Coffee Talk #105: Do You Want Products or People From GDC?

After GDC 2009, I got in trouble for complaining about the type of coverage provided by the site I worked for at the time. Almost everything was about product — previews written off of demos shown outside the show. I thought there should have been more of an emphasis on the GDC panels, game developers, and what it’s like to attend the show.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, exotic dancers at videogame parties, one developer you’d love to have dinner with, or TiVo Premiere, Coffee Talk is the place to do it.

After GDC 2009, I got in trouble for complaining about the type of coverage provided by the site I worked for at the time. Almost everything was about product — previews written off of demos shown outside the show. I thought there should have been more of an emphasis on the GDC panels, game developers, and what it’s like to attend the show.

The argument against me is that readers are most interested in games. I completely understand that point of view and it’s definitely the way to get the most traffic. Still, as someone that was supposed to be writing about GDC 2009, I wanted to emphasize the “big D” — developers. Publishers can give a game demo whenever, but the opportunity to attend amazing talks given by the top talent in game development is rare, as is the opportunity to give that kind of information to you.

As always, I want to know what you think. Do you like to read GDC stories about developers, trends in game creation, and the wonderful creators in the business? Or are you happy reading game previews that put the focus on products rather than people?

What Are You Playing This Weekend?

*sigh* Game Developers Conference 2010 is coming to a close. I’ve really missed San Francisco (except for the cold-ish weather). It has been amazing catching up with friends, developers, PR people, agents, and game writers. The trip has been super fun and very productive (potentially huge story coming soon!). As much as I want to stay for more catchup and partying, part of me really wants to open my copies of Final Fantasy XIII that are waiting for me in my apartment.

I’m going to be all about FFXIII this weekend. How about you? What’s on your weekend playlist?!?

OnLive Pricing and Launch Date Announced at GamesBeat/GDC

OnLive has announced that its streaming gaming service for Mac and PC will launch on June 17, 2010 for $14.95 a month. Publishing partners include Electronic Arts, Ubisoft, 2K Games, THQ, and Warner Bros. Interactive Entertainment. There will be up to 25 launch titles including Mass Effect 2, Borderlands, Metro 2033, Prince Of Persia: The Forgotten Sands, and Assassin’s Creed II.

In addition to the all-you-can-eat games, OnLive customers will be able to create custom clips of their gaming exploits and watch other gamers play games. The OnLive micro-console is still being worked on, but it will come after the Mac and PC versions of the service.

I know that several of you are Netflix and/or GameFly customers. Is there room in your life for another monthly subscription? Anyone leaning towards giving OnLive a shot? Why or why not?!?

Coffee Talk #103: Your Silly Gaming Quirks

Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Pinoy power prevailing on Saturday, your favorite bit of GDC news, or pole dancing, Coffee Talk is the place to do it.

Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).

I was totally prepared to lean into him and call him a wussy gamer…but then I remembered that I only watch scary movies during the day or with every light in the house on at night. Ha!

Do you have any quirky gaming habits similar to my friend’s? Do you play survival-horror games at night? Or are they something you have to experience during the day? Leave your gaming quirks in the comments section (please)!

EA Signs 38 Studios’ (Curt Schilling) First Game, Project Mercury

Electronic Arts has announced that it has partnered with Curt Schilling’s 38 Studios to publish Project Mercury for PC, PlayStation 3, and Xbox 360. Here’s a clip from the press release:

Electronic Arts Inc. today announced an agreement with 38 Studios, LLC to publish the company’s first video game, an epic single-player role-playing game codenamed Project Mercury. 38 Studios is the creative enterprise of World Series MVP and avid gamer Curt Schilling. Project Mercury is being developed at Big Huge Games, a wholly-owned subsidiary of 38 Studios, under the leadership of Ken Rolston, former lead designer of the critically acclaimed hits, Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion. The game marks the first entry into the company’s vast universe created by New York Times best-selling fantasy author R. A. Salvatore, with artistic direction by Todd McFarlane, renowned artist and creator of Spawn.

The game has a chance to be huge for the business. Rolston will bring the quality that he’s known for, but it’s the other creators that will get mainstream press for Project Mercury. Obviously Schilling is known for being one of the best pitchers in MLB history, R.A. Salvatore has millions of fans from his fantasy novels (Drizz’t rules!), and McFarlane buys really expensive baseballs (okay, he makes cool comics and toys too). I’m definitely interested in the game, but I’m more interested to see how mainstream outlets cover it.

What do you think of Project Mercury’s dream team?

Coffee Talk #102: Game Changers in 2010

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to the trends that are dominating the show’s programming. While enthusiast gamers and writers are interesting in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interesting in emerging markets — mobile gaming and social gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Sting’s heel turn, Brooke Hogan’s ridiculous push (again), or your favorite color, Coffee Talk is the place to do it.

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to see the trends that are dominating the show’s programming. While enthusiast gamers and writers are interested in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interested in newer, burgeoning markets — mobile gaming and social gaming.

