Sony has been getting mixed reactions on its GDC 2010 press conference for PlayStation Move. Some writers and gamers are greatly intrigued by Move’s fidelity and tremendous creative possibilities. Some are dismissing it as “stupid Wii games…in HD”. Developers will determine the immediate future of PlayStation Move, but there’s one product that could shape Sony’s motion-control future for decades — EyePet.
Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).
Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to the trends that are dominating the show’s programming. While enthusiast gamers and writers are interesting in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interesting in emerging markets — mobile gaming and social gaming.
Last night at the 82nd Annual Academy Awards, Michael Giacchino snagged an Oscar for best original score for Up, adding another accolade to his phenomenal career. While he’s gained fame for his work on Lost, The Incredibles, Ratataouille, and more, Giacchino got his start in games. From The Lost World: Jurassic park to numerous Medal of Honor titles to several Call of Duty games, he has composed some of the best soundtracks in gaming.
In the immortal words of Barry Manilow and Shania Twain, “Looks like we made it.” Yes, it’s Coffee Talk #100!!! Thank you all so much for your support and readership. Today I’m going to be a little selfish and write about me. What I wanted to tell you all on this special day is that I am not a journalist. I am a verbal entertainer.
With Game Developers Conference 2010 next week, I wanted to talk to you about…uh…game development. A lot of gamers don’t really understand what goes into making a game. Hell, a lot of journalists and critics don’t really understand the process either. I completely admit that there’s still a lot I don’t know about game development after more than 15 years of game writing, but I’ve tried to learn a fair bit and feel that I know more than most writers.
Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers …
Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers …
“Can Nintendo be stopped?” That’s the question a lot of game writers have been asking for the last few years. With the ridiculous success of the Nintendo DS and Wii, it seems like a good question. I, however, think it’s a stupid question considering what a lot of these people have been writing about Nintendo for the last 15 years. The story goes a little something like this: