This Week’s Videogame Releases

There’s not a whole lot going on this week in terms of game releases. The only interesting title I see is Splinter Cell: Conviction for Xbox 360. Perhaps I’m missing something, but that appears to be it. Anyway, I’ve played there first few chapters of Conviction and really enjoyed myself…but not in the customary Splinter Cell way. There’s way more of a focus on action and the stealth portions of the game are much more forgiving than in previous installments. You have much more freedom and the game has a broad appeal because of it, but traditionalists might not dig it.

Are any of you picking up Splinter Cell: Conviction? Or are you picking up an older game or a title I forgot about?

Crackdown 2: This Summer’s Blockbuster Hit?

Last week I caught a demo of Crackdown 2 (Microsoft Xbox 360) and was really impressed with what the boys and girls at Ruffian Games have come up with. The original was one of the most unique and refreshing action games released this generation — I don’t recall an action game that offered such a thrilling sense of vert. The sequel aims to bring all the excitement of its predecessor along with several new tricks. From what I’ve seen, Crackdown 2 is the perfect videogame equivalent of a summer blockbuster movie. Here are some assorted thoughts from the demo.

Crackdown 2 takes place 10 years after the original game. Some areas of Pacific City are prosperous, while others have become slums populated by the mutated “freaks”. The city’s network is the same, so it will feel familiar to gamers that played the first game. However, a lot of the buildings are different or have changed, so it will feel different as well.

– As expected, the game has a big vertical feel — the exaggerated high jumping returns, but this time around it’s accompanied by underground levels. Since it would be a little odd to greatly expand the width of Pacific City, the developers expanded downwards. There are several underground areas populated by the freaks. Some of the areas are connected to the ones above them, expanding the vertical feeling.

– There’s an interesting day/night mechanic that changes the feel of the game. During the day, humans walk the streets freely and you have to be careful not to kill too many of them (assuming you’re playing as a good guy). At night, the freaks come out and terrorize the streets. You can attack them with reckless abandon since the humans are inside.

– Jumping out of a helicopter is totally fun. You’re able to glide around the city quickly. In some cases it’s the most convenient way to move from area to area. More importantly, the sensation is cool. It reminded of Goliath from the Gargoyles cartoon.

– Naturally, there’s a huge sandbox element to the game. I spent about five minutes knocking down lamp posts with various weapons and vehicles. I’m pretty sure I was having flashbacks to Animal Crossing; my friend James and I used to visit our friends’ towns and chop down all their trees. Good times.

– There’s a lot more hand holding in the early stages of the game. Apparently some features and mechanics were not obvious to some players of the original. The issue has been addressed with a series of straightforward tutorials. There are also missions that help lead players to new areas. For example, you’ll be tasked to find absorption units that can take out freaks. After finding beacons that lead to the unit, you’ll find it tucked away in a central area.

– The magnetic grenade will be a fan favorite. In addition to blowing things up with them, you can create tethers between two objects. There are all sorts of fun ways to experiment with this weapon. You can create a slingshot to launch cars at your enemies. In a cooperative setting, players can attach them to a helicopter and a car. This allows the player in the chopper to tow his/her friend in the car to other areas.

– Turrets are a pretty fun weapon. While manning one is completely straightforward, they can also be ripped out at higher strength levels, allowing you to run around town with a powerful turret. In cooperative mode, multiple turrets can be attached to trucks, allowing a gang to operate a wheeled death machine.

– Collecting orbs was always fun in the first Crackdown. This time around it won’t be so easy. There are power-ups called “renegade orbs” that flee from the player. While they don’t exactly use an advanced AI, they are smart enough to alter their flight pattern depending on your actions. Early renegade orbs are easy enough to catch, but they get tougher to snag as the game progresses.

– There’s a freak-specific weapon called the UV gun. It’s awesome for blasting away freaks…or getting a tan.

In my mind, Crackdown clearly inspired other action games like Infamous and Prototype. With that in mind, the sequel has to work harder than its forerunner to impress people. From what I saw last week, Crackdown 2 certainly has the potential to dazzle gamers. The single-player aspects looked like great, ridiculous fun. If the cooperative elements are similarly engaging then this should be the summer blockbuster game. Heavy action, ridiculous weaponry, and monstrous explosions — sounds like fun, hey?

Anyway, let me know what you think of the game. Did you dig the original? Are you looking forward to the sequel? Do you think it will be on your summer wish list? Leave a comment and let me know (please)!

Mafia II Developer Diary: Story and Characters

Here’s a cool developer diary for the upcoming Mafia II. The game is kind of flying under the radar, but I suggest keeping an eye on it. I saw it last spring and was very intrigued by its potential. The video features 2K’s director of creative production Jack Scalici, senior producer Denby Grace, cinematics director Thomas Hrebicek, and associate producer Alex Cox.