Mobile gaming has been a big part of GDC for several years, but it’s bigger than ever in 2010. Obviously the iPhone market is enormous and potentially lucrative, but Google and Palm are at the show, pushing Android and WebOS gaming, respectively.

Social games like FarmVille and Mafia Wars have been immensely popular. At this year’s GDC, the next generation of social games are being discussed and shown off. Developers are working on improving the visual quality and overall experience of social games. In many ways, they’re more attractive to developers — cheaper to make, easier access to consumers, etc.

Gamers like you and me are most interested in the latest console games and technology, but these trends in gaming can’t be ignored. They’re already huge and getting bigger all the time. Today I wanted to see which trends you think are the most important. Do you see social games getting bigger and getting console-level graphics? Do you think mobile games will become bigger and more like PSP titles? Leave a comment and let me know (please)! Or do you prefer to bury your head in the sand and stay safe in the traditional console world?

Coffee Talk #101: Giacchino’s Incredible Career Started in Games

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Oscar Awards, the outstanding HBO documentary on Earvin “Magic” Johnson and Larry Bird, or wrestling’s Monday night wars, Coffee Talk is the place to do it.

New Coffee: Totally forgot about this, but I opened a bag of Colombia La Piramide Reserva from Stumptown last week.

Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.

As someone that’s followed his career for more than a decade, I’m thrilled for Giacchino’s success. Every time he snags an award, he creates an opportunity for people to learn about the gaming world. His success brings attention, prestige, and legitimacy to the relatively young business of videogames. I know he’s busy with movies and television, but I hope he still has time to create music for the medium that helped get him to where he is today.

Out of curiosity, do you have a favorite Michael Giacchino soundtrack? I absolutely love the score for The Incredibles. Giacchino’s music is one of the reasons The Incredibles is high on my list of all-time favorite movies. Let me know some of your Giacchino favorites when you have a chance.

Portal 2 Confirmed for Holiday 2010

Game Informer has revealed that the sequel to Portal — one of the most unique and creative games I’ve played in the last few years — will be released this holiday season! Here’s what you can learn in the latest issue of GI.

Our 12-page cover story gives you the first details on Portal 2’s new gameplay mechanics, storyline, and some surprising new twists.

I’m super-psyched for this game! How about you guys and dolls?

Source

Jason West and Vince Zampella File Lawsuit Against Activision

Someone should file this under Modern Publisher Warfare 2. *snicker* As some of you know, former Infinity Ward heads Jason West and Vince Zampella have filed a lawsuit against Activision through O’Melveny & Myers. While lawsuits in the gaming business are nothing new and seldom interesting, I found it amusing that the law firm issued a press release to publicize the case. Here’s a quote on the lawsuit from attorney Robert Schwartz:

Activision has refused to honor the terms of its agreements and is intentionally flouting the fundamental public policy of this State (California) that employers must pay their employees what they have rightfully earned. Instead of thanking, lauding, or just plain paying Jason and Vince for giving Activision the most successful entertainment product ever offered to the public, last month Activision hired lawyers to conduct a pretextual ‘investigation’ into unstated and unsubstantiated charges of ‘insubordination’ and ‘breach of fiduciary duty,’ which then became the grounds for their termination on Monday, March 1st.

Honestly, I lost interest in the whole affair on Tuesday. I don’t think it’s as big a deal or as interesting as some people in the gaming press are making it out to be. That said, some of you appear to be interested in it so I thought I’d post the quote and a link to the press release.

Just to check myself, are you still interested in the Activision vs. West/Zampella feud?

Source

Coffee Talk #99: Do You Understand Game Development?

With Game Developers Conference 2010 next week, I wanted to talk to you about…uh…game development. A lot of gamers don’t really understand what goes into making a game. Hell, a lot of journalists and critics don’t really understand the process either. I completely admit that there’s still a lot I don’t know about game development after more than 15 years of game writing, but I’ve tried to learn a fair bit and feel that I know more than most writers.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, all these crazy earthquakes (end of the world?), whether Tiger Woods can dominate golf again, or the ex-Infinity Ward guys taking legal action against Activision, Coffee Talk is the place to do it.

With Game Developers Conference 2010 next week, I wanted to talk to you about…uh…game development. A lot of gamers don’t really understand what goes into making a game. Hell, a lot of journalists and critics don’t really understand the process either. I completely admit that there’s still a lot I don’t know about game development after more than 15 years of game writing, but I’ve tried to learn a fair bit and feel that I know more than most writers.

Do you know the difference between a producer on the publisher side and on the development side? Do you understand how budget and time restrictions can limit creativity and quality? Is there anything about game development you’d like to learn more about? Or do you not care about knowing more about the process? After all, you don’t have to know anything about game development to enjoy great games.

In some ways, I think it’s important for you to try to understand game development. It leads to a deeper appreciation of the games you buy. In other ways, it’s trivial. Do you enjoy a movie more knowing what the key grip and gaffer do?

I’m curious to read your responses today. They’ll shape my mindset going into next week’s show. Perhaps I can get some of the information you want. Learning together is cool. So let’s get to it (please)!