Harry Potter Films Coming to IMAX October 13

The Harry Potter films are coming to an IMAX theater near you! It’s true, my dear wizards and witches. Warner Bros. and IMAX have announced that all eight Harry Potter movies will be getting a limited release. While these fine movies are great for getting into the Halloween spirit, the promotion is obviously an attempt to drum up interest for Fantastic Beasts and Where to Find Them.

To be completely honest (as opposed to all those stories where I’ve partially lied to you), I’m only semi-interested in Fantastic Beasts and Where to Find Them. I am super-interested in seeing some of the original Harry Potter movies on the big screen. The Prisoner of Azkaban and The Goblet of Fire are almost definitely the first ones I’ll see. After that…I think I’m good marathoning the rest at home in 1080p. Seeing my two favorite Harry Potter films in IMAX is going to be a wonderful treat (even though Las Vegas only has those bullsh*t Lie-MAX screens and not the full-on IMAX experience).

Out of curiosity, what are your favorite Harry Potter movies? Please leave your favorites and why you chose them in the comments section. As for me, The Goblet of Fire was what finally drew me into the Harry Potter universe (yeah, I was totally LTTP). The Prisoner of Azkaban is the best all-around film in the series. From The Half-Blood Prince on, I didn’t enjoy the movies as much. The directing wasn’t as good and the music got worse.

(And no, my love for The Prisoner of Azkaban has nothing at all to do with the movie making me realize that Emma Watson was going to grow up to become a total hottie — nothing at all!) Now don’t make me cast “stupify” on you. Fire away in the comments section (please!).

Emma Watson Bling Ring

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Hilmar Petursson Interview (DICE Europe 2016)

Saving my favorite DICE Europe 2016 interview for last, here’s my chat with Hilmar Petursson, CEO of CCP Games. Many gamers know CCP for the popular MMORPG EVE Online. More recently, the company has been a pioneer in VR gaming, with titles like Gunjack and EVE: Valkyrie. At a previous DICE talk, Hilmar Petursson spoke about the human brain as a gaming platform. At DICE Europe 2016, he’ll be speaking about how gaming can benefit humanity.

As you can tell from the topics he chooses to speak about, Hilmar Petursson thinks a bit differently from most people in game development and game publishing. This is why chatting with him was so much fun. He has a beautifully creative mind, but he’s also kind of out there. Here’s an excerpt from my conversation with Hilmar Petursson.

I think we’re just beginning. How old would you say computer games are? Let’s say 30-years old. For the greater part of those three decades, the majority of games have been single-player. It’s one person playing against a device, not unlike solitaire. I am personally very interested in when you add a social dimension to it — when people are playing with other people. What we’ve learned through our work on EVE: Online is that once you start playing with other people, you’re part of a society. If you look at society as a computer game — at least the socio-economic aspects of society — it’s a fairly upstart endeavor. Money, debt obligation, and the concept of possession are really virtual phenomenon. They’re social constructs that we’ve trained ourselves to adhere to over thousands of years. They’re upheld mostly through paper, as well as our own understanding of rules and regulations. I believe that with computers, we will be able to elevate and accelerate those concepts quite a bit.

We’ve been inspired by a lot of what we’ve learned though EVE: Online. You could basically call it a society. I wouldn’t call it a country, because that’s a very specific thing, but it has all the expressions of a society. It has its own social economy. People value the things in that world. They have a similar relationship to their possessions in the virtual world as they do in the real world. Even though EVE: Online was one of the first games made like this, in many ways it can be improved upon a lot. It’s the first hint of what can be done with games. And then we see virtual reality and how we can really engage with the rest of the human senses. Then you can buy into the notion that not only do you belong to a virtual world in the abstract, but you can also buy into the notion that you are part of a virtual world in a concrete, physical sense. Even though you aren’t, so many of the body’s sense are engaged that you feel like you are. The illusion takes a step further.

I believe that with advances in both concepts — these vast, massive social worlds and economies — coupled with advances in the visual domain with technologies like virtual reality, we will be able to really bring about a virtual world where we have higher and deeper relations with each other. Physical reality is, in many ways, kind of primitive. We have to implement the atoms of the Earth to create clothing to express our personalities. It’s taking away resources that could be used for something else. Ninety percent of what we buy for our homes is out of them six months later as trash. We have all these very wasteful processes that we’ll be able to implement much more efficiently using technologies in computer games. In many ways, we’re trying to tell this to ourselves in science-fiction, whether it’s The Matrix or other works that discuss the virtualization of social interactions.

Please check out my full talk with Hilmar Petursson when you have a chance. He’s a wonderfully creative person that supports my theory that all Icelanders are at least a little bit crazy (see Guðmundsdóttir, Björk).

Full Interview

Jeff Hilbert Interview (DICE Europe 2016)

It was fun chatting with Jeff Hilbert, founder and CEO of Starting Point. One of the oldest agents and managers in the videogame business (in terms of experience, not chronologically), Jeff Hilbert was also the founder of Digital Development Management (DDM). Think of him as the Ari Gold of videogame agents…but with less tantrums and profanity. At DICE Europe 2016, Jeff Hilbert will be talking about “Realistic Opportunities in AR/VR.” In addition to touching on that subject, he spoke to me about traditional movie and television agents entering the videogame business. My favorite part of the conversation was when he spoke about aspects of Hollywood he’d like to see come to games. Here’s an excerpt from my conversation with Jeff Hilbert.

I’m indifferent to Hollywood talent coming into games, to be honest with you. I don’t really see any individual that makes me care whether they make a game or don’t make a game. I just don’t care.

Now, there are some IPs I’d love to see in gaming. I love the fact that Robotech is being discussed. I think that would be awesome! I love that Marvel, DC, and Tolkien have been coming in. That’s been spectacular! I don’t see Kim Kardashian as an individual because of the way that she’s managed herself. She’s done a brilliant job managing herself as a brand and that’s great to have in gaming.

So, I’m not really into individuals coming in as much as I am into the brands. I love when new brands are introduced into the gaming industry, because they bring in new people that didn’t realize that they love playing games.

Additionally, he mentioned some videogame properties he’d like to see get a second chance in movies and television. He also had some great stories of the attitudes some Hollwood talent had when entering the gaming world.

Kindly check out my full conversation with Jeff Hilbert when you have a moment.

Full Interview

Henrique Olifiers Interview (DICE Europe 2016)

Here’s a chat I had with Henrique Olifiers, the cofounder of Bossa Studios. The company’s Worlds Adrift is one of the most ambitious online worlds ever conceived, combining the broad aspects of MMORPGs and sandbox videogames. Given DICE Europe 2016’s theme of “World Builders,” Henrique Olifiers was a perfect choice for the summit. His DICE Europe 2016 talk is titled, “A New Dawn for Simulated Worlds: the Making of Worlds Adrift.” During out conversation, he spoke about the evolution of online worlds from the earliest MUDs to what we have today. Here’s an excerpt.

As a game designer, I’ve always looked at what could be the perfect online experience. That was never something that was possible because of technology restrictions and game design paradigms that we have to deal with. If you look back at the history of online interactions, ever since the first MUDs — multiuser dungeons — came along, up to today where you have massively multiplayer online role-playing games like World of Warcraft, EVE Online, World of Tanks, and so on, there was always this progression curve going upwards in terms of what you can achieve and how you could interact with your friends. All of a sudden, we seemed to have hit a wall in that the same tropes and same design mechanics have been repeated, essentially with a new coat of paint.

Some terms came up, such as “amusement park,” from the players. They feel like the worlds that they’re playing in are on rails and that the experience is very scripted. Which is a shame, because as a big fan of MMOs and online interactions on a large scale, I always expected this to go all the way — into virtual worlds where people are free to do what they want. And so, this is what I mean by a means to an end. For me, it’s about being able to show people that we don’t have to be restricted anymore. There’s technology today that’s available to us and that will allow us to continue that trajectory. This is how I see Worlds Adrift — being part of a puzzle, if you will, and part of the evolution of online interactions.

When you have a chance, please check out my full conversation with Bossa Studios’ Henrique Olifiers by clicking the link below.

Full Interview

Tanya Forsheit Interview (DICE Europe 2016)

It was fun talking to Tanya Forsheit on behalf of the Academy of Interactive Arts & Sciences. Most of the people I chat with for DICE and DICE Europe interviews are game developers or game publishers. Tanya Forsheit is a partner at Frankfurt Kurnit Klein & Selz and the co-chair of the firm’s Privacy & Data Security Group. She is considered one of the leading privacy and data security counselors and litigators in the world. At DICE Europe 2016, she’ll be talking about “Building Communities through Big Data.”

While many people have a fear of data collection, Tanya Forsheit believes that gamers, developers, and publishers should embrace big data. Here’s an excerpt from the interview.

In California — where we have a lot of privacy laws — there’s a requirement that we include in privacy policies a disclosure about do-not-track signals. This is a largely meaningless disclosure. What it’s about is if I’m online using just about any browser these days, I have the ability to send a do-not-track signal. If the website I’m visiting chooses to honor that do-not-track signal, then I theoretically won’t be tracked as I navigate through it. Almost no websites respond in any shape or form to do-not-track signals. There was this effort over many years to try to reach a consensus on what it meant to respond to do-not-track signals. It was almost impossible. They couldn’t come up with a solution. California got impatient and instead of looking at the substance of the matter — looking at what’s best for the consumers and best for business — they decided to require putting a disclosure in privacy policies. Now, every single privacy policy out there has this paragraph in it that says “we do not respond to do-not-track signals because there isn’t an industry consensus for it.” Who cares, right?!? Why do we have to put that in there just to confuse people and make them feel like there’s something going on that they don’t understand.

The bottom line is that most websites are doing targeted advertising or behavioral advertising based on people’s browsing, including gaming sites. That advertising is based on things like your browser type, IP address, and device information. It’s not a “Big Brother” type of situation that a lot of consumers are afraid of — this idea that somebody out there is watching me all the time. It’s really not like that. This is a machine-automated process. It’s designed to bring people free or low cost services online, using more relevant advertising. And, by the way, even though do-not-track doesn’t work, there are ways to opt out of these programs through self-regulatory organizations like the NAI (Network Advertising Initiative) and the DAA (Digital Advertising Alliance). The funny thing is, if you opt out of targeted advertising then you just end up with a lot of advertising that you don’t want. It’s not an ideal situation, but if people want free or low-cost games or apps then there’s a trade-off. People should look at it as benefit that we could never have imagined having 20 or 30 years ago.

Kindly check out the full interview to get more of her take on big data’s role in videogames, as well as to find out her favorite lawyers from movies and television.

Full Interview

Clive Downie Interview (Unity 3D, Dice Europe 2016)

Here’s a chat I had with Clive Downie, chief marketing offer at Unity Technologies. He’ll be speaking at DICE Europe 2016 on “VR and the Next Generation of Immersive Experiences.” In addition to touching on the topics he’ll be discussing at DICE Europe, Clive Downie told me about the three principles that fuel Unity Technologies and the latest on his Pokemon Go adventures. Here’s a clip from the interview.

One of the challenges in creating in a new space with all the dimensions is something called “The Bubblegum Phenomenon.” If you create a VR environment with a table in it, you can bet that someone will look under the table to see if there’s bubblegum there. Developers have to think about what happens when someone does something like that. This isn’t a problem they had when they created 3D environments experienced on a 2D screen.

Another challenge is story. How do you tell a story in a VR or AR space? How do you tell a story when people can look everywhere and people will want to interact with everything? What are the new rules for storytelling?

Then there’s the challenge of, “How much is enough?” You’re immersing people in a space they haven’t been in before. You have to teach them a whole new set of control conventions. You’re bombarding their synapses with new kinds of stimuli. What’s the optimum time session? How do you design with that time session in mind? You want to provide people with a wonderful and delightful new experience, but you want them to keep coming back without making them sick or completely overloading them.

We’re seeing all these challenges associated with a pioneer moment and exploration. It’s really exciting for us to see developers go through that and it’s really exciting for us to help them work through these challenges with our regular updates to Unity.

Be sure to check out my conversation with Clive Downie to learn more about his take on AR and VR, as well as why he’s a big fan of Pidgeotto and Rhyhorn.

Full Interview

Suicide Squad: Grading the Cast

Suicide Squad is Warner Bros.’ latest attempt at breathing life into its DC Comics cinematic universe. The movie has been getting a lot of attention, and most of it isn’t the kind the studio wants. Several friends and colleagues that I respect hated the movie. I didn’t think it was that bad. It certainly wasn’t a great superhero movie, but I’d watch it again on cable. Compared to this year’s superhero movies, I found it much better than Batman v Superman (aka Murderous Batman vs. Mopey-Ass Superman), but not nearly as good as Deadpool or Captain America: Civil War.

Having said that, I don’t feel like writing a proper movie review. Instead, I’m going to rate the Suicide Squad team members (as well as the puppet master and villains) individually. Let’s do this!

[Activate your spoiler shields, please.]

