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I’ve been having lots of fun playing Dungeon Siege III for the last week, but some of its old-school RPG conventions are…comical. For example, I smashed hundreds of barrels and pots looking for treasure. Why do people leave weapons and coins in barrels? Why do heroes think it’s okay to smash every barrel they see? Are you given a license to smash every barrel you choose when you’re issued a sword and shield? Hell, at several points in the game I was thinking, “You know, if I lived in the kingdom of Ehb, I’d make barrels and pots. With all these a-hole heroes smashing them, there would always be a demand. I’d be frickin’ loaded!!!”
Then there’s the matter of monsters dropping coins. Whether it’s poisonous slug creatures or a giant spiders, all the monsters in Dungeon Siege III drop coins (and sometimes weapons). This was understandable in 1996. In 2011, it seems silly. Why are monsters carrying around loose change? Where do they put the coins? Do they hide them in their rectum or silk glands? Do monsters think they can walk up to local merchants and buy things with their gold?
In 2004, InXile made fun of several RPG conventions with the awesomely tongue-in-cheek The Bard’s Tale. Seven years later, developers are still using these design techniques. I wonder what year it will be when RPGs are free or barrel smashing and hidden coins in monsters? Will I live to see the day?
Are there any old game design techniques that irk you because they should have stopped being used a long time ago? Or are you content to smash barrels and pots in games for the rest of your life?