
Citing research recently performed by the company, Insomniac Games engine director Mike Acton said that Ratchet & Clank Future: A Crack in Time will likely be the company’s last game that runs at 60 frames per second. The research concluded that hitting 60fps isn’t worth the effort because it “does not significantly affect sales” and “does not significantly affect the reviews”. Acton concluded:
It means that framerate is still important to us here at Insomniac, but it’s not on the same pedestal it was before. And that Ratchet and Clank Future: A Crack in Time will probably be Insomniac’s last 60fps game.
With development costs continuing to skyrocket, I understand the need for some tough decisions. While I agree that many critics and gamers are satisfied with 30fps, there are some that demand 60fps. People that fall into the latter category tend to be extremely vocal. They’ll complain long, loud, and hard about lower frame rates. They’ll convince other people to complain about the lower frame rates. It’ll be anarchy!!! (Breakfast Club reference)
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