Sony Adds to PlayStation 3 Greatest Hits $29.99 Library

Sony Computer Entertainment America has announced several additions to its “Greatest Hits” library for PlayStation 3. The following titles will be available in a Greatest Hits box for an MSRP of $29.99:

I’m thrilled that Demon’s Souls is on the list. It gives me warm fuzzies to see an obscure game from a small publisher do well. Go Atlus!

Also, a lot of these games cost less than $29.99 on Amazon. I’m just sayin’.

Any of you going to pick up the latest entries into the venerable Greatest Hits lineup?

NBA Elite 11 Delayed, NBA Jam Standalone Coming in 2010

That bad news is that NBA Elite 11 has been delayed. The good news is that NBA Jam for PS3 and Xbox 360 will be available as standalone products. EA Sports president Peter Moore recently blogged:

NBA Jam will launch on the Wii, as scheduled, on October 5. NBA Jam won recognition this summer as the best sports game at E3 and it’s a blast to play. In addition to the Wii version, we’re going to ship NBA Jam as a standalone product on the Xbox360 and PS3 in time for the holidays. Watch for more news soon on the exact timing of that release.

A lot of my friends are thrilled by this development. They love the arcade-sports style of NBA Jam and don’t give a crap about sports simulation games. I think this is great news too; originally I was going to settle on the Wii version — here’s my NBA Jam E3 2010 preview for Shacknews — but getting the PS3 or Xbox 360 version would be lots of fun to play with you guys online (I hope it supports online play!).

What do you think of the NBA Elite delay and NBA Jam being untethered?

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EA Vice President Rips Activision CEO Bobby Kotick

Activision CEO Bobby Kotick recently took a jab at rival Electronic Arts, accusing the company of killing the unique cultures of the development studios it acquires. EA has responded with some awesomely catty comments. VP of corporate communications Jeff Brown told Gamasutra:

Kotick’s relationship with studio talent is well documented in litigation. His company is based on three game franchises –one is a fantastic persistent world he had nothing to do with; one is in steep decline; and the third is in the process of being destroyed by Kotick’s own hubris.

Man, this is getting good. I’m hoping that the trash talking between Activision and EA will result in a dance competition or an MMA fight between company execs. The event could be held at The ESA’s Nite to Unite charity dinner. It would be the most entertaining event of the year!

What do you think of all the mud slinging between EA and Activision?

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Bobby Kotick Strikes Back…Against Double Fine Tim Schafer

Activision CEO Bobby Kotick has taken a beating from the enthusiast press, gamers, and several high-profile developers. Last July, Double Fine founder Tim Schafer had some colorful words for the man, calling him a “total prick” and a “dick”. Now it’s Kotick’s turn to strike back! In a recent interview with Edge magazine, Kotick said:

Tim Schafer. The guy comes out and says I’m a prick. I’ve never met him in my life — I’ve never had anything to do with him. I never had any involvement in the Vivendi project that they were doing, Brutal Legend, other than I was in one meeting where the guys looked at it and said, ‘He’s late, he’s missed every milestone, he’s overspent the budget and it doesn’t seem like a good game. We’re going to cancel it.’

And do you know what? That seemed like a sensible thing to do. And it turns out, he was late, he missed every milestone, the game was not a particularly good game.

While I disagree with Kotick’s assessment that Brutal Legend is not a particularly good game, his other points are completely valid. Several of my industry contacts have told me about the game’s numerous delays and overspending. Still, I can’t help but think that these comments will just add to Kotick’s “evil” reputation. Although his argument is legitimate, he’ll still be seen as the big CEO of a huge corporation picking on an independent developer.

Any thought’s on Kotick’s latest?

Source via CVG

This Week’s Videogame Releases

There are lots of great games shipping this week, spanning a variety of genres. Fans of the beautiful game will be able to enjoy FIFA 11 on every platform known to man. If you’d rather kill zombies than play (international) football then there’s Dead Rising 2. Gamers that haven’t had their fill of Guitar Hero will want to check out Guitar Hero: Warriors of Rock. Nothing calling out to you yet? How about giant robots?!? Get some mech action going with Front Mission Evolved. Last, but not least, is an RPG for PS3 gamers: Atelier Rorona…or as I call it Atelier Reona Rewis.

Any of you picking up new games this week? Kindly let me know what’s on your wish list!

Coffee Talk #220: Classic Gaming Conventions That Don’t Fly in 2010

As some of you know, I’ve been playing Final Fantasy: The 4 Heroes of Light to review for another site. I’m mostly enjoying the game. It’s an old-school RPG with a job system — I love both of those things. Having said that, there are several aspects of the game that are acceptable to me as a longtime RPG player, but would probably irk the hell out of newer gamers.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the wonderful meats at M-Grill, the excellent Lodi Vineyards Rapture Cabernet P Andy shared with me, or if you’re going to see The Social Network, Coffee Talk is the place to do it.

