod. In the Vape Summit III interview below, James spoke about all three products.

Getting the oldest out of the way, the Assassin Mod is an inexpensive mechanical with an MSRP of $49.99. Don’t let the low price fool you, as the Assassin has many features found in mods costing more than twice the price. James detailed the Assassin’s features during our chat.

Perhaps the most exciting product Bay City Vapor had at Vape Summit III, the Nami RDA is a unique atomizer that offers a crazy amount of versatility. The cool thing about the Nami RDA is that it allows users to manipulate the airflow going into and out of the atomizer. As a flavor fiend, I was particularly enamored by the potential of creating dense vapor for some fantastic flavor. The four-post deck, which I unfortunately wasn’t allowed to film at this time, allows for a wide variety of builds too. The Nami RDA is ready for bottom-feeding mods and doesn’t require a separate post for squonking. Simply removing a screw from the center post allows the atomizer to work with bottom-feeding mods. Honestly, I’m too dumb to properly explain the Nami RDAs numerous features and recommend listening to James explain it below.

Last, but certainly not least is Bay City Vapor’s new juice line. Named after various surf spots, the line is launching with five dessert flavors. 56th Street is a strawberry cake. James was quick to point out that it’s not a strawberry cheesecake e-liquid (a common flavor in Southern California), but a moist yellow cake flavor with strawberry. Black’s Beach is a cheesecake that allows you to taste the graham cracker crust and some caramel in the background. Mavericks is a triple-C — a creamy caramel custard. Scripps is a sugar cookie and praline blend. Finally, Trestles taste just like Rice Krispies Treats. I vaped at least a milliliter of each of these flavors and, as a dessert vape fan, am digging all of them. I haven’t vaped enough to pick a favorite, but I have a feeling that it’s going to be tough to choose one from this delicious line of e-liquids.

Anyway, that’s enough from me. Check out my chat with James to learn more about the Nami RDA, the new e-liquids, and the Assassin Mod.

Rocket League Preview (PS4, PC)

Rocket League has a premise that’s so preposterous that is must be fun — cars playing soccer. If that’s not enough to get your attention then how about ridiculously acrobatic cars playing a physics-enhanced death-match version of soccer? Okay, fine then. Let’s add Sweet Tooth from Twisted Metal to the mix! That dude brings an absurd amount of fun to any party he’s invited to and he aims to amp up this game. From the brief time I spent checking out Rocket League, I found it to be a game that’s pure fun, whether you’re playing it alone (good) or playing it as a party game (better).

Let’s get some of the official particulars out of the way. Rocket League is being developed by Psyonix, a company known for creating Unreal Tournament 2004, ARC Squadron, and Supersonic Acrobatic Rocket-Powered Battle-Cars (Rocket League’s forerunner). The game will be available for PlayStation 4 and Windows PC on July 7, 2015. In addition to playing against Rocket League’s AI, the game supports up to four players in split-screen mode and up to eight players in online mode, with drop-in drop-out gameplay.

After a quick demo and some gameplay, the aspect of Rocket League that I enjoyed the most was its feel. The game is flat-out fun. I loved the silly premise of cars playing soccer. Rocket League’s physics are extremely enjoyable, so much so that driving around and seeing what the cars could do was as much fun as competing in a match. I would say that the physics are accurate, but I have no idea of what the physics of driving up walls and on arena ceilings is actually like (I’ve lived a limited life, sorry). Where I think the game will really excel is as a party game; sure, solo and online play should be lots of fun, but I can easily picture having a blast playing Rocket League with several buddies on a couch.

Driving in Rocket League is much more than crashing into a giant ball and trying to get it into a net. The game’s cars are capable of outlandish maneuvers that will have you soaring through the air and performing acrobatic stunts. The cars can drive on walls, execute bicycle kicks, double jump, perform wicked power brake moves, and more. In the time I spent playing Rocket League, I found the driving to be insanely fun.

As you play Rocket League, you’ll unlock features. The developers were keen on going heavy with unlockables, so as to keep players coming back for more. I was told that Rocket League is loaded with Easter eggs, to the point that players should discover something new every time they play the game.

When playing against AI-controlled characters in Rocket League, Psyonix hopes to offer an experience that’s lifelike. From what I was told, the AI shouldn’t fall into predictable patterns. Sometimes the game will go at you aggressively and other times the game will emphasize defense. Psyonix’s goal for the Rocket League AI is to make it feel like you’re competing against an actual person.

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Like many car-based games, Rocket League offers lots of customizability. Players can choose from up to ten body styles — buggies, trucks, a Batmobile-like vehicle, RC cars, sports cars, and muscle cars. Paint color, paint type, wheels, tires, decals, exhaust trail colors, and more can be customized. I was shown some cool customizations, like sparkle exhausts and rainbow exhausts. I was told that other exhaust types include money and grass, while various paint types like glossy and metallic will be included.

Of course if you want to go with a pre-made vehicle, Rocket League should have some cars you’ll immediately recognize. Sweet Tooth of Twisted Metal fame will be exclusive to the PlayStation 4 version of Rocket League. You can see Sweet Tooth in action in the video embedded below and check out several screens of the iconic ice cream truck in the screenshot gallery above.

Other Rocket League features include extensive stat tracking, a robust replay editor that takes advantage of PlayStation Share Play, season mode, and (for your trophy whores out there) platinum trophies. At a glance, Rocket League appears to be a complete game. While I’m fairly sure that it will be entertaining as a multiplayer game, I haven’t seen enough to say if the single-player mode will have much longevity. Details on the game’s season mode will be revealed at E3 2015, so hopefully that’ll give me more of an idea of the single-player fun. For now, check out the Rocket League media in this story and kindly let me know what you think of the game in the comments section.