I have the utmost respect for game developers. I’m amazed by how hard many of them work and how much they put into their games. With that in mind, I hate when developers…
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I have the utmost respect for game developers. I’m amazed by how hard many of them work and how much they put into their games. With that in mind, I hate when developers accuse reviewers of “not getting it”? I understand that developers get attached to their products and it’s sometimes hard for them to take criticism, but it’s ridiculous when they think it’s some sort of disrespectful conspiracy.
Silicon Knights’ Dennis Dyack immediately comes to mind when thinking about this whole deal. More than any other developer, he has been extremely critical of game reviewers. (In some cases he’s absolutely right. In others, he sounds a little crazy.) When Too Human was met with mediocre to poor reviews, Dyack accused journalists of not getting it.
More recently, Warren Spector felt that game reviewers didn’t understand the camera in Epic Mickey. He told MTV:
This is a game that takes platforming elements and adventure game elements and role-playing elements and merges them. So we couldn’t tune the camera perfectly for platforming or for action adventure. It’s a very different camera style. What we did is try to find the best compromise in the moment and give the player as much manual control as we could. So we took the hardest problem in third-person gaming and made it harder by trying to accommodate two different playing styles.
And I will go to my grave, imperfect as it is, proud as hell of my camera team. If reviewers want to give us a hard time about it because they’re misunderstanding the game we made, it’s not for me to tell them that they’re wrong, absolutely not.
The thing is, I don’t think reviewers should give a damn that the camera tried to accommodate a variety of genres. They should give a damn that the camera takes away from the game’s fun and should convey that to their readers. At the end of the day, reviewers are gamers. They are responsible for telling their fellow gamers whether a game is enjoyable enough to purchase.
Anyway, I’d love to hear your thoughts on the issue. Should reviewers care about the developers’ technical goals when judging a game? Do developers have a point when they say that reviewers don’t get it? Lastly, can you please take away my nasty hangover?