Coffee Talk #241: Are You a Sore (Gaming) Loser?

I was a sore loser before I hit my late 20s. I remember chucking a Fairchild Channel F controller at my friend Russel’s face, simply because I lost a close game. I gave him a bloody nose. In high school…

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, the Sowden Oskar SoftBrew, whether the United States congress will accomplish anything over the next two years, or Lita possibly returning to WWE for a limited run, Coffee Talk is the place to do it.

I was a sore loser before I hit my late 20s. I remember chucking a Fairchild Channel F controller at my friend Russel’s face, simply because I lost a close game. I gave him a bloody nose. In high school, I was playing doubles tennis with my friend Jay. He was having a crappy day and made several unforced errors in a row. I got frustrated and hit a tennis ball at his…uh…balls.

I’ve mostly grown out of this behavior, but there are things that make me revert to being a sore loser…and even a sore winner. My biggest pet peeve in gaming is when people quit early in online multiplayer games. It truly pisses me off. This has been happening to me in Wordfeud for Android lately. Over the last three days, four people quit early on me because they were losing. It prompted me send messages like, “Pussy!” and…well, other not so nice things. It’s a little embarrassing, but I detest online quitters.

Is there anything in gaming that makes you a sore loser or a sore winner? Let’s do the group therapy thing and discuss our issues!

What Are You Playing This Weekend?

I haven’t gotten a chance to play the retail version of Smackdown vs. Raw 2011 yet — you know, the game with the award-winning writing — but I’ll definitely make time this weekend. I expect to be captivated by The Miz and Christian storylines. Aside from that, it’ll be my usual juggling of seven games of Wordfeud for Android.

How about you? What’s on your weekend playlist?

Coffee Talk #240: Thank God for Zackery Morazzini

After reading the transcript of the Schwarzengger vs. the EMA Supreme Court case, I believe that gamers across the nation should be immensely thankful for the ineptitude of California deputy attorney general Zackery P. Morazzini

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, your Derek Jeter contract estimate (years and dollars, please), Stumptown’s Guatemala Finca El Injerto Pacamara Varietal, or Demi Lovato hitting the triumvirate of hotness (cute, rich, and vulnerable), Coffee Talk is the place to do it.

After reading the transcript of the Schwarzengger vs. the Entertainment Merchants Association Supreme Court case, I believe that gamers across the nation should be immensely thankful for the ineptitude of California deputy attorney general Zackery P. Morazzini. For the most part, he came across as an ineffectual litigator that got his JD from Legal Hut. For the most part, the Justices made him look silly. Here are some of my favorite quotes.

Justice Ginsburg: What’s the difference? I mean, if you are supposing a category of violent materials dangerous to children, then how do you cut it off at video games? What about films? What about comic books? Grimm’s fairy tales?

Why are video games special? Or does your principle extend to all deviant, violent material in whatever form?

Justice Sotomayor: One of the studies, the Anderson study, says that the effect of violence is the same for a Bugs Bunny episode as it is for a violent video. So can the legislature now, because it has that study, say we can outlaw Bugs Bunny?

There are people who would say that a cartoon has very little social value; it’s entertainment, but not much else. This is entertainment.

Justice Sotomayor: Could you get rid of rap music? Have you heard some of the lyrics of some of the rap music, some of the original violent songs that have been sung about killing people and about other violence directed to them?

Justice Scalia: I’m not concerned about the jury judging. I’m concerned about the producer of the games who has to know what he has to do in order to comply with the law. And you are telling me, well a jury can — of course a jury can make up its mind, I’m sure. But a law that has criminal penalties has to be clear. And how is the manufacturer to know whether a particular violent game is covered or not?

Does he convene his own jury and try it before — you know, I really wouldn’t know what to do as a manufacturer.

pwned.

Check out the transcript (posted below) if you have a chance. It’s hard to say for sure without hearing how the lines were delivered, but from reading it, Morazzini is surely the Glass Joe of the California Attorney General’s office. I encourage all of you to drop Zackery P. Morazzini a line to thank him for sucking.

