Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Chad Ochocinco’s expensive tweeting, whether Ochocinco should start using foursquare, or the joys of jet lag, Coffee Talk is the place to do it.
The other day we talked about games we loved because of their writing. Now it’s time to enter the bitter barn and drink some Haterade, because we’re going to talk about games we loathed because of their writing! A bad story can ruin an otherwise excellent interactive experience. In my opinion, game writing has been getting better and better. Even games that are essentially mindless exercises in action are using top-quality writers. Still, there are plenty of dark episodes of the past to discuss.
As for me, I’m going to cast a vote for Superman 64. Not only was it a crap game that set a new (and horrific) standard for crap games, but the plot somehow made it okay for the Man of Steel to fly through rings like an idiot. That particular activity is just fine for dolphins, seals, and killer whales. Superman jumping through hoops?!? Preposterous, lame, mind-jarringly awful — too many negative descriptors come to mind. I feel worse just for thinking about Superman 64 and it’s stupid story.
Now it’s your turn! What games did you hate based on their writing?