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I was talking about the proliferation of quick time events with some industry friends. The trend is curious. I don’t know that gamers are clamoring for more quick time events, but developers are implementing them into more and more games. One explanation I heard is that developers like quick time events because they keep players engaged. During cinematic sequences, gamers interact with the scene instead of just watching it.
This doesn’t work for me for two reasons. Firstly, I’ve been conditioned to enjoy cutscenes as a reward. Cinematic sequences are a nice treat for finishing a level or a chunk of a game. Secondly, during quick time events I get so focused on the area of the screen with the button commands that I block out the rest of the graphics. For me it’s more enjoyable to sit back and watch a beautiful scene instead of pressing simple button commands to interact with it…
…but that’s just me. What about you? How do you feel about quick time events? Do you love ’em? Do you hate ’em? Or are they just kind of…there? What do you think of them being implemented into more games and more genres?