Coffee Talk #363: E3 2011 Takeaways

E3 2011 is over! Today I wanted to talk about general trends, random observations, and closing thoughts on E3 2011. Naturally, I want to hear about your thoughts on this year’s show as well. Let’s get to it!

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, seven-foot Germans crying tears of joy, taking your talents to South Beach and beating the home team, or LeBron being more Scottie Pippen than Michael Jordan, Coffee Talk is the place to do it.

E3 2011 is over! It was a glorious show (as always) and my head is still overflowing with awesome games I saw last week. Tomorrow we’ll talk about the top games of the show. Today I wanted to talk about general trends, random observations, and closing thoughts on E3 2011. Naturally, I want to hear about your thoughts on this year’s show as well. Let’s get to it!

– A lot of games at E3 2011 featured quick time events. I was surprised by how many games — spanning all sorts of genres — implemented QTEs. I’ve never heard gamers crying out for more QTEs. I suppose this helps games reach more people since QTEs add a cinematic feel and simple controls.

– Microsoft and Nintendo are trading places. Microsoft emphasized the casual market with Kinect. Disneyland Adventures and Sesame Street: Once Upon a Monster are not for enthusiast gamers, but I expect both to do monster numbers. Nintendo is going in a different direction with the Wii U. The company’s success with the original Wii was all about simplicity and accessibility. The Wii U controller is far more complex and geared towards a different type of customer.

– Developers have longer memories than PR people. I was able to sneak into several demos and cut quite a few lines thanks to people I’ve met before. A middling amount of PR people assisted me with this. The majority of help came from developers. It’s curious that a higher percentage of developers were more interested in me seeing their new game than PR reps. I realize that I’m one guy from a very small site and that my name isn’t as valuable as it used to be, but I still found it all…amusing. I do appreciate everyone that helped me check out games I wasn’t scheduled to see at E3 2011.

– Surprises are a thing of the past. Thanks to the aggressive nature of blogging and a tightly controlled PR cycle, there weren’t any huge game surprises at E3 2011. There were certainly a lot of great and good games, but all of them have been reported on before. For me, the only major surprise was the price of the PlayStation Vita. I only found out about that the day before it was announced, thanks to a developer friend from Japan. I expect this trend to continue in future shows. I expect that there will only be a handful of big surprises at the next few E3 events.

– Indie developers are getting more stroke. It was cool seeing Queasy Games get so much attention with Sound Shapes for Vita. The same goes for Supergiant Games with Bastion for Xbox Live Arcade. It’s brilliant that new platforms and delivery methods are making it easier for independent game developers to get some attention.

What trends did you notice from the outside looking in? I’m sure you have a cool and unique perspective on what happened at E3 2011. Please share your thoughts!

BioShock Infinite E3 2011 Preview

Out of all the games I saw at E3 2011, one was a cut above the rest: BioShock Infinite. There’s a lot of change happening in the industry, with games becoming more social, quick time events permeating every genre, and games getting more casual. From what I saw at the show, BioShock Infinite is the ultimate realization of what enthusiast gamers currently consider a videogame to be.

BioShock Infinite takes place on the floating island of Columbia in 1912 — a stark contrast to the underwater world of the original game. Columbia is like a traveling World’s Fair, but armed to the bone. It flies around the world terrorizing other nations. Within Columbia there are two factions vying for power: the Founders and the Vox Populi. You play the role of Booker DeWitt, a disgraced Pinkerton detective that has been tasked with the job of rescuing a young woman named Elizabeth.

[nggallery id=60]

During the demo I noticed a lot more characterization than in the previous BioShock games. Booker and Elizabeth talk a lot. Some of it is idle chatter that helps you learn more about the characters, the world, and more. Some of the talk gives you combat cues. Elizabeth has mysterious powers that can be used for combat combinations.

One portion of the game had Elizabeth using her powers to heal a horse. Instead she ripped space and time, causing the game to fast forward to 1983. A movie theater playing Revenge of the Jedi was in the background. I’m going to guess that time travel, choices between the Founders and Vox Populi, and your treatment of Elizabeth are just some of variables that will help determine which ending you get.

The action was very fast, with a great sense of speed and scale. In addition to shooting, Booker can use telekinesis, electricity, and other powers. There’s a substantial role-playing element behind the action, as you’d expect from an Irrational title. What was different and surprising was the skyline system. Booker can use this above-ground rail system to zip around environments and reach optimal positions for combat. Swinging on the skyline via grappling hook is super fast and gives you an exhilarating feeling. You really get a sense of each level’s size and the art style does a great job of conveying a “sky” feeling that’s a sharp contrast to the “water” feeling of the previous games.

