What Are You Playing This Weekend?

*sigh* Game Developers Conference 2010 is coming to a close. I’ve really missed San Francisco (except for the cold-ish weather). It has been amazing catching up with friends, developers, PR people, agents, and game writers. The trip has been super fun and very productive (potentially huge story coming soon!). As much as I want to stay for more catchup and partying, part of me really wants to open my copies of Final Fantasy XIII that are waiting for me in my apartment.

I’m going to be all about FFXIII this weekend. How about you? What’s on your weekend playlist?!?

Coffee Talk #104: Is EyePet the Key to Sony’s Future in Motion?

Sony has been getting mixed reactions on its GDC 2010 press conference for PlayStation Move. Some writers and gamers are greatly intrigued by Move’s fidelity and tremendous creative possibilities. Some are dismissing it as “stupid Wii games…in HD”. Developers will determine the immediate future of PlayStation Move, but there’s one product that could shape Sony’s motion-control future for decades — EyePet.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, tonight’s IGDA awards at GDC 2010, Buddha Bar in San Francisco Chinatown, or Sting’s shoulder injury, Coffee Talk is the place to do it.

Sony has been getting mixed reactions on its GDC 2010 press conference for PlayStation Move. Some writers and gamers are greatly intrigued by Move’s fidelity and tremendous creative possibilities. Some are dismissing it as “stupid Wii games…in HD”. Developers will determine the immediate future of PlayStation Move, but there’s one product that could shape Sony’s motion-control future for decades — EyePet.

EyePet is already a success in Europe and I think it’ll be huge in North America. During yesterday’s Sony presser I tweeted that EyePet could be Sony’s Pokemon. While I doubt it will have the ridiculous success of Pikachu and friends, I do think it has a chance to be a hugely popular fad in its own right. More importantly, with PlayStation Move integration, there’s a chance that million of kids will use PlayStation Move with EyePet and get used to playing games that way.

Gamers like you and me were brought up on gamepads. Sure, there are more buttons these days, analog sticks have been added, and they rumble to match the onscreen action, but the basic concept has been the same for decades. Most gamers are used to playing with a gamepad and are uncomfortable with anything else. With EyePet, a whole generation of gamers will start their gaming lives with PlayStation Move. As they get older, they’ll adapt to future motion-control products. The same way you’re used to a gamepad, they’ll be used to motion devices.

Of course that’s just my theory. Do you agree or disagree with me? Do you think EyePet will help condition young gamers to motion controls? Or do you think it’ll just be an insignificant drop in the bucket?

GDC 2010 Pictures: Sony PlayStation Move Press Conference

Here are a bunch of photos from Sony’s Game Developers Conference 2010 presser on the PlayStation Move. Check out oodles of shots from the presentation and a few from the open demo area. There’s also a shot of the funky dancer chicks that appeared when the event transitioned into a God of War III launch party. Hmmm…what’s up with GDC 2010 and all the exotic dancers?!?

GDC 2010 Pictures: Pole Dancers at Activision’s True Crime Party

GDC was pretty interesting last night. I thought it was just going to be coffee, friend chatting, and sleep. Instead, this hottie producer from the Bioshock team took me out to a fancy dinner. Chris Taylor and Kellyn Beeck from Gas Powered Games were at the same restaurant and we caught up with them after an excellent meal. I remembered that I promised my friend at Activision that I’d stop by her party, so Sugar Mama and I left the excellent GPG people to check out the True Crime event. I was expecting the flowing libations, but I was surprised that there were pole dancers at the event. Here are some photos for your viewing pleasure.

OnLive Pricing and Launch Date Announced at GamesBeat/GDC

OnLive has announced that its streaming gaming service for Mac and PC will launch on June 17, 2010 for $14.95 a month. Publishing partners include Electronic Arts, Ubisoft, 2K Games, THQ, and Warner Bros. Interactive Entertainment. There will be up to 25 launch titles including Mass Effect 2, Borderlands, Metro 2033, Prince Of Persia: The Forgotten Sands, and Assassin’s Creed II.

In addition to the all-you-can-eat games, OnLive customers will be able to create custom clips of their gaming exploits and watch other gamers play games. The OnLive micro-console is still being worked on, but it will come after the Mac and PC versions of the service.

I know that several of you are Netflix and/or GameFly customers. Is there room in your life for another monthly subscription? Anyone leaning towards giving OnLive a shot? Why or why not?!?

Coffee Talk #103: Your Silly Gaming Quirks

Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Pinoy power prevailing on Saturday, your favorite bit of GDC news, or pole dancing, Coffee Talk is the place to do it.

Last week I went out to lunch with a friend that’s in the gaming business. He mentioned that he only plays scary games during the day and saves the lighthearted stuff for night. For example, his recent gameplay sessions included Dead Space in the afternoon and Band Hero at night (I play my Band Hero at night, so I can so I can?).

I was totally prepared to lean into him and call him a wussy gamer…but then I remembered that I only watch scary movies during the day or with every light in the house on at night. Ha!

Do you have any quirky gaming habits similar to my friend’s? Do you play survival-horror games at night? Or are they something you have to experience during the day? Leave your gaming quirks in the comments section (please)!

EA Signs 38 Studios’ (Curt Schilling) First Game, Project Mercury

Electronic Arts has announced that it has partnered with Curt Schilling’s 38 Studios to publish Project Mercury for PC, PlayStation 3, and Xbox 360. Here’s a clip from the press release:

Electronic Arts Inc. today announced an agreement with 38 Studios, LLC to publish the company’s first video game, an epic single-player role-playing game codenamed Project Mercury. 38 Studios is the creative enterprise of World Series MVP and avid gamer Curt Schilling. Project Mercury is being developed at Big Huge Games, a wholly-owned subsidiary of 38 Studios, under the leadership of Ken Rolston, former lead designer of the critically acclaimed hits, Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion. The game marks the first entry into the company’s vast universe created by New York Times best-selling fantasy author R. A. Salvatore, with artistic direction by Todd McFarlane, renowned artist and creator of Spawn.