Suicide Squad Deadshot Harley Quinn
Suicide Squad: Deadshot and Harley Quinn

Deadshot (Will Smith) F: For me, Will Smith’s portrayal of Deadshot was the worst part of Suicide Squad. I’m a big fan of the character — both from the Suicide Squad and the Secret Six books. Smith’s performance was incredibly lazy and uninspired. He acted like Will Smith instead of Floyd Lawton. The guy that played Deadshot on Arrow did a much better job with the character. It’s amazing that a huge Hollywood star was considerably outperformed by a television actor on a CW show — a frickin’ CW show!

Harley Quinn (Margot Robbie) B+: Robbie is unbelievably sexy and gets an extra half-grade for that. Heterosexual male bias aside, she was one of the best parts of Suicide Squad. She did a fine job at portraying Harley as equal parts keenly intelligent and mentally unstable. While the accent was similar to the one she used in The Wolf of Wall Street, it totally worked for the character. I appreciated how she turned the severity of the accent up and down situationally throughout the movie. The biggest problem I had with her character had nothing to do with the actress, but how she was written and directed. Super Harley — the one that deftly dispatched supernatural beings with her fists and a baseball bat — threw me for a loop. When the hell did Harley become psychotic Wonder Woman?!?

Suicide Squad Amanda Waller
Suicide Squad Amanda Waller

Amanda Waller (Viola Davis) A: Suicide Squad’s government puppet master was outstanding. Davis completely owned this role, serving up a Waller that was razor sharp, manipulative, and terrifying. She left you with a feeling of, “You do not want to f*ck with this woman.” From the comfort of the other side of the screen, it was fun enjoying her cold and calculating portrayal. Waller is one of my favorite characters in the DCU and I was thrilled that David brought her to life so perfectly.

The Enchantress (Cara Delevingne) B-: Again, my heterosexual maleness requires me to give an extra half-grade boost to Miss Delevingne for being astonishingly beautiful. She also gets another half-grade for coming from a wealthy family. In my dreams, Cara Delevingne makes me a kept man. In Suicide Squad, she was a little bit silly. She played the victim, June Moon, well enough. As the Enchantress, the director had her doing some ridiculous things. While I was mostly enjoying watching her gyrate like a stripper as she was casting spells, there was a point where I thought, “Come on man. You’re just exploiting her hotness.” Still, she’s gorgeous, she’s rich, and she has incredible eyebrows; it’s tough for me to criticize anything she does. #truth

Suicide Squad Joker
Suicide Squad Joker

The Joker (Jared Leto) B+: Several of my friends have bashed Leto’s performance as the Joker, but I loved it. He gave the Clown Prince of Crime a modern and edgy feel. I found Leto’s Joker much scarier and more realistic than Ledger’s Joker. I’d love to see more of him in a proper Batman movie.

Captain Boomerang (Jai Courtney) C: I’m actually not sure what to do with this grade. I am of the opinion that Jai Courtney sucks and has the best management team in Hollywood. I’m baffled that he gets so many big roles with such little talent. My friend Solomon pointed out that Captain Boomerang sucks in the comics (many writers have portrayed Boomer as a joke among DC villains). From that perspective, hiring an actor that sucks to play a villain that sucks could be considered inspired casting. However, I’m certain that the studio didn’t think that deeply. Courtney was surprisingly acceptable in this limited role, which is probably his best “acting” to date.

Suicide Squad Rick Flag
Suicide Squad Rick Flag

Rick Flag (Joel Kinnaman) B: I’ve never seen this actor before, but left the movie impressed by his performance. He did a good job of playing the straight-laced protagonist surrounded by insane people. His role might of been the trickiest of all, because Suicide Squad is all about letting the villains shine. He had his moments when appropriate, but otherwise let the baddies do their thing.

On a side note, Kinnaman kind of looks like WWE Edge. Whenever Flag popped up onscreen I thought, “You think you know me.”

Katana (Karen Fukuhara) D+: As a Katana fan, this performance was disappointing. She added nothing to Suicide Squad. Take out all of her scenes and the movie is pretty much the same. You’re not given a reason to care about Katana, so when she had her big crying scene, it felt empty. She added nothing of consequence to the movie, which is a shame because Tatsu is a cool character. Similar to movie Deadshot, movie Katana is inferior to CW Arrow Katana.

Diablo (Jay Hernandez) C+: I liked this character up until the end of the movie. He was fun as the super-powerful but reluctant villain enlisted to do good. I’m not sure how, but hours (in movie time) of doing nothing and whining caused him to think of the other Suicide Squad members as family. Uh…okay. Expectedly, he got all sentimental and sacrificial, but his face turn lacked weight.

Killer Croc (Adewale Akinnuoye-Agbaje) C-: The character looked really cool, so he gets an extra half-grade on behalf of the makeup team. However, he was almost as useless as Katana. He was instrumental in a scene that required swimming…and that’s about it.

Slipknot (Adam Beach) Incomplete: I love that the movie played on Slipknot’s mishap with the implants from the comics (but in a much deadlier way), with Captain Boomerang as the impetus. In the immortal words of Blue Beetle and Booster Gold, “Bwahahahahahaha!!!”

T-Mobile Giving Free Data to Pokemon Go Players

T-Mobile has announced that it’s giving customers free data to play Pokemon Go as part of its T-Mobile Tuesdays promotions. Starting next Tuesday July 19, customers will receive free data and a bunch of other discounts (while you “gotta catch ’em all,” the company has to sell accessories). Here are the official particulars from the press release.

Next Tuesday, as part of T-Mobile Tuesdays, we’re thanking customers with:

  • Unlimited data for Pokemon Go through August 2017
  • A free Frosty (you gotta stay fueled up to hunt)
  • A free Lyft ride up to $15 (to explore new Gyms and PokéStops)
  • 50% of select accessories like battery packs (to keep playing for hours and hours)

On top of that, 250 people will win $100 to spend on PokéCoins, and five will win trips anywhere in the US to hunt new Pokemon with a guest.

Out of the four major US mobile carriers, T-Mobile has had the most interesting marketing efforts. This is another stellar example of the company’s fantastic marketing. Pokemon Go is the mobile craze at the moment and it’s borderline shocking that a telecommunications company has taken advantage of the phenomenon so quickly. Then again, this is T-Mobile — the company with the most charming (and quite possibly unbalanced) CEO in the industry. T-Mobile plays loud and bold, so if any of the “big four” took advantage of a modern trend, I’d expect the company to be first.

While free Pokemon Go data through August 2017 is outstanding, the other bonuses are pretty sweet too. The Lyft ride can be useful for finding new Pokemon and going on PokeStop binges. The battery pack discount is fantastic, as an external charger is a must for serious players (I highly recommend this Anker external battery).

T-Mobile’s Pokemon Go promotion is absolutely clever. It makes the company seem more in touch with today’s trends, as it sells lots of accessories. While I’m on old, stodgy, and boring Verizon, I’ve been wanting to switch back to T-Mobile for a few years. I want to support cool marketing efforts and an insane CEO while saving money on my mobile bill. Who’s with me?!?

Game of Thrones Season 6 Finale: 11 Observations

The Game of Thrones season 6 finale was mostly incredible. There were big revelations. There was an awesome green explosion. There was lots of character development. And there was some of the best acting and music the series has ever known. After two viewings, I’m still trying to digest it all. Naturally, I’d love to hear your thoughts on this year’s finale. For my part, here are 11 observations to get things started.

[Raise your spoiler shields, please!]

1) The Music Was Brilliant: The first sequence of the Game of Thrones season 6 finale felt different from any other scene in the series, simply because of the music. Game of Thrones music is normally string-heavy, but this composition featured piano and cello. The score helped make the sequence feel unique and more powerful.

2) Pycelle’s Death Will Haunt Senior Citizens: I’m pretty sure most people over 65 have this nightmare — a gang of children pummeling you and stabbing you to death. Or maybe this is what makes Santa Claus wake up in a cold sweat in the North Pole.

Game of Thrones finale Tommen
Tommen Lannister or Jeff Hardy?

3) Tommen Would’ve Been a Great Pro-Wrestler: What did you think of Tommen Lannister’s Game of Thrones season 6 finale exit? Some are saying that he fell out of the castle. Others are saying that he dove out of the castle (in which case, he lost points for not sticking the landing). I’m saying that he went for a swanton bomb. His “suicide dive” totally reminded me of Jeff Hardy’s swanton.

4) Cersei Has Gone Full Sith: Cersei Lannister borrowed one of Maleficent’s gowns and fully embraced the dark side in the Game of Thrones season 6 finale. Her one redeeming quality (aside from her cheekbones) was how much she loved her children. With all of her kids pushing up daisies she probably thought, “F*ck it. I’m going to rule everything!!!” In previous seasons, her plans were never as clever as she thought they were. At the end of this season, she was completely victorious.

Game of Thrones Finale Cersei
Cersei raided Maleficent’s wardrobe.

5) Ned Stark’s Character is Still Being Developed: My heart melted during the Tower of Joy scene, where it was finally revealed that Jon Snow is not Ned Stark’s bastard and is really Lyanna Stark’s son. As fantastic as that reveal was, it really made me think about what an honorable man Ned was. He honored his sister’s last request, keeping an enormous secret from his wife and best friend. He (lightly) sullied his own name and let the world think that he disrespected his wife, all for Lyanna and her son.

Go back and watch the scenes from season 1 where someone bring’s up Jon’s parentage to Ned; you could tell the topic made him uncomfortable and those scenes feel even heavier with the official reveal.

Game of Thrones Finale Davos
Davos yells, “I said hold the mayo!!!”

6) Liam Cunningham, Actor: The scene with Davos Seaworth dressing down Melisandre was short, but boy was it heavy. Cunningham did the most with his time. You could feel Davos’ anger, anguish, and sorrow coming through. While it was “only” my second-favorite scene in the Game of Thrones season 6 finale, it was definitely the most skillfully acted one.

7) Samwell Tarly Has an Orgasm in the Library: Sam walking into the Citadel library reminded me of the scene in Beauty in the Beast where Belle sees Beast’s library…but taken to the next level. I’m certain Sam had a walking wet dream upon seeing the thousands of books at his disposal. Hopefully he does some research on white walkers and doesn’t get lost in trashy romance novels written by lonely maesters.

8) Lord Wyman Manderly Should’ve Been Fatter: Yes, the showrunners got a large man to play Manderly, but he wasn’t large enough. In the books, he’s derided as “Lord Too Fat to Sit a Horse.” Television Manderly could easily ride on a (sturdy) horse. This was my biggest disappointment with the Game of Thrones season 6 finale.

Game of Thrones Finale Lyanna
Lyanna Mormont completely own.

9) Lyanna Mormont Should Rule Westeros: With a thrashing speech, the 10-year old ruler of Bear Island united the squabbling northerners and got Jon Snow declared as the new KingInDaNorf King in the North. This was my favorite Game of Thrones season 6 finale scene on several levels. First, Lady Mormont owns and should be ruling Westeros. Secondly, Jon Snow’s KingInDaNorf King in the North moment mirrored Robb Stark’s nicely. Lastly, I loved the bit of uncertainty thrown in at the end when Sansa stops smiling as she exchanges looks with Littlefinger. Was Sansa happy to throw a wrench into his plans? Or does she want power of her own? I’m curious to see what games, if any, she’ll play next season. She shouldn’t get too ambitious though, because Lyanna Mormont will annihilate her with a glance.

10) Jaime’s Having Bad Flashbacks: The Kingslayer’s return to King’s Landing must’ve been quite a shock. (Let’s assume someone clued him into recent events on the way to the throne room.) He comes home to find that the last of his children died and his sisterlover went all Mad King Aerys. Remember, he’s ridiculed as the Kingslayer, but few people in Westeros know about Aerys’ vile wildfire plans. With his children gone and his sisterlover doing the exact thing he committed regicide for, this is a huge turning point for Jaime Lannister. I’m looking forward to his redemption angle next season. In fact, it wouldn’t surprise me if he ended becoming a Queenslayer as well. That would arguably fit into Maggy the Frog’s prophecy for Cersei.

Game of Thrones Finale Team Targaryen
Team Targaryen has diverse #SquadGoals.

11) Team Targaryen is Ready to Rock Westeros: Daenerys and Varys are fantastic recruiters. Just look at that fleet at the end of the show. You’ve got the Unsullied, Dothraki, and three dragons flying under the Targaryen banner. They’re joined by boats and troops from House Tyrell, House Martell, and House Greyjoy. While Cersei Lannister is sitting pretty in King’s Landing at the end of the Game of Thrones season 6 finale, a formidable force is coming for her from the east. I can’t wait for next season’s battles!

Random Thoughts on Game of Thrones S6E9

The penultimate episodes of Game of Thrones are almost always the best ones in a given season. With that in mind, “Battle of the Bastards” delivered. By most accounts season six has been a strong outing for Game of Thrones and last night’s episode was the best of the bunch. It was a marvelous blend of emotional moments, brutal choreography, and some of the best cinematography the series has ever seen. Here are some random thoughts on “Battle of the Bastards,” using the RPadTV binary system. Time to don your spoiler shields, please.

Good: This episode must have cost a fortune. Between the dragon CGI and all the people involved in the titular Battle of the Bastards, I don’t know that I’ve seen an hour of TV that looked so expensive to produce. (Leave a comment if you can think of any, please). Okay, now that that’s out of the way, let’s tackle the episode in a (somewhat) chronological fashion.