As some of you know, I’ve been playing Final Fantasy: The 4 Heroes of Light to review for another site. I’m mostly enjoying the game. It’s an old-school RPG with a job system — I love both of those things. Having said that, there are several aspects of the game that are acceptable to me as a longtime RPG player, but would probably irk the hell out of newer gamers.

For example, there are several dungeons that are a cakewalk until the boss fight. If you don’t have the right armor and/or weapons equipped then the boss fights are super challenging at best and irritatingly impossible at worst. You can teleport back to the nearest village to get the right gear, but then you have to slog through the entire dungeon again. With all the hand holding and linearity in today’s games, I think a lot of players will find this unacceptable. Stuff like this was fine in 1993, but I don’t think it works in 2010.

Have you had any similar experiences recently? Are there any games you’ve played in the last year that use mechanics that should have been left in the ’90s? Have you played anything that’s crossed the line between classic and antiquated? Now’s the time to whine about old-school videogame conventions!

Mega Man Universe Trailer

Capcom might have something really cool and really unique with Mega Man Universe. Headed for PlayStation Network and Xbox Live, the game blends the gameplay of Mega Man 2 with a level creator. Millions of gamers are familiar with the gameplay mechanics of Mega Man, so creating levels should be fairly intuitive. If the tools are tight then I expect to see some amazing fan-made designs.

Check out the trailer above and let me know what you think (please)! Any of you down to create Mega Man Universe levels?

Coffee Talk #219: Will Games Get Cheaper (with Expensive DLC)?

THQ CEO Brian Farrell told CVG that games will likely be cheaper in the future, but with more downloadable content. He believes that the initial version of the game will cost between $29 to $39, but more and more features will be downloadable add-ons. He told CVG:

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Lindsay Lohan heading to the slammer (again), United Nations delegates walking out on Mahmoud Ahmadinejad, or Katy Perry’s boobs being too saucy for Sesame Street, Coffee Talk is the place to do it.

THQ CEO Brian Farrell told CVG that games will likely be cheaper in the future, but with more downloadable content. He believes that the initial version of the game will cost between $29 to $39, but more and more features will be downloadable add-ons. He told CVG:

I’m a big believer in monetising under the curve, so we capture that $29 to $39 user no matter what, and a person that wants to spend $100 on the product can do so as well. I think that’s the future of gaming — whether it’s this model or a take on the free-to-play model. It’s where our industry is going.

I’m not sure if this is where the industry is going, but I can see publishers experimenting with it in certain genres. I also see enthusiast gamers getting extremely angry about this practice…and doing nothing about it.

What do you think of this business model? Would you mind getting a stripped down version of a game for less money? Do you care that more features would have to be purchased online? Is this smart business? Or is it Kotickian?

What Are You Playing This Weekend?

I’ve beaten the main game in Final Fantasy: The 4 Heroes of Light, but I haven’t saved it yet. I want to go back and beat the four optional towers. In addition to 100 floors of randomness, they’re filled with excellent treasure and new jobs. Two of the towers are down — giving me the ninja and sage jobs — and I hope to beat one more this weekend.

How about you? What’s on your weekend playlist?

Milo & Kate for Xbox 360 Kinect Cancelled?

Gamers that want to have their very own white slave boy indentured servant for Xbox 360 Kinect will be disappointed in the rumor that Lionhead’s Milo & Kate has been cancelled. In late June, Microsoft Game Studios creative director Peter Molyneux assured that world that Milo was coming. Kotaku‘s sources said otherwise:

Fable developer Lionhead Studios’ ambitious Milo project for Xbox 360’s Kinect add-on may have finally been put to bed. Sources claiming to have knowledge of the tech demo’s development tell Kotaku that Project Milo has been effectively shut down.

That same source indicates that the technology that powered Project Milo — which has also been referred to as Milo & Kate — will live on in another form, a Kinect-enabled game based on the Fable franchise.

Although some of the tech in Milo & Kate is truly fascinating, the early versions of the game (if you can even call it that) didn’t really look like something that could provide hours of entertainment. Perhaps that’s what Lionhead discovered too. If the game has been cancelled then it will just add to Molyneux’s controversial reputation of over promising and under delivering. Whether that’s fair or not is another matter entirely.

What do you think of the latest Milo & Kate rumor? Are any of you disappointed? Or did you expect this to happen? Is Molyneux’s over-promising-and-under-delivering rep justified or undeserved?

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