The game has a chance to be huge for the business. Rolston will bring the quality that he’s known for, but it’s the other creators that will get mainstream press for Project Mercury. Obviously Schilling is known for being one of the best pitchers in MLB history, R.A. Salvatore has millions of fans from his fantasy novels (Drizz’t rules!), and McFarlane buys really expensive baseballs (okay, he makes cool comics and toys too). I’m definitely interested in the game, but I’m more interested to see how mainstream outlets cover it.

What do you think of Project Mercury’s dream team?

Final Fantasy XIII Launch Party: The Search for Reona Rewis

As promised, here are some photos from Square Enix’s launch event for Final Fantasy XIII. The company took advantage of the GDC setting by having numerous high-profile developers in attendance. People like Tim Schafer (Double Fine), Corrinne Yu (Microsoft’s Halo Team), Mark Cerny (Cerny Games), Yoshinori Ono (Capcom), and Chris Taylor (Gas Powered Games) were in the house. The venue was super cool, decked out in all sorts of FFXIII decorations. Naturally, my mission was to find Leona Lewis, aka Reona Rewis singer of the FFXIII theme song “My Hands”. Here’s what I saw.

I got to the party late, due to a short flight delay. Reona Rewis was not at the entrance.

Just in case you forgot what company was throwing the party and which game it was for, Square Enix had these handy reminders.

Here’s some cool FFXIII art and a poster autographed by the development team.

I still couldn’t find Reona Rewis, but Shacknews‘ Garnett Lee is always fun to hang with.

Danny Masterson from That ’70s Show was spinning. I had to ask a friend, “Who the hell is Danny Masterson?”

The excellent Joseph Olin, president of the Academy of Interactive Arts and Sciences, is always fun to catch up with.

To the window…to the wall, the venue was decked out in cool FFXIII decorations.

I want to play games on a large screen with a DJ spinning and two girls dancing in front of it.

The girl on the left was definitely getting funky. I reviewed her — 8/10.

Still no Reona Rewis, but I found 1Up’s Alice Liang and 343’s David Ellis.

I decided to head to the VIP area. Maybe Reona was hanging out there.

VIPs got to play the game too.

1Up’s Sam Kennedy was hanging out with a woman that might have been Reona Rewis.

The chick had a L’Cie tattoo on her leg…as opposed to “My Hands”. *snicker*


Coffee Talk #102: Game Changers in 2010

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to the trends that are dominating the show’s programming. While enthusiast gamers and writers are interesting in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interesting in emerging markets — mobile gaming and social gaming.

Welcome to Coffee Talk! Let’s start off the day by discussing whatever is on your (nerd chic) mind. Every morning I’ll kick off a discussion and I’m counting on you to participate in it. If you’re not feelin’ my topic, feel free to start a chat with your fellow readers and see where it takes you. Whether you’re talking about videogames, Sting’s heel turn, Brooke Hogan’s ridiculous push (again), or your favorite color, Coffee Talk is the place to do it.

Game Developers Conference (GDC) 2010 is kicking off and, as always, it’s interesting to see the trends that are dominating the show’s programming. While enthusiast gamers and writers are interested in things like PlayStation Arc (of the Covenant?) and OnLive, there are more people here that are interested in newer, burgeoning markets — mobile gaming and social gaming.

Mobile gaming has been a big part of GDC for several years, but it’s bigger than ever in 2010. Obviously the iPhone market is enormous and potentially lucrative, but Google and Palm are at the show, pushing Android and WebOS gaming, respectively.

Social games like FarmVille and Mafia Wars have been immensely popular. At this year’s GDC, the next generation of social games are being discussed and shown off. Developers are working on improving the visual quality and overall experience of social games. In many ways, they’re more attractive to developers — cheaper to make, easier access to consumers, etc.

Gamers like you and me are most interested in the latest console games and technology, but these trends in gaming can’t be ignored. They’re already huge and getting bigger all the time. Today I wanted to see which trends you think are the most important. Do you see social games getting bigger and getting console-level graphics? Do you think mobile games will become bigger and more like PSP titles? Leave a comment and let me know (please)! Or do you prefer to bury your head in the sand and stay safe in the traditional console world?

Housekeeping: Off to San Francisco for FFXIII and GDC 2010

In about two hours I’ll be doing to subway/LAX Flyaway Shuttle combo to catch my flight to San Francisco for the Final Fantasy XIII launch party and Game Developers Conference 2010. I’m excited to go, catch up with friends, and visit my old home, but part of me wishes I was stuck at home this week for FFXIII, Pokemon SoulSilver, the TNA/WWE wars, and American Idol. Ha!

While I’m gone, I’m counting on you guys and gals to keep me informed of what’s going on in the world outside of GDC. You’ve been doing a phenomenal job of keeping me informed on Lost — so much so that I don’t actually have to watch it. I’m really looking forward to your reactions on TNA/WWE going head-to-head (Sting, Jeff Hardy, and RVD on TNA tonight?!?).

I’ll be posting stories, previews, and lots of pictures from San Francisco. It’ll be like you’re going to GDC with me! When I get back, I promise there will be Xbox Live Arcade Uno!!! There’s some Newcastle Brown and Boddington’s in the fridge. Try not to burn the place down.