Jack is awesome because he likes to drink at my San Francisco dive bar.

Iron Man 2 Behind-the-Scenes Developer Video

Here’s an excellent video that gives you a behind-the-scenes look of the upcoming Iron Man 2. I guarantee you that this sequel will be way better than the original game. Sharing their insights are Sega Studios SF studio director Constantine Hantzopoulos, creative director Kyle Brink, development director Michael McHale, associate producer Beejey Enriquez, and producer Dean Martinetti.

McHale is an awesome guy. I’ve known him for like a decade and he’s just a sharp, sharp individual. Plus, he has awesome MacGyver hair. Martinetti is also a really cool guy. I met him randomly at a San Francisco dive bar and we bonded over being transplanted New Yorkers.

Anyway, check the video out and let me know what you think of the game (please)!

Harmonix and MTV Working on The Monkees: Rock Band

How do you follow up an excellent game like The Beatles: Rock Band? With The Monkees: Rock Band of course! In addition to bringing the musical stylings of Davey Jones, Mickey Dolenz, Mike Nesmith, and Peter Tork, the game has a few new twists that differentiate it from other music games. For example, maraca and tambourine accessories will be used in the game to accurately convey Jones’ contributions to the band.

In today’s press release, Harmonix CEO Alex Popodopoulous said:

You know, I never really liked The Beatles, but everyone at MTV wanted a game based on them. This is the game I wanted to make. Unlike that game with John, Paul, George, and Ringo, I’m interested in the music this time around. Working on a Monkees game is such an honor and such a personal project.

In terms of movies, it’s like when Matt Damon makes a Bourne movie to make the money. That’s The Beatles: Rock Band. Then he makes the fruity-guy-that-plays-golf-and-talks-to-horses movie that he loves. That’s The Monkees: Rock Band.

Here they come…walking down the street!

Update April 2: Yes, this was an April Fools’ Day post.

Final Fantasy VII Confirmed for Fall 2011 for Xbox 360 in Japan

Square Enix finally confirmed the highly anticipated remake for Final Fantasy VII. The game has been in development for about a year and will be released in Fall 2011 for Xbox 360 in Japan. European and North American release dates haven’t been announced. In a prepared statement, superlative producer Tetsuya Nomura said:

We’re tired of hearing about this god damn game. It’s not even that good. Hell, Final Fantasy XIII is way better and white people around the world have been panning it because they don’t know what they’re talking about. Honestly, I’m just working on VII so everyone will shut the hell up about the damn remake.

Pretty crazy, hey?

Update April 2: Yes, this was an April Fools’ Day post.

Coffee Talk #118: Your Non-Gaming Console Activities

Today I wanted to talk about all the non-gaming things you do on your consoles. I’m guessing most of you have watched a Blu-ray movie on your PlayStation 3 systems. I’m sure many of you have downloaded or streamed movies on Xbox Live. Do any of you use Facebook or Twitter on your home machines? Do you happen to surf the web with your Wii? I want to know anything and everything you do with your consoles (aside from playing excellent games).

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, AT&T’s 100-day plan to stop sucking, updating me on Lost (please), or Edwin Valero entering drug rehab, Coffee Talk is the place to do it.

Today I wanted to talk about all the non-gaming things you do on your consoles. I’m guessing most of you have watched a Blu-ray movie on your PlayStation 3 systems. I’m sure many of you have downloaded or streamed movies on Xbox Live. Do any of you use Facebook or Twitter on your home machines? Do you happen to surf the web with your Wii? I want to know anything and everything you do with your consoles (aside from playing excellent games).

As for me, I use my PlayStation 3 to watch Blu-ray discs and all sorts of media files. It’s frickin’ fantastic as a media player. My Xbox 360 has my Facebook account on it. When friends are over, I sometimes use it to look at Facebook photos of our friends. Web browsing on a console?!? No thanks. Linux?!? Not for me.

Now it’s your turn! Let everyone here know about the non-gaming activities you enjoy on your consoles. What percentage of your console use is gaming and what percentage is non-gaming?

UFC Undispited 2010 Tutorial Video Featuring Marc Laimon

This excellent UFC Undisputed 2010 tutorial video has MMA coach Marc Laimon and THQ producer Neven Dravinski talking about some of the game’s new features. Topics covered include the new sway system, cage physics, the updated submission system, and more. Check it out!

This Week’s Videogame Releases

There’s nothing interesting coming out for the PlayStation 3, Xbox 360, Nintendo Wii, or Nintendo DS this week. Thankfully, the PlayStation Portable has a pair of releases to end Q1 2010. Japanese RPG fans will want to keep an eye on Mimana: Iyar Chronicle, while horny males will want to check out Dead or Alive Paradise. Normally, I would skip posting about game releases on a dead week like this one, but any chance to post photos of scantily clad videogame women is tough to pass up.

Are any of you buying new games this week?