As some of you know, I’ve been playing Final Fantasy: The 4 Heroes of Light to review for another site. I’m mostly enjoying the game. It’s an old-school RPG with a job system — I love both of those things. Having said that, there are several aspects of the game that are acceptable to me as a longtime RPG player, but would probably irk the hell out of newer gamers.
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As some of you know, I’ve been playing Final Fantasy: The 4 Heroes of Light to review for another site. I’m mostly enjoying the game. It’s an old-school RPG with a job system — I love both of those things. Having said that, there are several aspects of the game that are acceptable to me as a longtime RPG player, but would probably irk the hell out of newer gamers.

For example, there are several dungeons that are a cakewalk until the boss fight. If you don’t have the right armor and/or weapons equipped then the boss fights are super challenging at best and irritatingly impossible at worst. You can teleport back to the nearest village to get the right gear, but then you have to slog through the entire dungeon again. With all the hand holding and linearity in today’s games, I think a lot of players will find this unacceptable. Stuff like this was fine in 1993, but I don’t think it works in 2010.
Have you had any similar experiences recently? Are there any games you’ve played in the last year that use mechanics that should have been left in the ’90s? Have you played anything that’s crossed the line between classic and antiquated? Now’s the time to whine about old-school videogame conventions!