In the video above, Gameplay producer Brian Hayes explains the new “Full Spectrum Punch Controls” in Fight Night Champion…and it makes me kind of sad. On the plus side, I’m happy that haymaker punches will be less ridiculous, but for the most part I’m bummed that the controls are being simplified.
I loved the complex analog-stick motions featured in the old Fight Night games. I thought it was completely appropriate that hooks were harder to throw than jabs. From what I’ve seen in the video, it looks like everything will be a simple flick. I get that this will make the game easier for and more appealing to a broad audience, but it takes away from the realism. Throwing an uppercut should require more effort than throwing a jab. Sadly, it appears that nuance of the series is gone.
The new control system is giving me nightmares about Fight Night Champion’s online play. In my head I see a bunch of button mashers and button flickers spamming the game. *sigh* Although the game appears to have a lot of new and interesting features, I’m afraid that Full Spectrum Punch Control will kill it for me.
Any thoughts on Fight Night Champion’s Full Spectrum Punch Controls?