Schwarzenegger v. EMA

Dragon Age Legends Brings DA to Facebook

BioWare has announced Dragon Age Legends for Facebook. The game is a teaser (enabler?) for the upcoming Dragon Age II, giving players a feel of the game’s world and rewarding them with unlockable items that can be used DA2. Here’s a clip from the press release:

The new game is inspired by the award-winning BioWare franchise but custom-designed for the casual and social play style for Facebook users of all ages. Dragon Age Legends blends accessible and engaging tactical combat with compelling co-operative gameplay perfectly suited for social networks, making for a unique offering on the platform. Launching in February 2011, Dragon Age Legends will also give gamers the chance to earn exclusive unlocks for Dragon Age II, one of the most highly anticipated video games of 2011.

Dragon Age Legends will give players their first taste of the Free Marches, the primary setting of Dragon Age II. Alongside their Facebook friends, players will take on challenging quests within an engaging storyline, earning loot, sharing rewards and growing their kingdom. The game will include a gratifying character customization and upgrade system that will allow players to tackle demons and darkspawn to become a legendary hero within the Dragon Age universe.

Yeah, I’m going to be playing the hell out of this one. It’s a clever way to attract gamers that are on the fence or new to Dragon Age. It’s also another way to keep BioWare marks (like me) addicted. Check out the screens below and let me know what you think of Dragon Age Legends (please!).

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BlizzCon 2010: Razer Booth Visit Video

I stopped by Razer’s BlizzCon 2010 booth to get the skinny on its upcoming StarCraft II mouse, keyboard, and headset, as well as the Naga Epic MMO mouse (perfect for World of Warcraft!). Razer USA president Robert “Razerguy” Krakoff gave me the 411 on these hot products. With the customary Razer quality and precision, these gaming peripherals are fantastic for RTS and MMO fans. Check out the video and let me know if you’re interested in any of these babies (please)!

What Are You Playing This Weekend?

After two weekends on the road, I’m psyched to stay home and play some games! Since it’s Halloween weekend, Double Fine’s Costume Quest seems like an appropriate choice. I’m enjoying this “RPG lite” so far. The graphics are charming and the writing is excellent. In fact, the writing is almost as good as WWE SmackDown vs. Raw 2011, which is my other weekend game.

How about you? What’s on your weekend playlist?

Diablo III Preview: Hands On with the Demon Hunter

I had an absolute blast playing Diablo III at BlizzCon 2010. This action-RPG offers the excitement I love about the genre and the ridiculous polish I love about Blizzard games. Diablo III is shaping up to be one of the smoothest, deepest, and smartest experiences in the genre. At BlizzCon 2010 I spent several hours (more than I should have, to be honest) playing the single-player game with the new “demon hunter” class. This is easily going to be my favorite class.

Before I give you more details on the demon hunter, let me give you an idea of the kinds of action-RPG characters I enjoy. In Baldur’s Gate: Dark Alliance I loved playing as the sorceress and exploiting her ridiculously powerful ball lightning attack. In Marvel action-RPGs like X-Men Legends and Marvel Ultimate Alliance, I use characters like Cyclops, Iron Man, Ms. Marvel, and Spider-Woman — characters with awesome projectile attacks. Diablo III’s demon hunter fits into my play style perfectly.

The demon hunter plays like a projectile-hurling rogue with a bit of magic thrown in. She’s armed with dual crossbows that fire all sorts of ranged attacks. The projectiles can be imbued with various magical properties, which allow for exploding shots, slow shots, and more. The demon hunter can set traps and has the ability to jump across large distances with her “vault” ability. Obviously she’s not meant to be a hand-to-hand combatant.

