What Are You Playing This Weekend?

After watching Batman: Under the Red Hood, my PlayStation 3 has been busy playing other DC Universe Blu-ray movies. I’m going to keep going with the PS3 this weekend. Hopefully I can make some progress in Final Fantasy XIII. I haven’t played the game in so long that I have no idea what chapter I’m in. Oops. I’m probably going to pick up some games from Sony’s PSN summer sale; echoshift and Lunar: Silver Star Harmony are calling to me. I’ll play some echoshift now, but I’ll probably save Lunar for the end of the month — there might be another super secret project in Asia for me.

How about you people (what do you mean you people?) What’s on you weekend playlist?

Deus Ex: Human Revolution Screens

Square Enix sent over a batch of new screens for Deus Ex: Human Revolution…and they’re hot! Check ’em out and let me know what you think (please)! As some of you know, I was bummed that I missed out on a demo for this game at E3 2010. Even though I didn’t get to see the hotness that many of my friends saw, this game is still on my radar.

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Guillermo del Toro to Sign with THQ?

Renowned writer/director Guillermo del Toro is close to signing a development deal with THQ, according to the Los Angeles Times. Moviegoers have dropped serious dough to see del Toro’s works, which include Pan’s Labyrinth and the Hellboy movies. According to LA’s paper:

Guillermo del Toro is finalizing a deal to bring his creative vision to the video game world — and the company is THQ, the Agoura Hills-based game publisher previously known mainly for kid-focused games based on licenses from Pixar and Nickelodeon and its WWE wrestling titles.

The 45-year-old native of Guadalajara, Mexico, did not reveal the name of the company, but people familiar with the matter confirmed to The Times that he was finalizing a deal with THQ, an outfit that recently began focusing on more ambitious games aimed at adults.

By Del Toro’s own prediction, his deal should close within the next few weeks, at which point THQ may provide some details about the projects.

I have a few thoughts on the matter. Firstly, I’m reminded of the comic-book industry. Starting in the late ’80s and booming in the late ’90s, comics became hip with movie and television writers. A flood of popular scribes crossed over to comics — J. Michael Straczynski and Joss Whedon come to mind — which was good and bad. It gave the industry more exposure and led to increased sales. It also made work harder to get for lifelong comics writers. I see the same thing happening to the games business.

Secondly — and more importantly — del Toro better respect my writing for the SmackDown vs. Raw series. If he doesn’t, he’s totally getting a Rock Bottom from me.

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LittleBigPlanet 2 Story Mode Trailer

Sony has posted a trailer for LittleBigPlanet 2and I’ve posted here. Take that! Nah nah na nah nah!!! Seriously though, the latest trailer covers the game’s story mode. Gamers that didn’t dig the platforming in the original (I’ve heard so many complaints about the floaty jumping) should check this out. There are a lot of new features and the action looks much tighter.

Let me know if you’re interested in LBP2. Oddly enough, after watching the launch trailer for Create, I became more excited about this game. I’m pretty sure that’s not what EA intended.

Batman: Arkham City Revealed

Great news for Batfans — Game Informer has revealed info on the upcoming Batman: Arkham City and Warner Bros. has launched the game’s official site. As you can see from GI’s excellent cover art, Catwoman and Two-Face will be featured in the game.

Last year’s Batman: Arkham Asylum was a surprise hit that snagged the unofficial title of “best comic-book game evarz!!!”. Will the sequel continue the success? I’m expecting great things from Rocksteady Studios and I hope it delivers. Any of you psyched for this game? Let me know what you think of Game Informer’s fantastic cover and if you spy any groovy info on the official site.

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Power Gig: Rise of the Six String Developer Diary 2

In Seven45 Studios’ second developer diary for Power Gig: Rise of the Six String, design director Jack Davis goes over the game’s clans. In addition to using real instruments, Power Gig differentiates itself from the competition by integrating a heavy storyline. Find out how the clans fit into the game’s world and story in this video. After you check it out, let me know what you think (please)!

SmackDown vs. Raw 2010 Reaches Greatest Hits Status

THQ has announced that the award winning WWE Smackdown vs. Raw 2010 has achieved “Greatest Hits” status on Sony PlayStation consoles and “Player’s Choice” status on Nintendo Wii. Given the game’s stellar writing, this isn’t a surprise. Here’s a clip from the press release:

The latest edition to the renowned fighting videogame franchise, has achieved “Greatest Hits” status in North America for the PlayStation 3 computer entertainment system, PlayStation 2 computer entertainment system and PSP (PlayStation Portable) system, as well as joined Nintendo’s “Player’s Choice” collection in North America for the Wii video game system.