BioShock Infinite looks like it will deliver outstanding quality on several levels. The graphics, powered by a modified version of Unreal Engine 3, are stylish and technically impressive. The gameplay looks thrilling and deep. Although only a few details of the game’s story and setting have been revealed, it’s already more compelling than standard videogame narratives. Like I said earlier, it’s shaping up to be the ultimate realization of what gamers currently consider a videogame to be.

I’m a big fan of Irrational Games and Ken Levine. With that in mind, I was surprised that my expectations were exceeded by BioShock Infinite. It was so good that I caught the demo twice — I didn’t do that for any other game at E3 2011. Even though I only caught a small portion of the game, I’m confident that BioShock Infinite will be great. Hell, there’s a good chance that it will end up being one of the best games this console generation. I can’t wait to see more!

Bastion E3 2011 Preview

At E3 2011, several of my friends told me to stop by Warner Bros. Interactive’s booth to check out Bastion, an action-RPG for Xbox Live and Windows PC. I’m super glad that I did. The game is right up my alley — classic action-RPG gameplay, a beautiful art style, and surprising storytelling for a downloadable game. While Batman: Arkham City was getting the lion’s share of attention at WBIE’s booth, people in the know were spending a lot of time with Bastion.

If you enjoyed games like Baldur’s Gate: Dark Alliance, X-Men Legends, and Marvel Ultimate Alliance then you’ll likely dig Bastion. The perspective and gameplay mechanics are similar to the ones in those games. You run around, fight things, nab loot, fight more things, get new weapons, and fight some really big things towards the end of each level.

I was surprised by the diversity in Bastion. Changing weapons and abilities really give the main character a different feel. Whether you like getting up close and personal with melee combat or enjoy firing away from a distance with ranged attacks, Bastion has a fighting style for you.

[nggallery id=59]

The game’s art is really striking. WBIE refers to it as “painterly”. The artists use a cartoon-like art style and a bright palette of colors. Check out the screens above. If Bastion’s art style doesn’t make you feel happy then there’s no hope for your soul. Okay, that’s an exaggeration, but the art should be able to elicit some degree of warm fuzzies…or at least a hearty grin.

There are more than 40 levels for you to play in, which is surprisingly high for a downloadable game. WBIE promises up to 10 hours of gameplay, not including a “new game plus” mode that allows additional ways to experience the game.

Bastion will be released this summer. On Xbox 360 it will be part of the Xbox Live Summer of Arcade, which kicks off on July 20, 2011. On Windows PC it will be part of…the Windows Summer of Haywood Jablome (not an actual event). I’m super psyched to play it. It feels familiar and looks cool. Let me know if Bastion is something you’d be into.

Final Fantasy XIII-2 E3 2011 Preview

Final Fantasy XIII was a polarizing videogame. Some players loved the game for its gorgeous graphics, great soundtrack, fantastic battle system, and strong voice acting. Other players hated the game for its strict linearity, confusing story, and uneven pace. Square Enix hopes Final Fantasy XIII-2 will address the complaints of FFXIII while maintaining the features that made it popular. I got to catch a demo of the game at E3 2011 and play an early level. If the brief portion I played and saw is representative of the final product then FFXIII-2 will end up being the game that everyone wanted the original to be.

In terms of story, not much has been revealed. The game takes place a few years after FFXIII ended and Lightning, the protagonist in the first game, has disappeared. The game’s trailer implies that she has been displaced to an alternate dimension and only her sister Serah believes she’s still alive. In my hands-on time, I controlled Serah and newcomer Noel. Serah appears to be the main character — at least in the early going — and it was implied that other FFXIII characters will join the party.

The biggest change to the game is that it’s more open than the original. I’m not talking about Elder Scrolls-like or anything, but there’s definitely some exploring to do. The levels I was shown had hidden paths and alternative branches. You’ll have the opportunity to explore levels instead of just marching down a straight line. I’m very interested to see how far the dev team will take this aspect of the game as the strict linearity was the biggest complaint of the original.

[nggallery id=58]

Adding general cuteness and aiding your exploration is a new moogle companion. Moogles are awesome and I’m happy that one will be accompanying me in FFXIII-2. In addition to making cute sounds, the moogle will reveal some hidden objects and use his powers so that you can nab them. It seems like he rips the fabric of space, perhaps revealing the dimension where Lightning is stranded…but that’s just conjecture.