Mixing and matching the demon hunter’s attacks was lots of fun. Hitting enemies with slow shots to decrease their speed, setting traps, and vaulting away as the traps blew the enemies to high heaven was one of my favorite tactics. Other times it was just fun to run-and-gun through levels. Firing off spread shots and exploding shots then jumping away for some mana recovery time was a joy. The demon hunter’s style and abilities give the action a sense of chaos; sure, my goals included killing enemies and snagging loot, but controlling the chaos added a layer of gameplay that’s not necessarily there for the other characters.

I was pretty high on Diablo III before BlizzCon. It’s Blizzard. It’s Diablo. Of course the game is going to be great. That said, playing as the demon hunter took my expectations to another level. I want to play this game (NOW! ) and I want to play as the demon hunter.

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Coffee Talk #236: Do You Care About Gaming Affinity Programs?

I’m fanatical about affinity programs like Starwood Preferred Guest and United Mileage Plus (even though UAL sucks for not having a DEQM promotion this year). For some reason, I’m not nearly as interested in videogame affinity programs.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Brian Wilson’s resemblance to Randy Savage (or Bonesaw), continuing this excellent discussion on people Justin Timberlake should sleep with instead of Bolivia Bunn, or Taylor Swift blossoming before our very eyes, Coffee Talk is the place to do it.

Sony announced that it will be testing an affinity program called PlayStation Rewards. According to the press release, “Everyone who participates in PlayStation Rewards has the opportunity to earn a wide range of exclusive rewards. Some examples include exclusive PSN avatars that display member status in the program, dynamic themes and PlayStation Home content, as well as the opportunity to participate in members-only sweepstakes and giveaways.”

I’m fanatical about affinity programs like Starwood Preferred Guest and United Mileage Plus (even though UAL sucks for not having a DEQM promotion this year). For some reason, I’m not nearly as interested in videogame affinity programs. Club Nintendo is pretty cool, but I’m not (yet) interested in PlayStation Rewards, Xbox Live Rewards Squad, or GameStop PowerUp Rewards. To be totally honest, part of it is because I get a lot of videogame goods for free, but part of it is that the gaming programs are kind of dull.

How about you ladies and gents? Are you into any affinity programs? How about videogame affinity programs in particular?

BlizzCon 2010 Video Tour

Here’s a guided video tour of BlizzCon 2010. You’ll get to see the awesome sights of the show, including elaborate booths, statues, grand stages, statues, astronaut training contraptions, statues, demo areas, and your old pal Brian Leahy! Please, please, please check out this video and let me know what you think! (And yes, I totally ripped off Chris Jericho with the whole “statue” thing. I think I miss him.)

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Coffee Talk #235: Downloadable Games Should Be Like E-Books

One nifty feature about e-books is the ability to borrow and lend them. This adds a social element to e-readers and takes advantage of the digital nature of e-books. Digitally downloaded games should be handled the same way.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, your World Series prediction, the Celtics thrashing Miami Thrice, or Bryan Danielson acing two WWE shows in a row, Coffee Talk is the place to do it.

One nifty feature about e-books is the ability to borrow and lend them. This adds a social element to e-readers and takes advantage of the digital nature of e-books. Digitally downloaded games should be handled the same way. The social impact would be awesome and the borrowing/lending could be a more effective marketing tool than demos.

Let’s say RPadholic thundercracker buys a strategy RPG called Christina Aguilera’s Quest for RPad. He knows that Final Fantasy Tactics is my all-time favorite game and thinks that I’ll love Christina Aguilera’s Quest for RPad. He clicks a button on the menu screen and pushes the game to me. The next time I turn on the console, I see a notification that says I have a game available from thundercracker. I would be able to play the borrowed game for a limited time and have the option to buy it.

I’d love to see a feature like this implemented into PlayStation Network or Xbox Live. A friend’s opinion is worth more than any reviewer’s. Plus pushing games to friends would be fun. I hate to use modern buzzwords, but it would add a “social discovery” element to gaming. What do you think? Would you use something like the borrowing/lending scheme I mentioned? Would you want something different? Do you think publishers would go for borrowing and lending?