The word on the street is that the writing in SmackDown vs. Raw 2011 is even more spectacular. I’ll be hitting up Summer Slam 2010 to get a better idea of how the game is shaping up and to hit on Nattie Neidhart.

Congratulations to THQ and everyone that worked on SmackDown vs. Raw 2010 — particular the outstanding writing staff.

Coffee Talk #193: Have Games Desensitized You to Violence?

After E3 2010, I vaguely remember an article by some guy I can’t remember saying that videogames have desensitized people. The premise was that gamers have spent too much time shooting enemy soldiers, decapitating villains, and blowing buildings up that it no longer seems shocking. I started thinking about the issue again after the excellent people at Gamasutra started discussing it.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the cast of Friends getting old, the Yankees struggling like hacks, or how crappy Sprint is, Coffee Talk is the place to do it.

After E3 2010, I vaguely remember an article by some guy I can’t remember saying that videogames have desensitized people. The premise was that gamers have spent too much time shooting enemy soldiers, decapitating villains, and blowing buildings up that it no longer seems shocking. I started thinking about the issue again after the excellent people at Gamasutra started discussing it.

The argument certainly has some merit. I remember being stunned and impressed when I saw a fatality in Mortal Kombat for the first time. That doesn’t cut it today. The violence has to be bigger, badder, and crazier. Having said that, I’m not at all desensitized to real-world violence. I would panic (before acting heroically, of course) if I saw someone get shot in real life. I am shocked when a pedestrian gets hit by a car. I guess what I’m getting at is that I don’t see a correlation between the videogame world and the real world when it comes to this issue.

As always, I want your thoughts on the matter. Have you become desensitized to videogame violence? Does it matter in your IRL existence? Considering the leap from Mortal Kombat to God of War, where do you see videogame violence ten years from now?

EA Leaving Money on the Table with NBA Jam for PS3/Xbox 360?

As RPadholic smartguy mentioned yesterday, you have to buy NBA Elite 11 in order to play NBA Jam for PlayStation 3 or Xbox 360. Depending on your perspective, the scheme is either genius or moronic. Certainly there are some gamers that want to play both games, but I know loads of gamers that love arcade sports and can’t stand simulation sports. My old sidekick Brian Leahy is one of them. He wrote:

Personally, I’m interested in playing NBA Jam on my PS3 or Xbox 360, but I’m not about to drop $60 on NBA Elite 11 to do so. I am, however, willing to pay $10 or $15 for NBA Jam itself.

Not sold as a standalone, I think EA is leaving money on the table.

That boy is wise beyond his years….

Anyway, what do you think of EA’s ploy? Is it clever? Or is it just dumb? Do you think EA will eventually sell NBA Jam through PSN and Xbox Live? Do you think the company has it planned out and is being dishonest by claiming NBA Elite is the only way to get NBA Jam on the aforementioned platforms? Conspiracy!!!

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Sony Announces PlayStation Network Summer Sale

Sony has announced its PlayStation Network Summer Sale. There are a bunch of discounted goodies in the mix. Check out the list and let me know if you plan on picking anything up. Perhaps one of the games can be designated for an RPad.tv Invitational if enough of us buy it. Remember, the prices are good until August 9, 2010.

PS3
Fat Princess – $7.49 sale; $14.99 reg.
PixelJunk Shooter – $4.99 sale; $9.99 reg.
Groovin’ Blocks – $4.99 sale; $9.99 reg.
Madden NFL Arcade – $7.49 sale; $14.99 reg.
Wakeboarding HD – $7.49 sale; $14.99 reg.

PSP
The Eye of Judgment Legends – $14.99 sale; $29.99 reg.
echoshift – $7.49 sale; $14.99 reg.
Patchwork Heroes – $4.99 sale; $9.99 reg.
Grand Theft Auto Chinatown Wars – $14.99 sale; $29.99 reg.
Lunar Silver Star Harmony – $14.99 sale; $29.99 reg.

minis
Tetris – $4.99 sale; $9.99 reg.
Dracula Undead Awakenings – $2.49 sale; $4.99 reg.
Monsters Probably Stole My Princess – $2.49 sale; $4.99 reg.
Zombie Tycoon – $2.49 sale; $4.99 reg.
Bloons – $1.49 sale; $2.99 reg.

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