FFXIII’s excellent battle system is back, with a few changes. As with the original, you’ll have to change your team’s behavior during the course of the fight (damagers, healers, buffers, etc.). After you defeat certain monsters, they’ll join your party. Different monsters will appear by your side, depending on what role you’re using and each monster has their own special ability.

Battles now have short quick time events. Some QTEs I saw were just simple finishing moves. Others had gameplay consequences. For example, some QTEs will buff up your party if successful and cause your party to take damage if failed. I didn’t see enough of these to see if they really add to the gameplay, but it appears to be part of a larger trend of quick time events infiltrating all sorts of games.

During my demo, I saw a brief portion of the game featuring Lightning that was not playable on the show floor. She engaged in a cool fight while riding her Odin eidolon. Horsey fights looked like a nice change of pace from standard melee. They felt faster and seemed to implement quick time events better. Plus, Lightning just feels more bad-ass than her dainty sister and her boy toy companion.

I’m psyched for FFXIII-2. Keep in mind that I really liked the original game. It builds on a strong base and expands the world of FFXIII. Gamers that were disappointed in the original should keep their eyes on this game. It appears that Square Enix will address some of the complaints that turned off longtime RPG fans. If the devs add a mode that lets you torture wussy boy Hope Estheim then everyone will be happy!

Hanging with Sarah Carroll at E3 2011

I spent a large chunk of yesterday hanging out with Sarah Carroll. She’s a spokesperson for Virgin Mobile and this was her first E3. It was fun showing her around and introducing her to my pals. Sarah is fun and cool and beautiful — an excellent accessory / conversation piece to have around. I definitely got more attention with her than without her. Ha!

Anyway, (please) check out these photos of Sarah with some of my videogame industry friends and stay tuned for some fun videos!

[nggallery id=57]

Today’s Poll: Who Had the Best E3 2011 Press Conference?

The “big three” pressers are over! Microsoft, Nintendo, and Sony strutted their stuff and kicked off E3 2011 with a bang. Which company did best? Kindly vote for your favorite press conference and discuss!

The “big three” pressers are over! Microsoft, Nintendo, and Sony strutted their stuff and kicked off E3 2011 with a bang. Which company did best? Kindly vote for your favorite press conference and discuss!

[poll id=”120″]

E3 2011 Nintendo Press Conference Live Blog

Are you ready for details on Nintendo’s next home console? How about information on the future of the 3DS? Any classic Nintendo franchises you want to see make a comeback? How do you think Nintendo of America’s new executive — the Dial soap guy — will do? Let’s see together in this Nintendo press conference live blog!

What Do You Think of the PlayStation Vita?

One of the biggest surprises of E3 Day 0 was the PlayStation Vita. Everyone knew that the hardware was going to be powerful since details were known when the system was codenamed NGP. The big surprise was the price point — $249 for the WiFi model and $299 for the 3G/WiFi model. That’s a bit cheaper than people were expecting. The recently released Nintendo 3DS retails for $249 and uses older technology (CPU, GPU, screen, etc.). Compared to the Vita, Nintendo’s portable system seems like a rip-off at the same price.

Then there was the AT&T “surprise”. On paper it makes sense; AT&T is the largest GSM carrier in America and would get more customers for the 3G version of the Vita. In reality, AT&T blows in some major American cities, such as New York and San Francisco. Tech writers have been bashing AT&T’s poor and inconsistent service for years; it tarnishes millions of iPhone experiences and will likely tarnish PlayStation Vita experiences. It was absolutely hilarious to hear the crowd groan when Sony announced its partnership with AT&T.

I’m absolutely high on the Vita. I’ve played with it and wish I could show you games like Sound Shapes (it doesn’t look all the impressive, but it’s so much fun!). Now that pricing and carrier information has been revealed, I wanted to get your updated thoughts on Sony’s next portable system. Please fire away with your PlayStation Vita musings!

E3 2011 Electronic Arts Press Conference Live Blog

The word on the street is that Insomniac Games is going to be a big part of EA’s E3 2011 press conference. I hope that’s the case. I love those guys and want them to do well. Hopefully EA Partners has a few other top notch developers to introduce. Naturally I’m psyched for some Dragon Age II DLC and Mass Effect 3. Any EA games you’re particularly excited for? Join me in this live blog and let’s see what EA is cookin’.

E3 2011 Microsoft Press Conference Live Blog

It’s time for Microsoft’s E3 2011 press conference! Microsoft is the only one of the “Big Three” that hasn’t confirmed new hardware for the show. Will the company counter with some hot games? How will it take Kinect to the next level? You think there’s a chance that there will be a hardware surprise? Follow this live blog and find out!