Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, your World Series prediction, the Celtics thrashing Miami Thrice, or Bryan Danielson acing two WWE shows in a row, Coffee Talk is the place to do it.
One nifty feature about e-books is the ability to borrow and lend them. This adds a social element to e-readers and takes advantage of the digital nature of e-books. Digitally downloaded games should be handled the same way. The social impact would be awesome and the borrowing/lending could be a more effective marketing tool than demos.
Let’s say RPadholic thundercracker buys a strategy RPG called Christina Aguilera’s Quest for RPad. He knows that Final Fantasy Tactics is my all-time favorite game and thinks that I’ll love Christina Aguilera’s Quest for RPad. He clicks a button on the menu screen and pushes the game to me. The next time I turn on the console, I see a notification that says I have a game available from thundercracker. I would be able to play the borrowed game for a limited time and have the option to buy it.
I’d love to see a feature like this implemented into PlayStation Network or Xbox Live. A friend’s opinion is worth more than any reviewer’s. Plus pushing games to friends would be fun. I hate to use modern buzzwords, but it would add a “social discovery” element to gaming. What do you think? Would you use something like the borrowing/lending scheme I mentioned? Would you want something different? Do you think publishers would go for borrowing and lending?