Good: The action kicks off in Mereen, which has been a dull destination this season…but not today! After a mildly amusing conversation between Tyrion and Daenerys, Dany’s crew has a completely amusing encounter with the wise masters (who are apparently masters of guyliner). After some clever banter, Dany goes into full Khaleesi mode with her three dragons and it’s absolutely glorious. Watching them burn down slaver ships instantly transforms you into a gleeful teenager. Dracarys motherf*ckers!!! On the ground, Daario and the Dothraki slice up the Sons of the Harpy. Back at the top of the pyramid, Grey Worm makes the slavers’ guards wet themselves with a few choice words. The head of the Unsullied then slices two of the slavers’ throats with one shot and (awesomely) takes a few seconds to adjust his vest. The opening is completely exhilarating, mostly because of the dragons, but I got a kick out of Grey Worm too.

Game of Thrones Battle of the Bastards Dany
Dracarys m@therf*ckers!!!

Good: Outside of Winterfell, the bastards parley. Jon thinks he’s cleverly manipulating Ramsay, but he’s back in “You Know Nothing Jon Snow” mode. As expected, Ramsay is in psychotic dick mode and accentuates the word “bastard” while talking to Jon. Snow asks for a one-on-one battle, but Ramsay refuses. The Battle of the Bastards is on.

Good: Jon’s Battle of the Bastards war council devises a plan. It’s quite clear that Davos is the smartest person in the room (militarily speaking). They come up with a desperate strategy that hinges on them being patient and letting Ramsay’s forces charge. Sansa chides Jon for not valuing her knowledge of Ramsay. She tells him that Ramsay plays and doesn’t get played. Jon responds with, “Oh yeah? I fought white walkers!” Sansa is cold, dismissing her brother Rickon’s chances at survival. She’s also secretive, not telling Jon about her messages to the Vale and the forces that are coming. Some people dismiss this as idiocy, but I see it as her being manipulative. If the Arryn soldiers were already with Jon’s crew, Ramsay would have happily holed up in Winterfell and outlasted a siege. Showing up with a relatively small army gave Ramsay the confidence to come out and play. Sansa’s desire to see Ramsay dead is equal to her desire to reclaim her family’s home. That’s my theory, anyway.

Good: Davos and Tormund have a fun conversation before the former goes off to be alone with his thoughts. Jon visits the (still) despondent Melisandre. He asks her not to bring him back if he dies again. They wonder why the Lord of Light brought him back in the first place. Their exchange is meant to give Jon a sense of vulnerability in the Battle of the Bastards, but any reasonable fan knows that he’s going to survive. The scene shifts back to insomniac Davos, who comes across some snow-covered ashes and finds the stag toy he gave to Princess Shireen. He realizes that the little girl that taught him how to read was burned to death and it’s a powerful scene. The shot of him standing over the pyre, with the sun coming up and his cape blowing in the wind is just beautiful. It’s the Game of Thrones equivalent of Luke Skywalker staring at the twin-sun skies of Tatooine. Before Davos can dwell on this morbid revelation, the battle horns sound.

Game of Thrones Battle of the Bastards Davos
Davos wonders how Shireen’s toy got on this pile of ashes and child bones.

Good: Back to Mereen for a quick bit, Asha Yara and Theon have come to parley with Dany. They offer her 100 ships and their support, in exchange for granting the Iron Islands independence. Dany agrees on the condition that the Iron Islanders cease their rape-and-pillage lifestyle. There are several interesting things here. It’s nice to see both Tyrion and Theon comfortably slip into the role of valued advisor. The bigger thing is the connection between Dany and Asha Yara. They identify with each other — women in a male-dominated world, insane fathers, usurpers that killed their insane fathers, etc. They both admire what the other is doing and there’s an instant bond. Naturally, most immature male viewers want them to be a lesbian couple. This immature male viewer would rather see them form a Taylor Swift squad of kick-ass Westerosi women. Naturally, leadership would eventually go to Lyanna Mormont.

Good: The combatants in the Battle of the Bastards are lined up! Ramsay starts the skirmish in an expectedly sadistic way — releasing Rickon while firing arrows at him. Apparently Rickon never played tag as a kid, because moron runs to Jon’s side in a straight line. His chances of survival would have went up exponentially if he zigged and zagged. Serpentine, Rickon, serpentine! After a few playful misses, Ramsay shoots Rickon straight through the chest. More importantly, Ramsay played Jon as Sansa predicted. He idiotically leaves himself open in the middle of the battlefield. Inexplicably, Jon opts for a 1-on-6,000 battle and continues to rush the enemy. Thankfully, Davos is smart enough to realize that they have no choice but to cancel their plans and charge into battle, in order to defend their leader.

Good: From here, the Battle of the Bastards gets completely nuts. It appears as if Ramsay’s forces are going to slice up Jon, but Snow’s team rushes into the fray. The melee combat is chaotic and intentionally disconcerting. On the fringes of the battle, there’s a nice contrast between the teams’ ranged strategy. Davos opts to hold fire, since they’d end up killing some of their own men. Ramsay lets the shots fly, oblivious to any collateral damage. It’s also interesting that Jon chooses to fight with his men, while Ramsay calls the shots from a safe distance.

Five minutes into the battle, Jon is a bloody and dirty mess. He goes into beast mode, dealing death at a rapid pace while miraculously avoiding volleys of arrows (some call it plot armor, but I’m chalking it up to R’hlorr). The combat is visceral and frenzied (totally admired the choreography, filming, and editing). Ten minutes into the Battle of the Bastards, there are piles of dead bodies fertilizing the plains of Winterfell. It gets to the point where fighting is taking place on top of small hills of corpses.

The Battle of the Bastards escalates as Davos’ unit charges the field and Smalljon Umber’s does the same for Ramsay’s side. Unfortunately for the good guys, they’re encircled by Ramsay’s soldiers in a phalanx-like formation. The baddies keep closing in, stabbing Snow’s army with pikes while forcing them into a tighter space. Within the circle of death, Wun Wun gets to show off his giant-ness. More chaotic melee combat ensues. You see spilling guts and severed limbs. It’s all hypnotically awful.

The Free Folk try to retreat from the phalanx and attempt to charge over the hill of corpses. Jon gets caught in the charge in an amazing sequence. He’s drowned by bodies and the sensation of helplessness is palpable. He’s trying to make it through the dead bodies surrounding him and the live ones running him over. I actually felt claustrophobic as I was watching the scene.

It looks like a total victory for Ramsay…when suddenly the knights of the Vale arrive. Borrowing a page from the Rohirrim, they break through the phalanx. After getting his ass handed to him by Smalljon, Tormund bites out his jugular and stabs him with a tooth. Wun Wun starts smacking around Ramsay’s soldiers with a shield. The tide has turned, as Littlefinger and Sansa watch from afar, satisfied by their machinations.

Battle of the Bastards Littlefinger Sansa
Littlefinger’s thinking, “I’m gonna get some tonight!”

Good: Ramsay retreats to Winterfell Castle, pursued by Jon, Tormund, and Wun Wun. The Bolton Bastard thinks he’s safe inside the castle walls, but a barricaded door is no match for a giant. Wun Wun breaks through the door, but takes a ton of arrows. He ends up looking liking a giant-sized version of dead Boromir. He’s moments away from death and has a nice unspoken scene with Jon…that’s ruined from a Ramsay arrow to the eye.

Jon and Ramsay go one-on-one. For some reason it’s bow-and-arrow vs. shield. Uh…okay. It ends with Jon punching Ramsay into a bloody pulp. He’s about to beat him to death, but spares him for his half-sister. After all that she’s been through, it’s Sansa’s right to deal with Ramsay.

And she does so in a satisfying though predictable way. With his predilection for feeding people to his dogs, I thought Ramsay would die by getting eaten by his own dogs or getting eaten by Ghost. Ramsay wakes up in the kennels, tied to a chair. Sansa says that the world will forget him and his house. She watches as Ramsay’s own dogs eat him, before walking away with a feint smile. It’s a remarkable turn for Sansa. She left Winterfell as an idealistic and foolish girl that dreamed of marrying the prince. She returned as a hardened and manipulative woman that didn’t think twice about her brother being a casualty of war or feeding an enemy to dogs. That’s quite the 180, don’t you agree?

Lastly, I totally marked out when the direwolf banners replaced the flayed man banners at Winterfell. I hope the change is made in the opening credits too.

Battle of the Bastards Tormund Jon Wun Wun
Team Snow about to slay some Bolton ass.

Bottom Line: This was an amazing episode of Game of Thrones. The battle in Mereen and the Battle of the Bastards were fantastic. The action was incredibly well executed, while there was enough entertaining dialogue. There are some viewers that are saying the episode was predictable and derivative of The Lord of the Rings movies, but those are the kind of people that eat fun and crap misery. This is up there with the other huge battle episodes like “Hardhome” and “Blackwater.” It’s the best episode of a very strong of Game of Thrones.